Client/index.js

179 lines
5.6 KiB
JavaScript

var app = require('app'); // Module to control application life.
var ipc = require('ipc');
var fs = require('fs');
var os = require('os');
var dialog = require('dialog');
var BrowserWindow = require('browser-window');
var mainWindow = null;
app.commandLine.appendSwitch('--enable-npapi');
// this should be placed at top of main.js to handle setup events quickly
if (handleSquirrelEvent()) {
// squirrel event handled and app will exit in 1000ms, so don't do anything else
return;
}
function handleSquirrelEvent() {
"use strict"
if (process.argv.length === 1) {
return false;
}
const ChildProcess = require('child_process');
const path = require('path');
const appFolder = path.resolve(process.execPath, '..');
const rootAtomFolder = path.resolve(appFolder, '..');
const updateDotExe = path.resolve(path.join(rootAtomFolder, 'Update.exe'));
const exeName = path.basename(process.execPath);
const spawn = function(command, args) {
let spawnedProcess, error;
try {
spawnedProcess = ChildProcess.spawn(command, args, {detached: true});
} catch (error) {}
return spawnedProcess;
};
const spawnUpdate = function(args) {
return spawn(updateDotExe, args);
};
const squirrelEvent = process.argv[1];
switch (squirrelEvent) {
case '--squirrel-install':
case '--squirrel-updated':
// Optionally do things such as:
// - Add your .exe to the PATH
// - Write to the registry for things like file associations and
// explorer context menus
// Install desktop and start menu shortcuts
spawnUpdate(['--createShortcut', exeName]);
setTimeout(app.quit, 1000);
return true;
case '--squirrel-uninstall':
// Undo anything you did in the --squirrel-install and
// --squirrel-updated handlers
// Remove desktop and start menu shortcuts
spawnUpdate(['--removeShortcut', exeName]);
setTimeout(app.quit, 1000);
return true;
case '--squirrel-obsolete':
// This is called on the outgoing version of your app before
// we update to the new version - it's the opposite of
// --squirrel-updated
app.quit();
return true;
}
};
// Node version is too old to have a built-in function
function copyFile(src, dst) {
fs.createReadStream(src).pipe(fs.createWriteStream(dst));
}
function initialSetup() {
// Display a small window to inform the user that the app is working
setupWindow = new BrowserWindow({width: 275, height: 450, resizable: false, center:true, frame:false});
setupWindow.loadUrl('file://' + __dirname + '/initialsetup.html');
// Exec installUnity.bat and wait for it to finish.
var child = require('child_process').spawn('cmd.exe', ['/c', 'utils\\installUnity.bat']);
child.on('exit', function() {
console.log("Unity installed.");
// Copy over files with default values
copyFile(__dirname+"\\defaults\\config.json", app.getPath('userData')+"\\config.json");
copyFile(__dirname+"\\default\\servers.json", app.getPath('userData')+"\\servers.json");
copyFile(__dirname+"\\default\\versions.json", app.getPath('userData')+"\\versions.json");
console.log("JSON files copied.");
setupWindow.destroy();
showMainWindow();
})
}
ipc.on("exit", function(id) {
mainWindow.destroy();
});
// Quit when all windows are closed.
app.on('window-all-closed', function() {
if (process.platform != 'darwin')
app.quit();
});
app.on('ready', function() {
// Check just in case the user forgot to extract the zip.
zip_check = app.getPath('exe').includes(os.tmpdir());
if (zip_check) {
errormsg =
("It has been detected that OpenFusionClient is running from the TEMP folder.\n\n"+
"Please extract the entire Client folder to a location of your choice before starting OpenFusionClient.");
dialog.showErrorBox("Error!", errormsg);
return;
}
// Create the browser window.
mainWindow = new BrowserWindow({width: 1280, height: 720, show: false, "web-preferences": {"plugins": true}});
mainWindow.setMinimumSize(640, 480);
// Check for first run
try {
if (!fs.existsSync(app.getPath('userData')+"\\config.json")) {
console.log("Config file not found. Running initial setup.");
initialSetup();
} else {
showMainWindow();
}
} catch(e) {
console.log("An error occurred while checking for the config.");
}
// Makes it so external links are opened in the system browser, not Electron
mainWindow.webContents.on('new-window', function(e, url) {
e.preventDefault();
require('shell').openExternal(url);
});
mainWindow.on('closed', function() {
mainWindow = null;
});
});
function showMainWindow() {
// and load the index.html of the app.
mainWindow.loadUrl('file://' + __dirname + '/index.html');
// Reduces white flash when opening the program
// Eliminating it entirely requires a newer Electron ver :(
mainWindow.webContents.on('did-finish-load', function() {
mainWindow.show();
mainWindow.webContents.executeJavaScript("loadConfig();");
mainWindow.webContents.executeJavaScript("loadGameVersions();");
mainWindow.webContents.executeJavaScript("loadServerList();");
});
mainWindow.webContents.on('plugin-crashed', function() {
console.log("Unity Web Player crashed.");
});
mainWindow.webContents.on('will-navigate', function(evt, url) {
evt.preventDefault();
console.log(url);
});
//mainWindow.webContents.openDevTools()
}