Consistency pass and small tweaks

**Formatting going forward**
Variables: camelCase (capitalization of two letter abbreviations is OK, e.g. playerID)
Classes: PascalCase
CSS: kebab-case
Files: kebab-case

**Other miscellaneous changes**
* The WebPlayer crashing as well as failing to load the config file are now fatal  errors and will quit the app
* Moved some style attributes from index.html into openfusion.css
This commit is contained in:
CakeLancelot
2023-09-03 04:56:24 -05:00
parent 7131026b2f
commit 043bf219e7
12 changed files with 145 additions and 137 deletions

View File

@@ -47,6 +47,11 @@ img {
}
body {
width: 100%;
height: 100%;
margin: 0;
padding: 0;
clear: both;
user-select: none;
background-color: #000;
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto,
@@ -129,3 +134,12 @@ button > i {
#server-table .server-listing-entry {
cursor: pointer;
}
#client {
width: 100%;
height: 100%;
margin: 0;
padding: 0;
background: #000;
clear: both;
}

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@@ -5,7 +5,7 @@ var gameRunning = false;
// Uncomment and enter credentials to skip login screen
function authDoCallback(param) {
/*var unity = document.getElementById('Unity_embed');
/*var unity = document.getElementById('unityEmbed');
unity.SendMessage("GlobalManager", "SetTEGid", "player");
unity.SendMessage("GlobalManager", "SetAuthid", "0");
unity.SendMessage("GlobalManager", "DoAuth", 0);*/
@@ -33,7 +33,7 @@ function PayPage(param) {
function onResize() {
if (gameRunning == true) {
var unity = document.getElementById("Unity_embed");
var unity = document.getElementById("unityEmbed");
unity.style.width = window.innerWidth + "px";
unity.style.height = window.innerHeight + "px";
}
@@ -56,7 +56,7 @@ function launchGame() {
"codebase",
"undefined/UnityWebPlayer.cab#version=2,0,0,0"
);
object.setAttribute("id", "Unity_object");
object.setAttribute("id", "unityObject");
object.setAttribute("width", "1264");
object.setAttribute("height", "661");
@@ -66,20 +66,19 @@ function launchGame() {
"pluginspage",
"http://www.unity3d.com/unity-web-player-2.x"
);
embed.setAttribute("id", "Unity_embed");
embed.setAttribute("id", "unityEmbed");
embed.setAttribute("width", "1280");
embed.setAttribute("height", "680");
embed.setAttribute("src", window.asseturl + "main.unity3d");
embed.setAttribute("disablecontdparaextmenu", "true");
embed.setAttribute("src", window.assetUrl + "main.unity3d");
embed.setAttribute("bordercolor", "000000");
embed.setAttribute("backgroundcolor", "000000");
embed.setAttribute("disableContextMenu", true);
embed.setAttribute("textcolor", "ccffff");
embed.setAttribute("logoimage", "assets/img/unity_dexlabs.png");
embed.setAttribute("progressbarimage", "assets/img/unity_loadingbar.png");
embed.setAttribute("logoimage", "assets/img/unity-dexlabs.png");
embed.setAttribute("progressbarimage", "assets/img/unity-loadingbar.png");
embed.setAttribute(
"progressframeimage",
"assets/img/unity_loadingframe.png"
"assets/img/unity-loadingframe.png"
);
embed.setAttribute(
"autoupdateurlsignature",

