var remote = require("remote"); var remotefs = remote.require('fs-extra'); var userdir = remote.require('app').getPath('userData'); var versionarray var serverarray function enableServerListButtons() { $('#of-connect-button').removeClass('disabled'); $('#of-connect-button').prop('disabled', false); $('#of-deleteserver-button').removeClass('disabled'); $('#of-deleteserver-button').prop('disabled', false); } function disableServerListButtons() { $('#of-connect-button').addClass('disabled'); $('#of-connect-button').prop('disabled', true); $('#of-deleteserver-button').addClass('disabled'); $('#of-deleteserver-button').prop('disabled', true); } function addServer() { var jsontomodify = JSON.parse(remotefs.readFileSync(userdir+"\\servers.json")); var server = {}; server['uuid'] = uuidv4(); server['description'] = $("#addserver-descinput").val().length == 0 ? "My OpenFusion Server" : $("#addserver-descinput").val(); server['ip'] = $("#addserver-ipinput").val().length == 0 ? "127.0.0.1:23000" : $("#addserver-ipinput").val(); server['version'] = $("#addserver-versionselect option:selected").text(); //server['endpoint'] = jsontomodify['servers'].push(server) remotefs.writeFileSync(userdir+"\\servers.json", JSON.stringify(jsontomodify, null, 4)); loadServerList(); } function deleteServer() { var jsontomodify = JSON.parse(remotefs.readFileSync(userdir+"\\servers.json")); var result = jsontomodify['servers'].filter(function(obj) {return (obj.uuid === getSelectedServer())})[0]; var resultindex = jsontomodify['servers'].indexOf(result); jsontomodify['servers'].splice(resultindex, 1); remotefs.writeFileSync(userdir+"\\servers.json", JSON.stringify(jsontomodify, null, 4)); loadServerList(); } function loadGameVersions() { var versionjson = JSON.parse(remotefs.readFileSync(userdir+"\\versions.json")); versionarray = versionjson['versions']; $.each(versionarray, function( key, value ) { $(new Option(value.name, 'val')).appendTo('#addserver-versionselect'); }); } function loadConfig() { // TODO: actually use these values var configjson = JSON.parse(remotefs.readFileSync(userdir+"\\config.json")); } function loadServerList() { var serverjson = JSON.parse(remotefs.readFileSync(userdir+"\\servers.json")); serverarray = serverjson['servers']; $(".server-listing-entry").remove(); // Clear out old stuff, if any disableServerListButtons(); // Disable buttons until another server is selected if (serverarray.length > 0) { // Servers were found in the JSON $("#server-listing-placeholder").attr("hidden",true); $.each(serverarray, function( key, value ) { // Create the row, and populate the cells var row = document.createElement('tr'); row.className = 'server-listing-entry' row.setAttribute('id', value.uuid); var cellName = document.createElement('td'); cellName.textContent = value.description var cellVersion = document.createElement('td'); cellVersion.textContent = value.version cellVersion.className = 'text-monospace' row.appendChild(cellName); row.appendChild(cellVersion); $("#server-tablebody").append(row); }); } else { // No servers are added, make sure placeholder is visible $("#server-listing-placeholder").attr("hidden",false); } } // For writing loginInfo.php, assetInfo.php, etc. function setGameInfo(serverUUID) { var result = serverarray.filter(function(obj) {return (obj.uuid === serverUUID);})[0]; var gameversion = versionarray.filter(function(obj) {return (obj.name === result.version);})[0]; window.asseturl = gameversion.url // gameclient.js needs to access this remotefs.writeFileSync(__dirname+"\\assetInfo.php", asseturl); remotefs.writeFileSync(__dirname+"\\loginInfo.php", result.ip); if (result.hasOwnProperty('endpoint')) { var httpendpoint = result.endpoint.replace("https://", "http://") remotefs.writeFileSync(__dirname+"\\rankurl.txt", httpendpoint+"getranks"); // Write these out too remotefs.writeFileSync(__dirname+"\\sponsor.php", httpendpoint+"upsell/sponsor.png"); remotefs.writeFileSync(__dirname+"\\images.php", httpendpoint+"upsell/"); } else { // Remove/default the endpoint related stuff, this server won't be using it if (remotefs.existsSync(__dirname+"\\rankurl.txt")) { remotefs.unlinkSync(__dirname+"\\rankurl.txt"); remotefs.writeFileSync(__dirname+"\\sponsor.php", "assets/img/welcome.png"); remotefs.writeFileSync(__dirname+"\\images.php", "assets/img/"); } } } // Returns the UUID of the server with the selected background color. // Yes, there are probably better ways to go about this, but it works well enough. function getSelectedServer() { return $("#server-tablebody > tr.bg-primary").prop("id"); } function connectToServer() { // Get ID of the selected server, which corresponds to its UUID in the json console.log("Connecting to server with UUID of " + getSelectedServer()); // Prevent the user from clicking anywhere else during the transition $('body,html').css('pointer-events','none'); stopEasterEggs(); $('#of-serverselector').fadeOut('slow', function() { setTimeout(function(){ $('body,html').css('pointer-events',''); setGameInfo(getSelectedServer()); launchGame(); }, 200); }); } $('#server-table').on('click', '.server-listing-entry', function(event) { enableServerListButtons(); $(this).addClass('bg-primary').siblings().removeClass('bg-primary'); }); // QoL feature: if you double click on a server it will connect $('#server-table').on('dblclick', '.server-listing-entry', function(event) { $(this).addClass('bg-primary').siblings().removeClass('bg-primary'); connectToServer(); }); $('#of-deleteservermodal').on('show.bs.modal', function (e) { var result = serverarray.filter(function(obj) {return (obj.uuid === getSelectedServer());})[0]; $("#deleteserver-servername").html(result.description); });