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4 Commits

Author SHA1 Message Date
CakeLancelot
3fc6cabe33 Disable telemetry in player dll
Co-authored-by: gsemaj <gsemaj@proton.me>
2023-09-19 08:59:13 -05:00
CakeLancelot
71e4694ff6 Misc comment cleanup, correct holiday date range, simplify JSON loading 2023-09-19 08:57:50 -05:00
CakeLancelot
76f4a05287 Move server-selector over to path.join(), fix issues with cache swapping
Before, swapping would continually fail if a cache tried to be stored at a directory that already existed. The skipping mechanism likely also didn't work as intended. Both have been fixed now.
Additionally:
* Added .editorconfig file 
* Ran prettier format
* Misc. refactoring
2023-09-19 08:57:29 -05:00
CakeLancelot
97144aad59 Remove initial setup window
Now that we only copy a few json files for the initial setup, the process is so fast the progress window isn't really needed anymore
2023-09-17 13:02:19 -05:00
7 changed files with 92 additions and 133 deletions

19
.editorconfig Normal file
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@ -0,0 +1,19 @@
# top-most EditorConfig file
root = true
# Unix-style newlines with a newline ending every file
[*]
end_of_line = lf
insert_final_newline = true
# 4 space indentation
[*.js, *.css, *.html, *.json]
indent_style = space
indent_size = 4
# Don't enforce anything in vendored code
[*.min.*]
end_of_line = unset
insert_final_newline = unset
indent_style = unset
indent_style = unset

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@ -1,10 +1,8 @@
// You're kind of ruining the surprise by reading this, but whatever
var today = new Date();
// Check Christmas season: Date constructor in Javascript uses an index
// so 11 is Dec. of this year, and 12 is Jan. of the next
var christmasBegin = new Date(today.getFullYear(), 11, 23);
var christmasEnd = new Date(today.getFullYear(), 12, 8);
var christmasBegin = new Date(today.getFullYear(), 11, 21);
var christmasEnd = new Date(today.getFullYear(), 11, 31);
var sf;
if (today >= christmasBegin && today <= christmasEnd) {

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@ -1,9 +1,13 @@
// TODO: path.join in this file, pass in json paths from index.js
var remote = require("remote");
var remotefs = remote.require("fs-extra");
var dns = remote.require("dns");
var path = remote.require("path");
var userData = remote.require("app").getPath("userData");
var configPath = path.join(userData, "config.json");
var serversPath = path.join(userData, "servers.json");
var versionsPath = path.join(userData, "versions.json");
var userDir = remote.require("app").getPath("userData");
var versionArray;
var serverArray;
var config;
@ -29,7 +33,7 @@ function disableServerListButtons() {
function getAppVersion() {
appVersion = remote.require("app").getVersion();
// simplify version, ex. 1.4.0 -> 1.4,
// Simplify version, ex. 1.4.0 -> 1.4,
// but only if a revision number isn't present
if (appVersion.endsWith(".0")) {
return appVersion.substr(0, appVersion.length - 2);
@ -44,9 +48,7 @@ function setAppVersionText() {
}
function addServer() {
var jsonToModify = JSON.parse(
remotefs.readFileSync(userDir + "\\servers.json")
);
var jsonToModify = remotefs.readJsonSync(serversPath);
var server = {};
server["uuid"] = uuidv4();
@ -63,17 +65,12 @@ function addServer() {
jsonToModify["servers"].push(server);
remotefs.writeFileSync(
userDir + "\\servers.json",
JSON.stringify(jsonToModify, null, 4)
);
remotefs.writeFileSync(serversPath, JSON.stringify(jsonToModify, null, 4));
loadServerList();
}
function editServer() {
var jsonToModify = JSON.parse(