View File

@@ -2,9 +2,9 @@ var remote = require("remote");
var remotefs = remote.require("fs-extra");
var dns = remote.require("dns");
var userdir = remote.require("app").getPath("userData");
var versionarray;
var serverarray;
var userDir = remote.require("app").getPath("userData");
var versionArray;
var serverArray;
var config;
function enableServerListButtons() {
@@ -26,14 +26,14 @@ function disableServerListButtons() {
}
function getAppVersion() {
appversion = remote.require("app").getVersion();
appVersion = remote.require("app").getVersion();
// simplify version, ex. 1.4.0 -> 1.4,
// but only if a revision number isn't present
if (appversion.endsWith(".0")) {
return appversion.substr(0, appversion.length - 2);
if (appVersion.endsWith(".0")) {
return appVersion.substr(0, appVersion.length - 2);
} else {
return appversion;
return appVersion;
}
}
@@ -43,8 +43,8 @@ function setAppVersionText() {
}
function addServer() {
var jsontomodify = JSON.parse(
remotefs.readFileSync(userdir + "\\servers.json")
var jsonToModify = JSON.parse(
remotefs.readFileSync(userDir + "\\servers.json")
);
var server = {};
@@ -60,20 +60,20 @@ function addServer() {
server["version"] = $("#addserver-versionselect option:selected").text();
//server['endpoint'] =
jsontomodify["servers"].push(server);
jsonToModify["servers"].push(server);
remotefs.writeFileSync(
userdir + "\\servers.json",
JSON.stringify(jsontomodify, null, 4)
userDir + "\\servers.json",
JSON.stringify(jsonToModify, null, 4)
);
loadServerList();
}
function editServer() {
var jsontomodify = JSON.parse(
remotefs.readFileSync(userdir + "\\servers.json")
var jsonToModify = JSON.parse(
remotefs.readFileSync(userDir + "\\servers.json")
);
$.each(jsontomodify["servers"], function (key, value) {
$.each(jsonToModify["servers"], function (key, value) {
if (value["uuid"] == getSelectedServer()) {
value["description"] =
$("#editserver-descinput").val().length == 0
@@ -90,27 +90,27 @@ function editServer() {
});
remotefs.writeFileSync(
userdir + "\\servers.json",
JSON.stringify(jsontomodify, null, 4)
userDir + "\\servers.json",
JSON.stringify(jsonToModify, null, 4)
);
loadServerList();
}
function deleteServer() {
var jsontomodify = JSON.parse(
remotefs.readFileSync(userdir + "\\servers.json")
var jsonToModify = JSON.parse(
remotefs.readFileSync(userDir + "\\servers.json")
);
var result = jsontomodify["servers"].filter(function (obj) {
var result = jsonToModify["servers"].filter(function (obj) {
return obj.uuid === getSelectedServer();
})[0];
var resultindex = jsontomodify["servers"].indexOf(result);
var resultindex = jsonToModify["servers"].indexOf(result);
jsontomodify["servers"].splice(resultindex, 1);
jsonToModify["servers"].splice(resultindex, 1);
remotefs.writeFileSync(
userdir + "\\servers.json",
JSON.stringify(jsontomodify, null, 4)
userDir + "\\servers.json",
JSON.stringify(jsonToModify, null, 4)
);
loadServerList();
}
@@ -118,17 +118,17 @@ function deleteServer() {
function restoreDefaultServers() {
remotefs.copySync(
__dirname + "\\defaults\\servers.json",
userdir + "\\servers.json"
userDir + "\\servers.json"
);
loadServerList();
}
function loadGameVersions() {
var versionjson = JSON.parse(
remotefs.readFileSync(userdir + "\\versions.json")
var versionJson = JSON.parse(
remotefs.readFileSync(userDir + "\\versions.json")
);
versionarray = versionjson["versions"];
$.each(versionarray, function (key, value) {
versionArray = versionJson["versions"];
$.each(versionArray, function (key, value) {
$(new Option(value.name, "val")).appendTo("#addserver-versionselect");
$(new Option(value.name, "val")).appendTo("#editserver-versionselect");
});
@@ -136,22 +136,22 @@ function loadGameVersions() {
function loadConfig() {
// load config object globally
config = JSON.parse(remotefs.readFileSync(userdir + "\\config.json"));
config = JSON.parse(remotefs.readFileSync(userDir + "\\config.json"));
}
function loadServerList() {
