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Misc tweaks
loadURL() -> loadUrl() in index.js Move Bootstrap files
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README.md
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README.md
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# OpenFusionClient
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# OpenFusionClient
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[![Current Release](https://img.shields.io/github/v/release/OpenFusionProject/OpenFusionClient)](https://github.com/OpenFusionProject/OpenFusionClient/releases/latest) [![Discord](https://img.shields.io/badge/chat-on%20discord-7289da.svg?logo=discord)](https://discord.gg/DYavckB)[![License](https://img.shields.io/github/license/OpenFusionProject/OpenFusionClient)](https://github.com/OpenFusionProject/OpenFusionClient/blob/master/LICENSE.md)
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[![Current Release](https://img.shields.io/github/v/release/OpenFusionProject/OpenFusionClient)](https://github.com/OpenFusionProject/OpenFusionClient/releases/latest) [![Discord](https://img.shields.io/badge/chat-on%20discord-7289da.svg?logo=discord)](https://discord.gg/DYavckB)[![License](https://img.shields.io/github/license/OpenFusionProject/OpenFusionClient)](https://github.com/OpenFusionProject/OpenFusionClient/blob/master/LICENSE.md)
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An Electron app that allows you to easily join FusionFall servers.
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An Electron app that allows you to easily join FusionFall servers.
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It automatically installs FF's custom build of Unity Web Player, manages text files such as `assetInfo.php`/`loginInfo.php`, and embeds the game, all in a few clicks!
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It automatically installs FF's custom build of Unity Web Player, manages text files such as `assetInfo.php`/`loginInfo.php`, and embeds the game, all in a few clicks!
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For an overview of how the game client worked originally, please see [this section in the OpenFusion README](https://github.com/OpenFusionProject/OpenFusion#architecture ).
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For an overview of how the game client worked originally, please see [this section in the OpenFusion README](https://github.com/OpenFusionProject/OpenFusion#architecture).
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## Disclaimer
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## Disclaimer
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This repository does not contain any code from the actual FusionFall game client. **Think of it more as a launcher:** it abstracts away having to use a NPAPI plugin capable web browser, along with having to host a HTTP server for it to connect to.
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This repository does not contain any code from the actual FusionFall game client. **Think of it more as a launcher:** it abstracts away having to use a NPAPI plugin capable web browser, along with having to host a HTTP server for it to connect to.
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In addition, if you are interested in contributing: do note that **this project likely cannot utilize more modern Javascript techniques**. In order to use NPAPI plugins, a very old version of Electron was needed (0.31.0). This limits the project to only a portion of ES5 in non-strict mode, and a reduced subset of Node/Electron APIs.
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In addition, if you are interested in contributing: do note that **this project likely cannot utilize more modern Javascript techniques**. In order to use NPAPI plugins, a very old version of Electron was needed (0.31.0). This limits the project to only a portion of ES5 in non-strict mode, and a reduced subset of Node/Electron APIs.
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## Usage
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## Usage
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Provided that you have npm installed, clone the repository, then run install like so:
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Provided that you have npm installed, clone the repository, then run install like so:
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```
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```
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git clone https://github.com/OpenFusionProject/OpenFusionClient.git
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git clone https://github.com/OpenFusionProject/OpenFusionClient.git
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npm install
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npm install
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```
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```
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After that has completed you can then test OpenFusionClient:
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After that has completed you can then test OpenFusionClient:
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```
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```
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npm run start
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npm run start
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```
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```
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If you would like to package it as a standalone win32 application:
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If you would like to package it as a standalone win32 application:
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```
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```
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npm run pack
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npm run pack
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```
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```
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You can then compress the application directory into a zip file and installer for distribution:
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You can then compress the application directory into a zip file and installer for distribution:
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```
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```
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npm run dist
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npm run dist
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```
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```
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Before opening a PR or running pack/dist, please do a code formatting pass:
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Before opening a PR or running pack/dist, please do a code formatting pass:
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```
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```
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npm run prettier
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npm run prettier
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```
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```
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## License
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## License
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MIT unless specified otherwise
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MIT unless specified otherwise
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content="width=device-width, initial-scale=1.0, shrink-to-fit=no"
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content="width=device-width, initial-scale=1.0, shrink-to-fit=no"
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/>
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/>
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<title>OpenFusion: Server Selector</title>
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<title>OpenFusion: Server Selector</title>
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<link rel="stylesheet" href="assets/bootstrap/css/bootstrap.min.css" />
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<link rel="stylesheet" href="assets/css/bootstrap.min.css" />
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<link rel="stylesheet" href="assets/fonts/fontawesome-all.min.css" />
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<link rel="stylesheet" href="assets/fonts/fontawesome-all.min.css" />
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<link rel="stylesheet" href="assets/css/openfusion.css" />
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<link rel="stylesheet" href="assets/css/openfusion.css" />
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<link rel="stylesheet" href="assets/css/styles.css" />
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<link rel="stylesheet" href="assets/css/styles.css" />
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src="assets/js/jquery.min.js"
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src="assets/js/jquery.min.js"
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onload="window.$ = window.jQuery = module.exports;"
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onload="window.$ = window.jQuery = module.exports;"
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></script>
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></script>
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<script src="assets/bootstrap/js/bootstrap.min.js"></script>
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<script src="assets/js/bootstrap.min.js"></script>
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<script src="assets/js/bs-init.js"></script>
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<script src="assets/js/bs-init.js"></script>
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<script src="assets/js/uuidv4.min.js"></script>
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<script src="assets/js/uuidv4.min.js"></script>
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<script src="assets/js/serverselector.js"></script>
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<script src="assets/js/serverselector.js"></script>
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