var remote = require("remote"); var remotefs = remote.require("fs-extra"); var dns = remote.require("dns"); var userdir = remote.require("app").getPath("userData"); var versionarray; var serverarray; var config; function enableServerListButtons() { $("#of-connect-button").removeClass("disabled"); $("#of-connect-button").prop("disabled", false); $("#of-editserver-button").removeClass("disabled"); $("#of-editserver-button").prop("disabled", false); $("#of-deleteserver-button").removeClass("disabled"); $("#of-deleteserver-button").prop("disabled", false); } function disableServerListButtons() { $("#of-connect-button").addClass("disabled"); $("#of-connect-button").prop("disabled", true); $("#of-editserver-button").addClass("disabled"); $("#of-editserver-button").prop("disabled", true); $("#of-deleteserver-button").addClass("disabled"); $("#of-deleteserver-button").prop("disabled", true); } function addServer() { var jsontomodify = JSON.parse( remotefs.readFileSync(userdir + "\\servers.json") ); var server = {}; server["uuid"] = uuidv4(); server["description"] = $("#addserver-descinput").val().length == 0 ? "My OpenFusion Server" : $("#addserver-descinput").val(); server["ip"] = $("#addserver-ipinput").val().length == 0 ? "127.0.0.1:23000" : $("#addserver-ipinput").val(); server["version"] = $("#addserver-versionselect option:selected").text(); //server['endpoint'] = jsontomodify["servers"].push(server); remotefs.writeFileSync( userdir + "\\servers.json", JSON.stringify(jsontomodify, null, 4) ); loadServerList(); } function editServer() { var jsontomodify = JSON.parse( remotefs.readFileSync(userdir + "\\servers.json") ); $.each(jsontomodify["servers"], function (key, value) { if (value["uuid"] == getSelectedServer()) { value["description"] = $("#editserver-descinput").val().length == 0 ? value["description"] : $("#editserver-descinput").val(); value["ip"] = $("#editserver-ipinput").val().length == 0 ? value["ip"] : $("#editserver-ipinput").val(); value["version"] = $( "#editserver-versionselect option:selected" ).text(); } }); remotefs.writeFileSync( userdir + "\\servers.json", JSON.stringify(jsontomodify, null, 4) ); loadServerList(); } function deleteServer() { var jsontomodify = JSON.parse( remotefs.readFileSync(userdir + "\\servers.json") ); var result = jsontomodify["servers"].filter(function (obj) { return obj.uuid === getSelectedServer(); })[0]; var resultindex = jsontomodify["servers"].indexOf(result); jsontomodify["servers"].splice(resultindex, 1); remotefs.writeFileSync( userdir + "\\servers.json", JSON.stringify(jsontomodify, null, 4) ); loadServerList(); } function restoreDefaultServers() { remotefs.copySync( __dirname + "\\defaults\\servers.json", userdir + "\\servers.json" ); loadServerList(); } function loadGameVersions() { var versionjson = JSON.parse( remotefs.readFileSync(userdir + "\\versions.json") ); versionarray = versionjson["versions"]; $.each(versionarray, function (key, value) { $(new Option(value.name, "val")).appendTo("#addserver-versionselect"); $(new Option(value.name, "val")).appendTo("#editserver-versionselect"); }); } function loadConfig() { // load config object globally config = JSON.parse(remotefs.readFileSync(userdir + "\\config.json")); } function loadServerList() { var serverjson = JSON.parse( remotefs.readFileSync(userdir + "\\servers.json") ); serverarray = serverjson["servers"]; $(".server-listing-entry").remove(); // Clear out old stuff, if any disableServerListButtons(); // Disable buttons until another server is selected if (serverarray.length > 0) { // Servers were found in the JSON $("#server-listing-placeholder").attr("hidden", true); $.each(serverarray, function (key, value) { // Create the row, and populate the cells var row = document.createElement("tr"); row.className = "server-listing-entry"; row.setAttribute("id", value.uuid); var cellName = document.createElement("td"); cellName.textContent = value.description; var cellVersion = document.createElement("td"); cellVersion.textContent = value.version; cellVersion.className = "text-monospace"; row.appendChild(cellName); row.appendChild(cellVersion); $("#server-tablebody").append(row); }); } else { // No servers are added, make sure placeholder is visible $("#server-listing-placeholder").attr("hidden", false); } } function performCacheSwap(newversion) { var cacheroot = userdir + "\\..\\..