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fixed offline cache enabled condition
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@ -782,7 +782,7 @@ function prepGameInfo(serverUUID) {
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// otherwise, if main.unity3d is present, use the offline cache
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var mainPath = path.join(offlinePath, "main.unity3d");
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var versionURL = remotefs.existsSync(mainPath) ? versionInfo.url : offlineURL;
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var versionURL = !remotefs.existsSync(mainPath) ? versionInfo.url : offlineURL;
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setGameInfo(serverInfo, versionURL);
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}
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