Consistency pass and small tweaks

**Formatting going forward**
Variables: camelCase (capitalization of two letter abbreviations is OK, e.g. playerID)
Classes: PascalCase
CSS: kebab-case
Files: kebab-case

**Other miscellaneous changes**
* The WebPlayer crashing as well as failing to load the config file are now fatal  errors and will quit the app
* Moved some style attributes from index.html into openfusion.css
This commit is contained in:
CakeLancelot
2023-09-03 04:56:24 -05:00
parent 7131026b2f
commit 043bf219e7
12 changed files with 145 additions and 137 deletions

View File

@@ -7,46 +7,55 @@ var BrowserWindow = require("browser-window");
var mainWindow = null;
app.commandLine.appendSwitch("--enable-npapi");
app.commandLine.appendSwitch("enable-npapi");
function verifyUnity() {
var dllpath =
app.getPath("appData") +
"\\..\\LocalLow\\Unity\\WebPlayer\\player\\fusion-2.x.x\\webplayer_win.dll";
if (fs.existsSync(dllpath)) {
var buff = fs.readFileSync(dllpath);
var hash = require("crypto")
function verifyMD5Hash(file, hash) {
if (fs.existsSync(file)) {
var buffer = fs.readFileSync(file);
var computedHash = require("crypto")
.createHash("md5")
.update(buff)
.update(buffer)
.digest("hex");
if (hash == "e5028405b4483de9e5e5fe9cd5f1e98f") {
if (hash == computedHash) {
return true;
}
}
return false;
}
function verifyUnity() {
var loaderPath =
app.getPath("appData") +
"\\..\\LocalLow\\Unity\\WebPlayer\\loader\\npUnity3D32.dll";
var playerPath =
app.getPath("appData") +
"\\..\\LocalLow\\Unity\\WebPlayer\\player\\fusion-2.x.x\\webplayer_win.dll";
return (
verifyMD5Hash(loaderPath, "dbbac62d8379d2d870479b04b8157b99") &&
verifyMD5Hash(playerPath, "e5028405b4483de9e5e5fe9cd5f1e98f")
);
}
function installUnity(callback) {
var utilsdir = __dirname + "\\..\\..\\utils";
var utilsDir = __dirname + "\\..\\..\\utils";
// if running in non-packaged / development mode, this dir will be slightly different
if (process.env.npm_node_execpath) {
utilsdir = app.getAppPath() + "\\build\\utils";
utilsDir = app.getAppPath() + "\\build\\utils";
}
// run the installer silently
var child = require("child_process").spawn(
utilsdir + "\\UnityWebPlayer.exe",
utilsDir + "\\UnityWebPlayer.exe",
["/quiet", "/S"]
);
child.on("exit", function () {
// overwrite 3.5.2 loader/player with FF's custom version
var dstfolder =
app.getPath("appData") + "\\..\\LocalLow\\Unity\\WebPlayer";
fs.copySync(utilsdir + "\\WebPlayer", dstfolder, { clobber: true });
var dest = app.getPath("appData") + "\\..\\LocalLow\\Unity\\WebPlayer";
fs.copySync(utilsDir + "\\WebPlayer", dest, { clobber: true });
// avoids error reporter popping up when closing Electron
fs.removeSync(dstfolder + "\\UnityBugReporter.exe");
fs.removeSync(dest + "\\UnityBugReporter.exe");
console.log("Unity Web Player installed successfully.");
callback();
});
@@ -61,7 +70,7 @@ function initialSetup(firstTime) {
center: true,
frame: false,
});
setupWindow.loadUrl("file://" + __dirname + "/initialsetup.html");
setupWindow.loadUrl("file://" + __dirname + "/initial-setup.html");
installUnity(function () {
if (!firstTime) {
// migration from pre-1.4
@@ -114,12 +123,12 @@ app.on("window-all-closed", function () {
app.on("ready", function () {
// Check just in case the user forgot to extract the zip.
zip_check = app.getPath("exe").includes(os.tmpdir());
if (zip_check) {
errormsg =
zipCheck = app.getPath("exe").includes(os.tmpdir());
if (zipCheck) {
var errorMessage =
"It has been detected that OpenFusionClient is running from the TEMP folder.\n\n" +
"Please extract the entire Client folder to a location of your choice before starting OpenFusionClient.";
dialog.showErrorBox("Error!", errormsg);
dialog.showErrorBox("Error!", errorMessage);
return;
}
@@ -152,12 +161,16 @@ app.on("ready", function () {
}
}
} catch (ex) {
console.log("An error occurred while checking for the config");
dialog.showErrorBox(
"Error!",
"An error occurred while checking for the config. Make sure you have sufficent permissions."
);
app.quit();
}
// Makes it so external links are opened in the system browser, not Electron
mainWindow.webContents.on("new-window", function (e, url) {
e.preventDefault();
mainWindow.webContents.on("new-window", function (event, url) {
event.preventDefault();
require("shell").openExternal(url);
});
@@ -181,19 +194,24 @@ function showMainWindow() {
});
mainWindow.webContents.on("plugin-crashed", function () {
console.log("Unity Web Player crashed.");
var errorMessage =
"Unity Web Player has crashed - please re-open the application.\n" +
"If this error persists, please read the FAQ or ask for support in our Discord server.";
dialog.showErrorBox("Error!", errorMessage);
mainWindow.destroy();
app.quit();
});
mainWindow.webContents.on("will-navigate", function (evt, url) {
evt.preventDefault();
mainWindow.webContents.on("will-navigate", function (event, url) {
event.preventDefault();
// TODO: showMessageBox rather than showErrorBox?
switch (url) {
case "https://audience.fusionfall.com/ff/regWizard.do?_flowId=fusionfall-registration-flow":
errormsg =
var errorMessage =
"The register page is currently unimplemented.\n\n" +
'You can still create an account: type your desired username and password into the provided boxes and click "Log In". ' +
"Your account will then be automatically created on the server. \nBe sure to remember these details!";
dialog.showErrorBox("Sorry!", errormsg);
dialog.showErrorBox("Sorry!", errorMessage);
break;
case "https://audience.fusionfall.com/ff/login.do":
dialog.showErrorBox(