mirror of
https://github.com/OpenFusionProject/Client.git
synced 2024-11-17 03:20:06 +00:00
removed async, adjusted load logic, and hash check
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parent
d391faefb7
commit
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@ -18,6 +18,7 @@ var offlineRoot = path.join(cacheRoot, "Offline");
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var versionArray;
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var serverArray;
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var cacheSizes;
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var config;
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function enableServerListButtons() {
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@ -288,7 +289,13 @@ function storageLoadingUpdate(allSizes) {
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$.each(allSizes, function (versionString, vSizes) {
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$.each(vSizes, function (cacheMode, sizes) {
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var label = document.getElementById(getCacheElemID(versionString, cacheMode, "label"));
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cacheSizes = cacheSizes || {};
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cacheSizes[versionString] = cacheSizes[versionString] || {};
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cacheSizes[versionString][cacheMode] = sizes || {};
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if (!label) return;
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label.innerHTML = getCacheLabelText(sizes);
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});
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});
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@ -417,6 +424,12 @@ function loadCacheList() {
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});
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}
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function startHashCheck() {
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// only run once
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if (!cacheSizes)
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handleCache("hash-check");
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}
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function performCacheSwap(newVersion) {
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var currentCache = path.join(cacheRoot, "FusionFall");
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var newCache = path.join(cacheRoot, newVersion);
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@ -479,19 +492,34 @@ function prepGameInfo(serverUUID) {
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}
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}
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handleCache("hash-check", versionInfo.name, "offline", function (sizes) {
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var versionURL = (sizes.intact < sizes.total) ?
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versionInfo.url :
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"file:///" + path.join(offlineRoot, versionInfo.name).replace(/\\/g, "/") + "/";
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console.log("Cache will expand from " + versionURL);
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if (config["always-use-cdn"]) {
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// if we always ignore the offline cache, just use the URL
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setGameInfo(serverInfo, versionInfo.url);
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return;
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}
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var offlinePath = path.join(offlineRoot, versionInfo.name);
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var offlineURL = "file:///" + offlinePath.replace(/\\/g, "/") + "/";
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if (config["verify-offline-cache"]) {
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// if required, do a full hash check, and use the offline cache only if it is fully intact
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handleCache("hash-check", versionInfo.name, "offline", function (sizes) {
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var versionURL = (sizes.intact < sizes.total) ? versionInfo.url : offlineURL;
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setGameInfo(serverInfo, versionURL);
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});
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return;
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}
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// if main.unity3d is present, use the offline cache
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var mainPath = path.join(offlinePath, "main.unity3d");
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var versionURL = remotefs.existsSync(mainPath) ? versionInfo.url : offlineURL;
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setGameInfo(serverInfo, versionURL);
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}
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// For writing loginInfo.php, assetInfo.php, etc.
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function setGameInfo(serverInfo, versionURL) {
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window.assetUrl = versionURL; // game-client.js needs to access this
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console.log("Cache will expand from " + versionURL);
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remotefs.writeFileSync(path.join(__dirname, "assetInfo.php"), assetUrl);
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if (serverInfo.hasOwnProperty("endpoint")) {
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@ -1,5 +1,7 @@
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{
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"autoupdate-check": true,
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"cache-swapping": true,
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"always-use-cdn": false,
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"verify-offline-cache": false,
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"last-version-initialized": "1.5"
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}
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@ -117,7 +117,7 @@
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type="button"
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title="Edit Cache Storage"
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data-target="#of-editcacheconfigmodal"
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onclick="handleCache('hash-check')"
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onclick="startHashCheck()"
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>
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<i class="fas fa-cog"></i>
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</button>
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@ -74,7 +74,6 @@
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"afterPack": "./build/after-pack.js"
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},
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"dependencies": {
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"fs-extra": "2.0.0",
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"async": "1.5.2"
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"fs-extra": "2.0.0"
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}
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}
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