mirror of
https://github.com/OpenFusionProject/Client.git
synced 2024-11-21 13:20:04 +00:00
Move server-selector over to path.join(), fix issues with cache swapping
Before, swapping would continually fail if a cache tried to be stored at a directory that already existed. The skipping mechanism likely also didn't work as intended. Both have been fixed now. Additionally: * Added .editorconfig file * Ran prettier format * Misc. refactoring
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19
.editorconfig
Normal file
19
.editorconfig
Normal file
@ -0,0 +1,19 @@
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# top-most EditorConfig file
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root = true
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# Unix-style newlines with a newline ending every file
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[*]
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end_of_line = lf
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insert_final_newline = true
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# 4 space indentation
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[*.js, *.css, *.html, *.json]
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indent_style = space
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indent_size = 4
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# Don't enforce anything in vendored code
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[*.min.*]
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end_of_line = unset
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insert_final_newline = unset
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indent_style = unset
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indent_style = unset
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@ -1,9 +1,13 @@
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// TODO: path.join in this file, pass in json paths from index.js
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var remote = require("remote");
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var remotefs = remote.require("fs-extra");
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var dns = remote.require("dns");
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var path = remote.require("path");
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var userData = remote.require("app").getPath("userData");
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var configPath = path.join(userData, "config.json");
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var serversPath = path.join(userData, "servers.json");
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var versionsPath = path.join(userData, "versions.json");
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var userDir = remote.require("app").getPath("userData");
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var versionArray;
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var serverArray;
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var config;
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@ -44,9 +48,7 @@ function setAppVersionText() {
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}
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function addServer() {
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var jsonToModify = JSON.parse(
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remotefs.readFileSync(userDir + "\\servers.json")
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);
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var jsonToModify = JSON.parse(remotefs.readFileSync(serversPath));
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var server = {};
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server["uuid"] = uuidv4();
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@ -63,17 +65,12 @@ function addServer() {
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jsonToModify["servers"].push(server);
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remotefs.writeFileSync(
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userDir + "\\servers.json",
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JSON.stringify(jsonToModify, null, 4)
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);
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remotefs.writeFileSync(serversPath, JSON.stringify(jsonToModify, null, 4));
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loadServerList();
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}
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function editServer() {
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var jsonToModify = JSON.parse(
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remotefs.readFileSync(userDir + "\\servers.json")
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);
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var jsonToModify = JSON.parse(remotefs.readFileSync(serversPath));
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$.each(jsonToModify["servers"], function (key, value) {
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if (value["uuid"] == getSelectedServer()) {
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value["description"] =
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@ -90,17 +87,12 @@ function editServer() {
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}
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});
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remotefs.writeFileSync(
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userDir + "\\servers.json",
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JSON.stringify(jsonToModify, null, 4)
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);
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remotefs.writeFileSync(serversPath, JSON.stringify(jsonToModify, null, 4));
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loadServerList();
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}
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function deleteServer() {
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var jsonToModify = JSON.parse(
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remotefs.readFileSync(userDir + "\\servers.json")
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);
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var jsonToModify = JSON.parse(remotefs.readFileSync(serversPath));
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var result = jsonToModify["servers"].filter(function (obj) {
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return obj.uuid === getSelectedServer();
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})[0];
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@ -109,25 +101,20 @@ function deleteServer() {
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jsonToModify["servers"].splice(resultindex, 1);
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remotefs.writeFileSync(
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userDir + "\\servers.json",
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JSON.stringify(jsonToModify, null, 4)
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);
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remotefs.writeFileSync(serversPath, JSON.stringify(jsonToModify, null, 4));
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loadServerList();
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}
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function restoreDefaultServers() {
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remotefs.copySync(
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__dirname + "\\defaults\\servers.json",
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userDir + "\\servers.json"
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path.join(__dirname, "/defaults/servers.json"),
