mirror of
https://github.com/OpenFusionProject/Client.git
synced 2024-11-22 05:30:05 +00:00
Refactor cache swapping logic
* Hoist everything into a function * Add error handling * Rename vars for clarity * Skip renaming if the current and new version are the same: this along with the error handling should fix the black screen when using multiple clients
This commit is contained in:
parent
51f7eaf33d
commit
c1db7bc047
@ -155,6 +155,50 @@ function loadServerList() {
|
||||
}
|
||||
}
|
||||
|
||||
function performCacheSwap(newversion) {
|
||||
var cacheroot = userdir + "\\..\\..\\LocalLow\\Unity\\Web Player\\Cache";
|
||||
var currentcache = cacheroot + "\\Fusionfall";
|
||||
var newcache = cacheroot + "\\" + newversion;
|
||||
var record = userdir + "\\.lastver";
|
||||
|
||||
// if cache renaming would result in a no-op (ex. launching the same version
|
||||
// two times), then skip it. this avoids permissions errors with multiple clients
|
||||
// (file/folder is already open in another process)
|
||||
var skip = false;
|
||||
|
||||
if (remotefs.existsSync(currentcache)) {
|
||||
// cache already exists, find out what version it belongs to
|
||||
if (remotefs.existsSync(record)) {
|
||||
lastversion = remotefs.readFileSync(record);
|
||||
if (lastversion != newversion) {
|
||||
remotefs.renameSync(
|
||||
currentcache,
|
||||
cacheroot + "\\" + lastversion
|
||||
);
|
||||
} else {
|
||||
console.log(
|
||||
"Cached version unchanged, renaming will be skipped"
|
||||
);
|
||||
skip = true;
|
||||
}
|
||||
console.log("Current cache is " + lastversion);
|
||||
} else {
|
||||
console.log(
|
||||
"Couldn't find last version record; cache may get overwritten"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
if (remotefs.existsSync(newcache) || !skip) {
|
||||
// rename saved cache to FusionFall
|
||||
remotefs.renameSync(newcache, currentcache);
|
||||
console.log("Current cache swapped to " + newversion);
|
||||
}
|
||||
|
||||
// make note of what version we are launching for next launch
|
||||
remotefs.writeFileSync(record, newversion);
|
||||
}
|
||||
|
||||
// For writing loginInfo.php, assetInfo.php, etc.
|
||||
function setGameInfo(serverUUID) {
|
||||
var result = serverarray.filter(function (obj) {
|
||||
@ -164,38 +208,17 @@ function setGameInfo(serverUUID) {
|
||||
return obj.name === result.version;
|
||||
})[0];
|
||||
|
||||
if (config["cache-swapping"]) {
|
||||
// if cache swapping property exists AND is `true`, run cache swapping logic
|
||||
// Cache folder renaming
|
||||
var cachedir = userdir + "\\..\\..\\LocalLow\\Unity\\Web Player\\Cache";
|
||||
var curversion = cachedir + "\\Fusionfall";
|
||||
var newversion = cachedir + "\\" + gameversion.name;
|
||||
var record = userdir + "\\.lastver";
|
||||
|
||||
if (remotefs.existsSync(curversion)) {
|
||||
// cache already exists
|
||||
// find out what version it belongs to
|
||||
if (remotefs.existsSync(record)) {
|
||||
var lastversion = remotefs.readFileSync(record);
|
||||
remotefs.renameSync(curversion, cachedir + "\\" + lastversion);
|
||||
console.log("Cached version " + lastversion);
|
||||
} else {
|
||||
if (config["cache-swapping"]) {
|
||||
try {
|
||||
performCacheSwap(gameversion.name);
|
||||
} catch (ex) {
|
||||
console.log(
|
||||
"Couldn't find last version record; cache may get overwritten"
|
||||
"Error when swapping cache, it may get overwritten:\n" + ex
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
if (remotefs.existsSync(newversion)) {
|
||||
// rename saved cache to FusionFall
|
||||
remotefs.renameSync(newversion, curversion);
|
||||
console.log("Loaded cached " + gameversion.name);
|
||||
}
|
||||
|
||||
// make note of what version we are launching for next launch
|
||||
remotefs.writeFileSync(record, gameversion.name);
|
||||
}
|
||||
|
||||
window.asseturl = gameversion.url; // gameclient.js needs to access this
|
||||
|
||||
remotefs.writeFileSync(__dirname + "\\assetInfo.php", asseturl);
|
||||
|
4
index.js
4
index.js
@ -110,8 +110,8 @@ app.on("ready", function () {
|
||||
showMainWindow();
|
||||
}
|
||||
}
|
||||
} catch (e) {
|
||||
console.log("An error occurred while checking for the config.");
|
||||
} catch (ex) {
|
||||
console.log("An error occurred while checking for the config");
|
||||
}
|
||||
|
||||
// Makes it so external links are opened in the system browser, not Electron
|
||||
|
Loading…
Reference in New Issue
Block a user