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https://github.com/OpenFusionProject/Client.git
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3 Commits
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7956f653fb
Author | SHA1 | Date | |
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7956f653fb | ||
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fe6f42f67c | ||
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c3dc79b42a |
@ -312,6 +312,7 @@ function editConfig() {
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remotefs.writeFileSync(configPath, JSON.stringify(jsonToModify, null, 4));
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loadConfig();
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// check all offline caches if the offline root changes
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if (shouldChangeRoot) handleCache("hash-check", null, "offline");
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}
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@ -331,6 +332,10 @@ function validateCacheLocation() {
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function loadGameVersions() {
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var versionJson = remotefs.readJsonSync(versionsPath);
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versionArray = versionJson["versions"];
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$("#addserver-versionselect").empty();
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$("#editserver-versionselect").empty();
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$.each(versionArray, function (key, value) {
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$(new Option(value.name, "val")).appendTo("#addserver-versionselect");
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$(new Option(value.name, "val")).appendTo("#editserver-versionselect");
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@ -346,6 +351,7 @@ function loadConfig() {
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$("#editconfig-enableofflinecache").prop("checked", config["enable-offline-cache"]);
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$("#editconfig-verifyofflinecache").prop("checked", config["verify-offline-cache"]);
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// alter offline root globally
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offlineRoot = config["offline-cache-location"] || offlineRootDefault;
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$("#editconfig-offlinecachelocation:text").val(offlineRoot);
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@ -356,7 +362,7 @@ function loadServerList() {
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var serverJson = remotefs.readJsonSync(serversPath);
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serverArray = serverJson["servers"];
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deselectServer(); // Disable buttons until another server is selected
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deselectServer(); // Remove selection and disable buttons until another server is selected
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$(".server-listing-entry").remove(); // Clear out old stuff, if any
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if (serverArray.length > 0) {
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@ -384,9 +390,10 @@ function loadServerList() {
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}
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function loadCacheList() {
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var versionjson = remotefs.readJsonSync(versionsPath);
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versionArray = versionjson["versions"];
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// we might want to use a new version right away, so reload them
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loadGameVersions();
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// load default hashes.json for reference while running the cache handler
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if (!defaultHashes) {
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defaultHashes = remotefs.readJsonSync(path.join(
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__dirname,
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@ -394,8 +401,8 @@ function loadCacheList() {
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));
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}
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deselectVersion();
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$(".cache-listing-entry").remove();
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deselectVersion(); // Remove selection and disable buttons until another server is selected
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$(".cache-listing-entry").remove(); // Clear out old stuff, if any
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$.each(versionArray, function (key, value) {
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var row = document.createElement("tr");
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@ -416,6 +423,7 @@ function loadCacheList() {
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$("#cache-tablebody").append(row);
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});
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// simulate a cache handler run so that the buttons update properly
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storageLoadingStart();
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storageLoadingUpdate(cacheSizes);
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storageLoadingComplete(cacheSizes);
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@ -473,6 +481,7 @@ function getCacheInfoCell(versionString, cacheMode) {
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var labelCache = document.createElement("label");
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labelCache.setAttribute("id", labelID);
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labelCache.setAttribute("for", divID);
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// pull existing info from cacheSizes when available
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labelCache.innerHTML = getCacheLabelText(
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(cacheSizes && cacheSizes[versionString]) ?