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serversPath
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);
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loadServerList();
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}
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function loadGameVersions() {
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var versionJson = JSON.parse(
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remotefs.readFileSync(userDir + "\\versions.json")
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);
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var versionJson = JSON.parse(remotefs.readFileSync(versionsPath));
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versionArray = versionJson["versions"];
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$.each(versionArray, function (key, value) {
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$(new Option(value.name, "val")).appendTo("#addserver-versionselect");
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@ -137,13 +124,11 @@ function loadGameVersions() {
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function loadConfig() {
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// load config object globally
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config = JSON.parse(remotefs.readFileSync(userDir + "\\config.json"));
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config = JSON.parse(remotefs.readFileSync(configPath));
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}
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function loadServerList() {
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var serverJson = JSON.parse(
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remotefs.readFileSync(userDir + "\\servers.json")
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);
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var serverJson = JSON.parse(remotefs.readFileSync(serversPath));
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serverArray = serverJson["servers"];
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$(".server-listing-entry").remove(); // Clear out old stuff, if any
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@ -174,12 +159,19 @@ function loadServerList() {
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}
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function performCacheSwap(newVersion) {
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var cacheRoot = userDir + "\\..\\..\\LocalLow\\Unity\\Web Player\\Cache";
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var currentCache = cacheRoot + "\\Fusionfall";
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var newCache = cacheRoot + "\\" + newVersion;
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var record = userDir + "\\.lastver";
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var cacheRoot = path.join(
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userData,
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"/../../LocalLow/Unity/Web Player/Cache"
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);
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var currentCache = path.join(cacheRoot, "FusionFall");
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var newCache = path.join(cacheRoot, newVersion);
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var record = path.join(userData, ".lastver");
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var lastVersion = remotefs.readFileSync(record, (encoding = "utf8"));
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// if cache renaming would result in a no-op (ex. launching the same version
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// make note of what version we are launching for next launch
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remotefs.writeFileSync(record, newVersion);
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// If cache renaming would result in a no-op (ex. launching the same version
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// two times), then skip it. this avoids permissions errors with multiple clients
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// (file/folder is already open in another process)
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var skip = false;
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@ -187,34 +179,30 @@ function performCacheSwap(newVersion) {
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if (remotefs.existsSync(currentCache)) {
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// cache already exists, find out what version it belongs to
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if (remotefs.existsSync(record)) {
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lastVersion = remotefs.readFileSync(record);
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if (lastVersion != newVersion) {
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// Remove the directory we're trying to store the
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// existing cache to if it already exists for whatever
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// reason, as it would cause an EPERM error otherwise.
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// This is a no-op if the directory doesn't exist
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remotefs.removeSync(path.join(cacheRoot, lastVersion));
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// Store old cache to named directory
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remotefs.renameSync(
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currentCache,
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cacheRoot + "\\" + lastVersion
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path.join(cacheRoot, lastVersion)
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);
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} else {
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console.log(
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"Cached version unchanged, renaming will be skipped"
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);
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console.log("Cached version unchanged, skipping rename");
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skip = true;
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}
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console.log("Current cache is " + lastVersion);
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} else {
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console.log(
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"Couldn't find last version record; cache may get overwritten"
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);
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}
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}
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if (remotefs.existsSync(newCache) || !skip) {
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// rename saved cache to FusionFall
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if (remotefs.existsSync(newCache) && !skip) {
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// Rename saved cache to FusionFall
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remotefs.renameSync(newCache, currentCache);
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console.log("Current cache swapped to " + newVersion);
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}
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// make note of what version we are launching for next launch
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remotefs.writeFileSync(record, newVersion);
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}
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// For writing loginInfo.php, assetInfo.php, etc.