remotefs.readFileSync(userDir + "\\servers.json")
);
var jsonToModify = remotefs.readJsonSync(serversPath);
$.each(jsonToModify["servers"], function (key, value) {
if (value["uuid"] == getSelectedServer()) {
value["description"] =
@ -90,17 +87,12 @@ function editServer() {
}
});
remotefs.writeFileSync(
userDir + "\\servers.json",
JSON.stringify(jsonToModify, null, 4)
);
remotefs.writeFileSync(serversPath, JSON.stringify(jsonToModify, null, 4));
loadServerList();
}
function deleteServer() {
var jsonToModify = JSON.parse(
remotefs.readFileSync(userDir + "\\servers.json")
);
var jsonToModify = remotefs.readJsonSync(serversPath);
var result = jsonToModify["servers"].filter(function (obj) {
return obj.uuid === getSelectedServer();
})[0];
@ -109,25 +101,20 @@ function deleteServer() {
jsonToModify["servers"].splice(resultindex, 1);
remotefs.writeFileSync(
userDir + "\\servers.json",
JSON.stringify(jsonToModify, null, 4)
);
remotefs.writeFileSync(serversPath, JSON.stringify(jsonToModify, null, 4));
loadServerList();
}
function restoreDefaultServers() {
remotefs.copySync(
__dirname + "\\defaults\\servers.json",
userDir + "\\servers.json"
path.join(__dirname, "/defaults/servers.json"),
serversPath
);
loadServerList();
}
function loadGameVersions() {
var versionJson = JSON.parse(
remotefs.readFileSync(userDir + "\\versions.json")
);
var versionJson = remotefs.readJsonSync(versionsPath);
versionArray = versionJson["versions"];
$.each(versionArray, function (key, value) {
$(new Option(value.name, "val")).appendTo("#addserver-versionselect");
@ -136,14 +123,12 @@ function loadGameVersions() {
}
function loadConfig() {
// load config object globally
config = JSON.parse(remotefs.readFileSync(userDir + "\\config.json"));
// Load config object globally
config = remotefs.readJsonSync(configPath);
}
function loadServerList() {
var serverJson = JSON.parse(
remotefs.readFileSync(userDir + "\\servers.json")
);
var serverJson = remotefs.readJsonSync(serversPath);
serverArray = serverJson["servers"];
$(".server-listing-entry").remove(); // Clear out old stuff, if any
@ -174,47 +159,50 @@ function loadServerList() {
}
function performCacheSwap(newVersion) {
var cacheRoot = userDir + "\\..\\..\\LocalLow\\Unity\\Web Player\\Cache";
var currentCache = cacheRoot + "\\Fusionfall";
var newCache = cacheRoot + "\\" + newVersion;
var record = userDir + "\\.lastver";
var cacheRoot = path.join(
userData,
"/../../LocalLow/Unity/Web Player/Cache"
);
var currentCache = path.join(cacheRoot, "FusionFall");
var newCache = path.join(cacheRoot, newVersion);
var record = path.join(userData, ".lastver");
var lastVersion = remotefs.readFileSync(record, (encoding = "utf8"));
// if cache renaming would result in a no-op (ex. launching the same version
// two times), then skip it. this avoids permissions errors with multiple clients
// Make note of what version we are launching for next launch
remotefs.writeFileSync(record, newVersion);
// If cache renaming would result in a no-op (ex. launching the same version
// two times), then skip it. This avoids permissions errors with multiple clients
// (file/folder is already open in another process)
var skip = false;
if (remotefs.existsSync(currentCache)) {
// cache already exists, find out what version it belongs to
// Cache already exists, find out what version it belongs to
if (remotefs.existsSync(record)) {
lastVersion = remotefs.readFileSync(record);
if (lastVersion != newVersion) {
// Remove the directory we're trying to store the
// existing cache to if it already exists for whatever
// reason, as it would cause an EPERM error otherwise.
