Client/assets/js/serverselector.js
CakeLancelot bfac6e9250 Use fs-extra for copying files synchronously
Also, sorry about the diff. Turns out some of the files in the repo were CRLF.
2021-05-16 21:06:57 -05:00

156 lines
5.9 KiB
JavaScript

var remote = require("remote");
var remotefs = remote.require('fs-extra');
var userdir = remote.require('app').getPath('userData');
var versionarray
var serverarray
function enableServerListButtons() {
$('#of-connect-button').removeClass('disabled');
$('#of-connect-button').prop('disabled', false);
$('#of-deleteserver-button').removeClass('disabled');
$('#of-deleteserver-button').prop('disabled', false);
}
function disableServerListButtons() {
$('#of-connect-button').addClass('disabled');
$('#of-connect-button').prop('disabled', true);
$('#of-deleteserver-button').addClass('disabled');
$('#of-deleteserver-button').prop('disabled', true);
}
function addServer() {
var jsontomodify = JSON.parse(remotefs.readFileSync(userdir+"\\servers.json"));
var server = {};
server['uuid'] = uuidv4();
server['description'] = $("#addserver-descinput").val().length == 0 ? "My OpenFusion Server" : $("#addserver-descinput").val();
server['ip'] = $("#addserver-ipinput").val().length == 0 ? "127.0.0.1:23000" : $("#addserver-ipinput").val();
server['version'] = $("#addserver-versionselect option:selected").text();
//server['endpoint'] =
jsontomodify['servers'].push(server)
remotefs.writeFileSync(userdir+"\\servers.json", JSON.stringify(jsontomodify, null, 4));
loadServerList();
}
function deleteServer() {
var jsontomodify = JSON.parse(remotefs.readFileSync(userdir+"\\servers.json"));
var result = jsontomodify['servers'].filter(function(obj) {return (obj.uuid === getSelectedServer())})[0];
var resultindex = jsontomodify['servers'].indexOf(result);
jsontomodify['servers'].splice(resultindex, 1);
remotefs.writeFileSync(userdir+"\\servers.json", JSON.stringify(jsontomodify, null, 4));
loadServerList();
}
function loadGameVersions() {
var versionjson = JSON.parse(remotefs.readFileSync(userdir+"\\versions.json"));
versionarray = versionjson['versions'];
$.each(versionarray, function( key, value ) {
$(new Option(value.name, 'val')).appendTo('#addserver-versionselect');
});
}
function loadConfig() {
// TODO: actually use these values
var configjson = JSON.parse(remotefs.readFileSync(userdir+"\\config.json"));
}
function loadServerList() {
var serverjson = JSON.parse(remotefs.readFileSync(userdir+"\\servers.json"));
serverarray = serverjson['servers'];
$(".server-listing-entry").remove(); // Clear out old stuff, if any
disableServerListButtons(); // Disable buttons until another server is selected
if (serverarray.length > 0) {
// Servers were found in the JSON
$("#server-listing-placeholder").attr("hidden",true);
$.each(serverarray, function( key, value ) {
// Create the row, and populate the cells
var row = document.createElement('tr');
row.className = 'server-listing-entry'
row.setAttribute('id', value.uuid);
var cellName = document.createElement('td');
cellName.textContent = value.description
var cellVersion = document.createElement('td');
cellVersion.textContent = value.version
cellVersion.className = 'text-monospace'
row.appendChild(cellName);
row.appendChild(cellVersion);
$("#server-tablebody").append(row);
});
} else {
// No servers are added, make sure placeholder is visible
$("#server-listing-placeholder").attr("hidden",false);
}
}
// For writing loginInfo.php, assetInfo.php, etc.
function setGameInfo(serverUUID) {
var result = serverarray.filter(function(obj) {return (obj.uuid === serverUUID);})[0];
var gameversion = versionarray.filter(function(obj) {return (obj.name === result.version);})[0];
window.asseturl = gameversion.url // gameclient.js needs to access this
remotefs.writeFileSync(__dirname+"\\assetInfo.php", asseturl);
remotefs.writeFileSync(__dirname+"\\loginInfo.php", result.ip);
if (result.hasOwnProperty('endpoint')) {
var httpendpoint = result.endpoint.replace("https://", "http://")
remotefs.writeFileSync(__dirname+"\\rankurl.txt", httpendpoint+"getranks");
// Write these out too
remotefs.writeFileSync(__dirname+"\\sponsor.php", httpendpoint+"upsell/sponsor.png");
remotefs.writeFileSync(__dirname+"\\images.php", httpendpoint+"upsell/");
} else {
// Remove/default the endpoint related stuff, this server won't be using it
if (remotefs.existsSync(__dirname+"\\rankurl.txt")) {
remotefs.unlinkSync(__dirname+"\\rankurl.txt");
remotefs.writeFileSync(__dirname+"\\sponsor.php", "assets/img/welcome.png");
remotefs.writeFileSync(__dirname+"\\images.php", "assets/img/");
}
}
}
// Returns the UUID of the server with the selected background color.
// Yes, there are probably better ways to go about this, but it works well enough.
function getSelectedServer() {
return $("#server-tablebody > tr.bg-primary").prop("id");
}
function connectToServer() {
// Get ID of the selected server, which corresponds to its UUID in the json
console.log("Connecting to server with UUID of " + getSelectedServer());
// Prevent the user from clicking anywhere else during the transition
$('body,html').css('pointer-events','none');
stopEasterEggs();
$('#of-serverselector').fadeOut('slow', function() {
setTimeout(function(){
$('body,html').css('pointer-events','');
setGameInfo(getSelectedServer());
launchGame();
}, 200);
});
}
$('#server-table').on('click', '.server-listing-entry', function(event) {
enableServerListButtons();
$(this).addClass('bg-primary').siblings().removeClass('bg-primary');
});
// QoL feature: if you double click on a server it will connect
$('#server-table').on('dblclick', '.server-listing-entry', function(event) {
$(this).addClass('bg-primary').siblings().removeClass('bg-primary');
connectToServer();
});
$('#of-deleteservermodal').on('show.bs.modal', function (e) {
var result = serverarray.filter(function(obj) {return (obj.uuid === getSelectedServer());})[0];
$("#deleteserver-servername").html(result.description);
});