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@ -239,31 +227,34 @@ function setGameInfo(serverUUID) {
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window.assetUrl = gameVersion.url; // game-client.js needs to access this
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remotefs.writeFileSync(__dirname + "\\assetInfo.php", assetUrl);
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remotefs.writeFileSync(path.join(__dirname, "assetInfo.php"), assetUrl);
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if (result.hasOwnProperty("endpoint")) {
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var httpEndpoint = result.endpoint.replace("https://", "http://");
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remotefs.writeFileSync(
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__dirname + "\\rankurl.txt",
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path.join(__dirname, "rankurl.txt"),
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httpEndpoint + "getranks"
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);
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// Write these out too
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remotefs.writeFileSync(
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__dirname + "\\sponsor.php",
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path.join(__dirname, "sponsor.php"),
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httpEndpoint + "upsell/sponsor.png"
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);
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remotefs.writeFileSync(
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__dirname + "\\images.php",
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path.join(__dirname, "images.php"),
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httpEndpoint + "upsell/"
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);
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} else {
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// Remove/default the endpoint related stuff, this server won't be using it
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if (remotefs.existsSync(__dirname + "\\rankurl.txt")) {
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remotefs.unlinkSync(__dirname + "\\rankurl.txt");
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if (remotefs.existsSync(path.join(__dirname, "rankurl.txt"))) {
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remotefs.unlinkSync(path.join(__dirname, "rankurl.txt"));
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remotefs.writeFileSync(
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__dirname + "\\sponsor.php",
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path.join(__dirname, "sponsor.php"),
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"assets/img/welcome.png"
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);
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remotefs.writeFileSync(__dirname + "\\images.php", "assets/img/");
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remotefs.writeFileSync(
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path.join(__dirname, "images.php"),
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"assets/img/"
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);
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}
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}
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@ -281,7 +272,7 @@ function setGameInfo(serverUUID) {
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// DNS resolution. there is no synchronous version for some stupid reason
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if (!address.match(/^[0-9.]+$/))
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dns.lookup(address, family=4, function (err, resolvedAddress) {
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dns.lookup(address, (family = 4), function (err, resolvedAddress) {
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if (!err) {
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console.log("Resolved " + address + " to " + resolvedAddress);
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address = resolvedAddress;
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@ -299,7 +290,7 @@ function setGameInfo(serverUUID) {
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function prepConnection(address, port) {
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var full = address + ":" + port;
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console.log("Will connect to " + full);
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remotefs.writeFileSync(__dirname + "\\loginInfo.php", full);
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remotefs.writeFileSync(path.join(__dirname, "loginInfo.php"), full);
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launchGame();
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}
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@ -343,7 +334,7 @@ $("#server-table").on("dblclick", ".server-listing-entry", function (event) {
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$("#of-editservermodal").on("show.bs.modal", function (e) {
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var jsonToModify = JSON.parse(
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remotefs.readFileSync(userDir + "\\servers.json")
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remotefs.readFileSync(path.join(userData, "servers.json"))
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);
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$.each(jsonToModify["servers"], function (key, value) {
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if (value["uuid"] == getSelectedServer()) {
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16
index.js
16
index.js
@ -8,9 +8,7 @@ var path = require("path");
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var BrowserWindow = require("browser-window");
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var mainWindow = null;
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var userData = app.getPath("userData");
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var unityHomeDir = path.join(__dirname, "../../WebPlayer");
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// if running in non-packaged / development mode, this dir will be slightly different
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if (process.env.npm_node_execpath) {
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unityHomeDir = path.join(app.getAppPath(), "/build/WebPlayer");
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@ -20,12 +18,16 @@ process.env["UNITY_HOME_DIR"] = unityHomeDir;
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process.env["UNITY_DISABLE_PLUGIN_UPDATES"] = "yes";
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app.commandLine.appendSwitch("enable-npapi");
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app.commandLine.appendSwitch("load-plugin", path.join(unityHomeDir, "/loader/npUnity3D32.dll"));
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app.commandLine.appendSwitch(
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"load-plugin",
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path.join(unityHomeDir, "/loader/npUnity3D32.dll")
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);
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app.commandLine.appendSwitch("no-proxy-server");
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var configPath = path.join(userData, "/config.json");
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var serversPath = path.join(userData, "/servers.json");
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var versionsPath = path.join(userData, "/versions.json");
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var userData = app.getPath("userData");
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var configPath = path.join(userData, "config.json");
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var serversPath = path.join(userData, "servers.json");
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var versionsPath = path.join(userData, "versions.json");
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function initialSetup(firstTime) {
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if (!firstTime) {
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@ -76,7 +78,7 @@ app.on("ready", function () {
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height: 720,
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show: false,
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"web-preferences": {
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plugins: true
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plugins: true,
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},
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});
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mainWindow.setMinimumSize(640, 480);
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