// This is a no-op if the directory doesn't exist
remotefs.removeSync(path.join(cacheRoot, lastVersion));
// Store old cache to named directory
remotefs.renameSync(
currentCache,
cacheRoot + "\\" + lastVersion
path.join(cacheRoot, lastVersion)
);
} else {
console.log(
"Cached version unchanged, renaming will be skipped"
);
console.log("Cached version unchanged, skipping rename");
skip = true;
}
console.log("Current cache is " + lastVersion);
} else {
console.log(
"Couldn't find last version record; cache may get overwritten"
);
}
}
if (remotefs.existsSync(newCache) || !skip) {
// rename saved cache to FusionFall
if (remotefs.existsSync(newCache) && !skip) {
// Rename saved cache to FusionFall
remotefs.renameSync(newCache, currentCache);
console.log("Current cache swapped to " + newVersion);
}
// make note of what version we are launching for next launch
remotefs.writeFileSync(record, newVersion);
}
// For writing loginInfo.php, assetInfo.php, etc.
@ -226,7 +214,7 @@ function setGameInfo(serverUUID) {
return obj.name === result.version;
})[0];
// if cache swapping property exists AND is `true`, run cache swapping logic
// If cache swapping property exists AND is `true`, run cache swapping logic
if (config["cache-swapping"]) {
try {
performCacheSwap(gameVersion.name);
@ -239,31 +227,34 @@ function setGameInfo(serverUUID) {
window.assetUrl = gameVersion.url; // game-client.js needs to access this
remotefs.writeFileSync(__dirname + "\\assetInfo.php", assetUrl);
remotefs.writeFileSync(path.join(__dirname, "assetInfo.php"), assetUrl);
if (result.hasOwnProperty("endpoint")) {
var httpEndpoint = result.endpoint.replace("https://", "http://");
remotefs.writeFileSync(
__dirname + "\\rankurl.txt",
path.join(__dirname, "rankurl.txt"),
httpEndpoint + "getranks"
);
// Write these out too
remotefs.writeFileSync(
__dirname + "\\sponsor.php",
path.join(__dirname, "sponsor.php"),
httpEndpoint + "upsell/sponsor.png"
);
remotefs.writeFileSync(
__dirname + "\\images.php",
path.join(__dirname, "images.php"),
httpEndpoint + "upsell/"
);
} else {
// Remove/default the endpoint related stuff, this server won't be using it
if (remotefs.existsSync(__dirname + "\\rankurl.txt")) {
remotefs.unlinkSync(__dirname + "\\rankurl.txt");
if (remotefs.existsSync(path.join(__dirname, "rankurl.txt"))) {
remotefs.unlinkSync(path.join(__dirname, "rankurl.txt"));
remotefs.writeFileSync(
__dirname + "\\sponsor.php",
path.join(__dirname, "sponsor.php"),
"assets/img/welcome.png"
);
remotefs.writeFileSync(__dirname + "\\images.php", "assets/img/");
remotefs.writeFileSync(
path.join(__dirname, "images.php"),
"assets/img/"
);
}
}
@ -281,7 +272,7 @@ function setGameInfo(serverUUID) {
// DNS resolution. there is no synchronous version for some stupid reason
if (!address.match(/^[0-9.]+$/))
dns.lookup(address, family=4, function (err, resolvedAddress) {
dns.lookup(address, (family = 4), function (err, resolvedAddress) {
if (!err) {
console.log("Resolved " + address + " to " + resolvedAddress);
address = resolvedAddress;
@ -299,7 +290,7 @@ function setGameInfo(serverUUID) {
function prepConnection(address, port) {
var full = address + ":" + port;
console.log("Will connect to " + full);
remotefs.writeFileSync(__dirname + "\\loginInfo.php", full);
remotefs.writeFileSync(path.join(__dirname, "loginInfo.php"), full);
launchGame();
}
@ -342,8 +333,8 @@ $("#server-table").on("dblclick", ".server-listing-entry", function (event) {
});
$("#of-editservermodal").on("show.bs.modal", function (e) {
var jsonToModify = JSON.parse(
remotefs.readFileSync(userDir + "\\servers.json")
var jsonToModify = remotefs.readJsonSync(
