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https://github.com/OpenFusionProject/Client.git
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Merge pull request #16 from OpenFusionProject/qol
Improved server address processing
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commit
645e5d4279
@ -1,5 +1,6 @@
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var remote = require("remote");
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var remote = require("remote");
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var remotefs = remote.require('fs-extra');
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var remotefs = remote.require('fs-extra');
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var dns = remote.require('dns');
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var userdir = remote.require('app').getPath('userData');
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var userdir = remote.require('app').getPath('userData');
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var versionarray
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var versionarray
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@ -155,8 +156,6 @@ function setGameInfo(serverUUID) {
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window.asseturl = gameversion.url; // gameclient.js needs to access this
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window.asseturl = gameversion.url; // gameclient.js needs to access this
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remotefs.writeFileSync(__dirname+"\\assetInfo.php", asseturl);
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remotefs.writeFileSync(__dirname+"\\assetInfo.php", asseturl);
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remotefs.writeFileSync(__dirname+"\\loginInfo.php", result.ip);
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if (result.hasOwnProperty('endpoint')) {
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if (result.hasOwnProperty('endpoint')) {
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var httpendpoint = result.endpoint.replace("https://", "http://")
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var httpendpoint = result.endpoint.replace("https://", "http://")
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remotefs.writeFileSync(__dirname+"\\rankurl.txt", httpendpoint+"getranks");
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remotefs.writeFileSync(__dirname+"\\rankurl.txt", httpendpoint+"getranks");
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@ -171,6 +170,40 @@ function setGameInfo(serverUUID) {
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remotefs.writeFileSync(__dirname+"\\images.php", "assets/img/");
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remotefs.writeFileSync(__dirname+"\\images.php", "assets/img/");
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}
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}
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}
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}
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// Server address parsing
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var address;
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var port;
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var sepPos = result.ip.indexOf(":");
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if (sepPos > -1) {
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address = result.ip.substr(0, sepPos);
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port = result.ip.substr(sepPos + 1);
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} else {
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address = result.ip
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port = 23000 // default
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}
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// DNS resolution. there is no synchronous version for some stupid reason
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if(!address.match(/^[0-9.]+$/)) dns.resolve4(address, function(err, res) {
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if(!err) {
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console.log("Resolved " + address + " to " + res[0]);
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address = res[0];
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} else {
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console.log("Err: " + err.code);
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}
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prepConnection(address, port);
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});
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else {
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console.log(address + " is an IP; skipping DNS lookup");
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prepConnection(address, port);
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}
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}
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function prepConnection(address, port) {
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var full = address + ":" + port;
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console.log("Will connect to " + full);
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remotefs.writeFileSync(__dirname+"\\loginInfo.php", full);
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launchGame();
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}
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}
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// Returns the UUID of the server with the selected background color.
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// Returns the UUID of the server with the selected background color.
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@ -190,7 +223,6 @@ function connectToServer() {
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setTimeout(function(){
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setTimeout(function(){
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$('body,html').css('pointer-events','');
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$('body,html').css('pointer-events','');
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setGameInfo(getSelectedServer());
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setGameInfo(getSelectedServer());
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launchGame();
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}, 200);
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}, 200);
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});
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});
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}
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}
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