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cacheSizes[versionString][cacheMode] :
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@ -483,6 +492,7 @@ function getCacheInfoCell(versionString, cacheMode) {
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divCacheButtons.setAttribute("id", labelID);
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$.each(settings, function (buttonMode, config) {
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// only delete allowed for playable game caches
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if (cacheMode === "playable" && buttonMode !== "delete") {
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return;
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}
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@ -497,6 +507,7 @@ function getCacheInfoCell(versionString, cacheMode) {
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buttonCache.setAttribute("class", config.class);
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buttonCache.setAttribute("title", config.tooltip);
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buttonCache.setAttribute("type", "button");
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// handler setup
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buttonCache.setAttribute("onclick", "handleCache(\"" + buttonMode + "\", \"" + versionString + "\", \"" + cacheMode + "\");");
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buttonCache.appendChild(iconItalic);
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@ -511,6 +522,7 @@ function getCacheInfoCell(versionString, cacheMode) {
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}
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function storageLoadingStart(vString, cMode) {
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// determine which cache versions and modes to visually update
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var versionStrings = [];
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$.each(versionArray, function (key, value) {
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if (vString) {
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@ -522,9 +534,11 @@ function storageLoadingStart(vString, cMode) {
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});
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var cacheModes = (cMode) ? [cMode] : ["offline", "playable"];
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// deselect and disable the add version button until they are re-enabled
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deselectVersion();
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disableVersionAddButton();
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// turn buttons into spinners
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$.each(versionStrings, function (vKey, versionString) {
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$.each(cacheModes, function (cKey, cacheMode) {
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var buttonDelete = document.getElementById(getCacheButtonID(versionString, cacheMode, "delete"));
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@ -548,6 +562,7 @@ function storageLoadingStart(vString, cMode) {
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}
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function storageLoadingUpdate(allSizes) {
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// update cacheSizes and display results
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$.each(allSizes, function (versionString, vSizes) {
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$.each(vSizes, function (cacheMode, sizes) {
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var label = document.getElementById(getCacheElemID(versionString, cacheMode, "label"));
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@ -564,6 +579,7 @@ function storageLoadingUpdate(allSizes) {
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}
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function storageLoadingComplete(allSizes) {
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// re-enable buttons according to the sizes that were read
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$.each(allSizes, function (versionString, vSizes) {
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$.each(vSizes, function (cacheMode, sizes) {
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var buttonDelete = document.getElementById(getCacheButtonID(versionString, cacheMode, "delete"));
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@ -600,24 +616,33 @@ function storageLoadingComplete(allSizes) {
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});
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});
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// finally, re-enable the version add button
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enableVersionAddButton();
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}
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function handleCache(operation, versionString, cacheMode, callback) {
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// see if any versions match (could be undefined or null)
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var versions = versionArray.filter(function (obj) {
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return obj.name === versionString;
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});
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// pull version url from the found object, if none found, use the default cdn link
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var cdnRoot = (versions.length === 0) ? cdnString : versions[0].url;
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var lastSizes = { intact: 0, altered: 0, total: 0 };
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var buf = "";
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// start loading on the given version and mode (could be undefined or null, which means 'all')
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storageLoadingStart(versionString, cacheMode);
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// create the server and socket listener
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var server = net.createServer(function (sock) {
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sock.setEncoding("utf8");
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sock.on("data", function (data) {
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// read data until the next \n, and keep reading
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// sometimes the updates are buffered, so there might be multiple objects
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// per update, and partial objects as well
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// buffer parsing allows us to handle these cases
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buf += data;
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var end = buf.indexOf("\n");
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@ -626,6 +651,7 @@ function handleCache(operation, versionString, cacheMode, callback) {
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var sub = buf.substring(0, end);
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buf = buf.substring(end + 1);
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// run a storage update here
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lastSizes = JSON.parse(sub);
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storageLoadingUpdate(lastSizes);
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@ -634,6 +660,7 @@ function handleCache(operation, versionString, cacheMode, callback) {
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});
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});
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// start listening on a randomly acquired port, and spawn cache handler when ready
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server.listen(0, "localhost", function () {
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spawn(
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path.join(__dirname, "lib", "cache_handler.exe"),
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@ -647,7 +674,9 @@ function handleCache(operation, versionString, cacheMode, callback) {
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"--cdn-root", cdnRoot,
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"--cache-mode", cacheMode || "all",
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"--cache-version", versionString || "all",
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// learn port from the server object and tell the script where to connect
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"--port", server.address().port,
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// tell the script which versions and caches are official
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"--official-caches"
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].concat(Object.keys(defaultHashes)),
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{
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@ -661,10 +690,12 @@ function handleCache(operation, versionString, cacheMode, callback) {
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);
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}
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// when the script exits, close the server
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server.close();
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// set button state accordingly
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storageLoadingComplete(lastSizes);
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if (callback)
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callback(lastSizes);
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// then run the given callback (if any)
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if (callback) callback(lastSizes);
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});
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});
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}
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@ -749,7 +780,7 @@ function prepGameInfo(serverUUID) {
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return;
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}
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// if main.unity3d is present, use the offline cache
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// otherwise, if main.unity3d is present, use the offline cache
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var mainPath = path.join(offlinePath, "main.unity3d");
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var versionURL = remotefs.existsSync(mainPath) ? versionInfo.url : offlineURL;
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setGameInfo(serverInfo, versionURL);
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@ -757,6 +788,7 @@ function prepGameInfo(serverUUID) {
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// For writing loginInfo.php, assetInfo.php, etc.
