WIP added offline cache pointing logic

This commit is contained in:
FinnHornhoover
2023-10-08 18:37:25 +03:00
parent 1c3e3f81b0
commit 60aba00ad5
2 changed files with 43 additions and 20 deletions

View File

@@ -363,19 +363,18 @@ function performCacheSwap(newVersion) {
}
}
// For writing loginInfo.php, assetInfo.php, etc.
function setGameInfo(serverUUID) {
var result = serverArray.filter(function (obj) {
function prepGameInfo(serverUUID) {
var serverInfo = serverArray.filter(function (obj) {
return obj.uuid === serverUUID;
})[0];
var gameVersion = versionArray.filter(function (obj) {
return obj.name === result.version;
var versionInfo = versionArray.filter(function (obj) {
return obj.name === serverInfo.version;
})[0];
// If cache swapping property exists AND is `true`, run cache swapping logic
if (config["cache-swapping"]) {
try {
performCacheSwap(gameVersion.name);
performCacheSwap(versionInfo.name);
} catch (ex) {
console.log(
"Error when swapping cache, it may get overwritten:\n" + ex
@@ -383,11 +382,20 @@ function setGameInfo(serverUUID) {
}
}
window.assetUrl = gameVersion.url; // game-client.js needs to access this
ipc.send("adjust-game-info", {
localDir: offlineRoot,
serverInfo: JSON.stringify(serverInfo),
versionInfo: JSON.stringify(versionInfo),
});
}
// For writing loginInfo.php, assetInfo.php, etc.
function setGameInfo(serverInfo, versionInfo) {
window.assetUrl = versionInfo.url; // game-client.js needs to access this
remotefs.writeFileSync(path.join(__dirname, "assetInfo.php"), assetUrl);
if (result.hasOwnProperty("endpoint")) {
var httpEndpoint = result.endpoint.replace("https://", "http://");
if (serverInfo.hasOwnProperty("endpoint")) {
var httpEndpoint = serverInfo.endpoint.replace("https://", "http://");
remotefs.writeFileSync(
path.join(__dirname, "rankurl.txt"),
httpEndpoint + "getranks"
@@ -419,17 +427,17 @@ function setGameInfo(serverUUID) {
// Server address parsing
var address;
var port;
var sepPos = result.ip.indexOf(":");
var sepPos = serverInfo.ip.indexOf(":");
if (sepPos > -1) {
address = result.ip.substr(0, sepPos);
port = result.ip.substr(sepPos + 1);
address = serverInfo.ip.substr(0, sepPos);
port = serverInfo.ip.substr(sepPos + 1);
} else {
address = result.ip;
address = serverInfo.ip;
port = 23000; // default
}
// DNS resolution. there is no synchronous version for some stupid reason
if (!address.match(/^[0-9.]+$/))
if (!address.match(/^[0-9.]+$/)) {
dns.lookup(address, (family = 4), function (err, resolvedAddress) {
if (!err) {
console.log("Resolved " + address + " to " + resolvedAddress);
@@ -439,7 +447,7 @@ function setGameInfo(serverUUID) {
}
prepConnection(address, port);
});
else {
} else {
console.log(address + " is an IP; skipping DNS lookup");
prepConnection(address, port);
}
@@ -468,7 +476,7 @@ function connectToServer() {
$("#of-serverselector").fadeOut("slow", function () {
setTimeout(function () {
$("body,html").css("pointer-events", "");
setGameInfo(getSelectedServer());
prepGameInfo(getSelectedServer());
}, 200);
});
}
@@ -572,4 +580,8 @@ ipc.on("storage-loading-complete", function (arg) {
buttonFix.setAttribute("disabled", "");
}
}
});
ipc.on("set-game-info", function (arg) {
setGameInfo(JSON.parse(arg.serverInfo), JSON.parse(arg.versionInfo));
});