var remote = require("remote"); var remotefs = remote.require('fs'); var userdir = remote.require('app').getPath('userData'); var versionarray var serverarray function enableServerListButtons() { $('#of-connect-button').removeClass('disabled'); $('#of-connect-button').prop('disabled', false); $('#of-deleteserver-button').removeClass('disabled'); $('#of-deleteserver-button').prop('disabled', false); } function disableServerListButtons() { $('#of-connect-button').addClass('disabled'); $('#of-connect-button').prop('disabled', true); $('#of-deleteserver-button').addClass('disabled'); $('#of-deleteserver-button').prop('disabled', true); } function loadGameVersions() { var versionjson = JSON.parse(remotefs.readFileSync(userdir+"\\versions.json")); versionarray = versionjson['versions']; $.each(versionarray, function( key, value ) { $(new Option(value.name, 'val')).appendTo('#addserver-versionselect'); }); } function loadConfig() { // TODO: actually use these values var configjson = JSON.parse(remotefs.readFileSync(userdir+"\\config.json")); } function loadServerList() { var serverjson = JSON.parse(remotefs.readFileSync(userdir+"\\servers.json")); serverarray = serverjson['servers']; $(".server-listing-entry").remove(); // clear out old stuff, if any disableServerListButtons(); if (serverarray.length > 0) { $("#server-listing-placeholder").attr("hidden",true); $.each(serverarray, function( key, value ) { var row = document.createElement('tr'); row.className = 'server-listing-entry' row.setAttribute('id', value.uuid) var cellName = document.createElement('td'); cellName.textContent = value.description var cellVersion = document.createElement('td'); cellVersion.textContent = value.version cellVersion.className = 'text-monospace' row.appendChild(cellName); row.appendChild(cellVersion); document.getElementById('server-tablebody').appendChild(row); }); } else { // no servers added, make sure placeholder is visible $("#server-listing-placeholder").attr("hidden",false); } } // For writing loginInfo.php, assetInfo.php, etc. function setGameInfo(serverUUID) { var result = serverarray.filter(function(obj) {return (obj.uuid === serverUUID);})[0]; var gameversion = versionarray.filter(function(obj) {return (obj.name === result.version);})[0]; window.asseturl = gameversion.url remotefs.writeFileSync(__dirname+"\\assetInfo.php", asseturl); remotefs.writeFileSync(__dirname+"\\loginInfo.php", result.ip); if (result.hasOwnProperty('endpoint')) { var rankurl = result.endpoint.replace("https://", "http://") + "getranks" console.log("Using rank endpoint " + rankurl) remotefs.writeFileSync(__dirname+"\\rankurl.txt", rankurl); } else { if (remotefs.existsSync(__dirname+"\\rankurl.txt")) { // delete the file, this server won't be using it remotefs.unlinkSync(__dirname+"\\rankurl.txt"); } } } function getSelectedServer() { return $("tr.bg-primary").prop("id"); } function connectToServer() { // Get ID of the selected server, which corresponds to its UUID in the json var uuid = getSelectedServer(); console.log("Connecting to server with UUID of " + uuid); // prevent the user from clicking anywhere else during the transition $('body,html').css('pointer-events','none'); stopEasterEggs(); $('#of-serverselector').fadeOut('slow', function() { setTimeout(function(){ $('body,html').css('pointer-events',''); setGameInfo(uuid); launchGame(); }, 200); }); } $('#server-table').on('click', '.server-listing-entry', function(event) { enableServerListButtons(); $(this).addClass('bg-primary').siblings().removeClass('bg-primary'); }); $('#server-table').on('dblclick', '.server-listing-entry', function(event) { $(this).addClass('bg-primary').siblings().removeClass('bg-primary'); connectToServer(); });