path.join(userData, "servers.json")
);
$.each(jsonToModify["servers"], function (key, value) {
if (value["uuid"] == getSelectedServer()) {

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@ -8,10 +8,8 @@ var path = require("path");
var BrowserWindow = require("browser-window");
var mainWindow = null;
var userData = app.getPath("userData");
var unityHomeDir = path.join(__dirname, "../../WebPlayer");
// if running in non-packaged / development mode, this dir will be slightly different
// If running in non-packaged / development mode, this dir will be slightly different
if (process.env.npm_node_execpath) {
unityHomeDir = path.join(app.getAppPath(), "/build/WebPlayer");
}
@ -20,31 +18,26 @@ process.env["UNITY_HOME_DIR"] = unityHomeDir;
process.env["UNITY_DISABLE_PLUGIN_UPDATES"] = "yes";
app.commandLine.appendSwitch("enable-npapi");
app.commandLine.appendSwitch("load-plugin", path.join(unityHomeDir, "/loader/npUnity3D32.dll"));
app.commandLine.appendSwitch(
"load-plugin",
path.join(unityHomeDir, "/loader/npUnity3D32.dll")
);
app.commandLine.appendSwitch("no-proxy-server");
var configPath = path.join(userData, "/config.json");
var serversPath = path.join(userData, "/servers.json");
var versionsPath = path.join(userData, "/versions.json");
var userData = app.getPath("userData");
var configPath = path.join(userData, "config.json");
var serversPath = path.join(userData, "servers.json");
var versionsPath = path.join(userData, "versions.json");
function initialSetup(firstTime) {
// Display a small window to inform the user that the app is working
setupWindow = new BrowserWindow({
width: 275,
height: 450,
resizable: false,
center: true,
frame: false,
});
if (!firstTime) {
// migration from pre-1.4
// Migration from pre-1.4
// Back everything up, just in case
setupWindow.loadUrl("file://" + __dirname + "/initial-setup.html");
fs.copySync(configPath, configPath + ".bak");
fs.copySync(serversPath, serversPath + ".bak");
fs.copySync(versionsPath, versionsPath + ".bak");
} else {
// first-time setup
// First-time setup
// Copy default servers
fs.copySync(
path.join(__dirname, "/defaults/servers.json"),
@ -57,7 +50,6 @@ function initialSetup(firstTime) {
fs.copySync(path.join(__dirname, "/defaults/config.json"), configPath);
console.log("JSON files copied.");
setupWindow.destroy();
showMainWindow();
}
@ -86,7 +78,7 @@ app.on("ready", function () {
height: 720,
show: false,
"web-preferences": {
plugins: true
plugins: true,
},
});
mainWindow.setMinimumSize(640, 480);
@ -149,7 +141,6 @@ function showMainWindow() {
mainWindow.webContents.on("will-navigate", function (event, url) {
event.preventDefault();
// TODO: showMessageBox rather than showErrorBox?
switch (url) {
case "https://audience.fusionfall.com/ff/regWizard.do?_flowId=fusionfall-registration-flow":
var errorMessage =

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@ -1,40 +0,0 @@
<!DOCTYPE html>
<html>
<head>
<title>OpenFusion: Initial Setup</title>
</head>
<body
style="
overflow: hidden;
background-color: #000;
user-select: none;
-webkit-user-select: none;
"
>
<center>
<div>
<img src="assets/img/of-3.png" width="256" />
<div>
<img src="assets/img/spinner.gif" width="50px" />
</div>
<div style="margin-top: 15px">
<p
style="
text-shadow: 1px 1px 8px #4349c4;
color: #4a76b7;
font-size: 18px;
font-family: -apple-system, BlinkMacSystemFont,
'Segoe UI', Roboto, 'Helvetica Neue', Arial,
'Noto Sans', sans-serif, 'Apple Color Emoji',
'Segoe UI Emoji', 'Segoe UI Symbol',
'Noto Color Emoji';
"
>
OpenFusion is setting up...<br />Please wait - this
should take <br />less than a minute.
</p>
</div>
</div>
</center>
</body>
</html>