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function setGameInfo(serverInfo, versionURL) {
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// slash fix if people mess it up via text editors
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var versionURLRoot = versionURL.endsWith("/") ? versionURL : versionURL + "/";
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window.assetUrl = versionURLRoot; // game-client.js needs to access this
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console.log("Cache will expand from " + versionURLRoot);
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@ -834,6 +866,7 @@ function getSelectedServer() {
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return $("#server-tablebody > tr.bg-primary").prop("id");
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}
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// Returns the name of the version with the selected background color.
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function getSelectedVersion() {
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return $("#cache-tablebody > tr.bg-primary").prop("id");
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}
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@ -859,16 +892,19 @@ function deselectServer() {
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$(".server-listing-entry").removeClass("bg-primary");
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}
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// If applicable, deselect currently selected version.
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function deselectVersion() {
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disableVersionListButtons();
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$(".cache-listing-entry").removeClass("bg-primary");
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}
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// Select a server
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$("#server-table").on("click", ".server-listing-entry", function (event) {
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enableServerListButtons();
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$(this).addClass("bg-primary").siblings().removeClass("bg-primary");
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});
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// Select a version (if allowed)
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$("#cache-table").on("click", ".cache-listing-entry", function (event) {
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// wait for the add button to be re-enabled first
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if ($("#of-addversion-button").prop("disabled")) return;
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@ -894,6 +930,7 @@ $("#of-addversionmodal").on("show.bs.modal", function (e) {
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});
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$("#of-editservermodal").on("show.bs.modal", function (e) {
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// populate the edit modal with existing values
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var jsonToModify = remotefs.readJsonSync(serversPath);
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$.each(jsonToModify["servers"], function (key, value) {
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@ -915,6 +952,7 @@ $("#of-editservermodal").on("show.bs.modal", function (e) {
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});
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$("#of-editversionmodal").on("show.bs.modal", function (e) {
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// populate the edit modal with existing values
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var jsonToModify = remotefs.readJsonSync(versionsPath);
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$.each(jsonToModify["versions"], function (key, value) {
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@ -927,6 +965,7 @@ $("#of-editversionmodal").on("show.bs.modal", function (e) {
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validateVersionSave("edit");
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});
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// Replace server name to delete
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$("#of-deleteservermodal").on("show.bs.modal", function (e) {
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var result = serverArray.filter(function (obj) {
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return obj.uuid === getSelectedServer();
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@ -934,6 +973,7 @@ $("#of-deleteservermodal").on("show.bs.modal", function (e) {
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$("#deleteserver-servername").html(result.description);
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});
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// Replace version name to delete
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$("#of-deleteversionmodal").on("show.bs.modal", function (e) {
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var result = versionArray.filter(function (obj) {
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return obj.name === getSelectedVersion();
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@ -941,11 +981,13 @@ $("#of-deleteversionmodal").on("show.bs.modal", function (e) {
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$("#deleteversion-versionname").html(result.name);
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});
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// Run the global hash check once and only if the cache modal is ever shown
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$("#of-editcacheconfigmodal").on("show.bs.modal", function (e) {
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if (!cacheSizes) handleCache("hash-check");
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});
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// Keep all config values synced on modal show
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// Avoids cases where people forget that they changed the offline root but did not save
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$("#of-editconfigmodal").on("show.bs.modal", function (e) {
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// best to keep this synced on modal show
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loadConfig();
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});
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lib/cache_handler.exe
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lib/cache_handler.exe
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