\\LocalLow\\Unity\\Web Player\\Cache"; var currentcache = cacheroot + "\\Fusionfall"; var newcache = cacheroot + "\\" + newversion; var record = userdir + "\\.lastver"; // if cache renaming would result in a no-op (ex. launching the same version // two times), then skip it. this avoids permissions errors with multiple clients // (file/folder is already open in another process) var skip = false; if (remotefs.existsSync(currentcache)) { // cache already exists, find out what version it belongs to if (remotefs.existsSync(record)) { lastversion = remotefs.readFileSync(record); if (lastversion != newversion) { remotefs.renameSync( currentcache, cacheroot + "\\" + lastversion ); } else { console.log( "Cached version unchanged, renaming will be skipped" ); skip = true; } console.log("Current cache is " + lastversion); } else { console.log( "Couldn't find last version record; cache may get overwritten" ); } } if (remotefs.existsSync(newcache) || !skip) { // rename saved cache to FusionFall remotefs.renameSync(newcache, currentcache); console.log("Current cache swapped to " + newversion); } // make note of what version we are launching for next launch remotefs.writeFileSync(record, newversion); } // For writing loginInfo.php, assetInfo.php, etc. function setGameInfo(serverUUID) { var result = serverarray.filter(function (obj) { return obj.uuid === serverUUID; })[0]; var gameversion = versionarray.filter(function (obj) { return obj.name === result.version; })[0]; // if cache swapping property exists AND is `true`, run cache swapping logic if (config["cache-swapping"]) { try { performCacheSwap(gameversion.name); } catch (ex) { console.log( "Error when swapping cache, it may get overwritten:\n" + ex ); } } window.asseturl = gameversion.url; // gameclient.js needs to access this remotefs.writeFileSync(__dirname + "\\assetInfo.php", asseturl); if (result.hasOwnProperty("endpoint")) { var httpendpoint = result.endpoint.replace("https://", "http://"); remotefs.writeFileSync( __dirname + "\\rankurl.txt", httpendpoint + "getranks" ); // Write these out too remotefs.writeFileSync( __dirname + "\\sponsor.php", httpendpoint + "upsell/sponsor.png" ); remotefs.writeFileSync( __dirname + "\\images.php", httpendpoint + "upsell/" ); } else { // Remove/default the endpoint related stuff, this server won't be using it if (remotefs.existsSync(__dirname + "\\rankurl.txt")) { remotefs.unlinkSync(__dirname + "\\rankurl.txt"); remotefs.writeFileSync( __dirname + "\\sponsor.php", "assets/img/welcome.png" ); remotefs.writeFileSync(__dirname + "\\images.php", "assets/img/"); } } // Server address parsing var address; var port; var sepPos = result.ip.indexOf(":"); if (sepPos > -1) { address = result.ip.substr(0, sepPos); port = result.ip.substr(sepPos + 1); } else { address = result.ip; port = 23000; // default } // DNS resolution. there is no synchronous version for some stupid reason if (!address.match(/^[0-9.]+$/)) dns.resolve4(address, function (err, res) { if (!err) { console.log("Resolved " + address + " to " + res[0]); address = res[0]; } else { console.log("Err: " + err.code); } prepConnection(address, port); }); else { console.log(address + " is an IP; skipping DNS lookup"); prepConnection(address, port); } } function prepConnection(address, port) { var full = address + ":" + port; console.log("Will connect to " + full); remotefs.writeFileSync(__dirname + "\\loginInfo.php", full); launchGame(); } // Returns the UUID of the server with the selected background color. // Yes, there are probably better ways to go about this, but it works well enough. function getSelectedServer() { return $("#server-tablebody > tr.bg-primary").prop("id"); } function connectToServer() { // Get ID of the selected server, which corresponds to its UUID in the json console.log("Connecting to server with UUID of " + getSelectedServer()); // Prevent the user from clicking anywhere else during the transition $("body,html").css("pointer-events", "none"); stopEasterEggs(); $("#of-serverselector").fadeOut("slow", function () { setTimeout(function () { $("body,html").css("pointer-events", ""); setGameInfo(getSelectedServer()); }, 200); }); } // If applicable, deselect currently selected server. function deselectServer() { disableServerListButtons(); $(".server-listing-entry").removeClass("bg-primary"); } $("#server-table").on("click", ".server-listing-entry", function (event) { enableServerListButtons(); $(this).addClass("bg-primary").siblings().removeClass("bg-primary"); }); // QoL feature: if you double click on a server it will connect $("#server-table").on("dblclick", ".server-listing-entry", function (event) { $(this).addClass("bg-primary").siblings().removeClass("bg-primary"); connectToServer(); }); $("#of-editservermodal").on("show.bs.modal", function (e) { var jsontomodify = JSON.parse( remotefs.readFileSync(userdir + "\\servers.json") ); $.each(jsontomodify["servers"], function (key, value) { if (value["uuid"] == getSelectedServer()) { $("#editserver-descinput")[0].value = value["description"]; $("#editserver-ipinput")[0].value = value["ip"]; var versionIndex = -1; $.each($("#editserver-versionselect")[0], function (key, val) { if (val.text === value["version"]) { versionIndex = key; } }); $("#editserver-versionselect")[0].selectedIndex = versionIndex; } }); }); $("#of-deleteservermodal").on("show.bs.modal", function (e) { var result = serverarray.filter(function (obj) { return obj.uuid === getSelectedServer(); })[0]; $("#deleteserver-servername").html(result.description); });