var serverjson = JSON.parse(
remotefs.readFileSync(userdir + "\\servers.json")
var serverJson = JSON.parse(
remotefs.readFileSync(userDir + "\\servers.json")
);
serverarray = serverjson["servers"];
serverArray = serverJson["servers"];
$(".server-listing-entry").remove(); // Clear out old stuff, if any
disableServerListButtons(); // Disable buttons until another server is selected
if (serverarray.length > 0) {
if (serverArray.length > 0) {
// Servers were found in the JSON
$("#server-listing-placeholder").attr("hidden", true);
$.each(serverarray, function (key, value) {
$.each(serverArray, function (key, value) {
// Create the row, and populate the cells
var row = document.createElement("tr");
row.className = "server-listing-entry";
@@ -172,25 +172,25 @@ function loadServerList() {
}
}
function performCacheSwap(newversion) {
var cacheroot = userdir + "\\..\\..\\LocalLow\\Unity\\Web Player\\Cache";
var currentcache = cacheroot + "\\Fusionfall";
var newcache = cacheroot + "\\" + newversion;
var record = userdir + "\\.lastver";
function performCacheSwap(newVersion) {
var cacheRoot = userDir + "\\..\\..\\LocalLow\\Unity\\Web Player\\Cache";
var currentCache = cacheRoot + "\\Fusionfall";
var newCache = cacheRoot + "\\" + newVersion;
var record = userDir + "\\.lastver";
// if cache renaming would result in a no-op (ex. launching the same version
// two times), then skip it. this avoids permissions errors with multiple clients
// (file/folder is already open in another process)
var skip = false;
if (remotefs.existsSync(currentcache)) {
if (remotefs.existsSync(currentCache)) {
// cache already exists, find out what version it belongs to
if (remotefs.existsSync(record)) {
lastversion = remotefs.readFileSync(record);
if (lastversion != newversion) {
lastVersion = remotefs.readFileSync(record);
if (lastVersion != newVersion) {
remotefs.renameSync(
currentcache,
cacheroot + "\\" + lastversion
currentCache,
cacheRoot + "\\" + lastVersion
);
} else {
console.log(
@@ -198,7 +198,7 @@ function performCacheSwap(newversion) {
);
skip = true;
}
console.log("Current cache is " + lastversion);
console.log("Current cache is " + lastVersion);
} else {
console.log(
"Couldn't find last version record; cache may get overwritten"
@@ -206,29 +206,29 @@ function performCacheSwap(newversion) {
}
}
if (remotefs.existsSync(newcache) || !skip) {
if (remotefs.existsSync(newCache) || !skip) {
// rename saved cache to FusionFall
remotefs.renameSync(newcache, currentcache);
console.log("Current cache swapped to " + newversion);
remotefs.renameSync(newCache, currentCache);
console.log("Current cache swapped to " + newVersion);
}
// make note of what version we are launching for next launch
remotefs.writeFileSync(record, newversion);
remotefs.writeFileSync(record, newVersion);
}
// For writing loginInfo.php, assetInfo.php, etc.
function setGameInfo(serverUUID) {
var result = serverarray.filter(function (obj) {
var result = serverArray.filter(function (obj) {
return obj.uuid === serverUUID;
})[0];
var gameversion = versionarray.filter(function (obj) {
var gameVersion = versionArray.filter(function (obj) {
return obj.name === result.version;
})[0];
// if cache swapping property exists AND is `true`, run cache swapping logic
if (config["cache-swapping"]) {
try {
performCacheSwap(gameversion.name);
performCacheSwap(gameVersion.name);
} catch (ex) {
console.log(
"Error when swapping cache, it may get overwritten:\n" + ex
@@ -236,23 +236,23 @@ function setGameInfo(serverUUID) {
}
}
window.asseturl = gameversion.url; // gameclient.js needs to access this
window.assetUrl = gameVersion.url; // game-client.js needs to access this
remotefs.writeFileSync(__dirname + "\\assetInfo.php", asseturl);
remotefs.writeFileSync(__dirname + "\\assetInfo.php", assetUrl);
if (result.hasOwnProperty("endpoint")) {
var httpendpoint = result.endpoint.replace("https://", "http://");
var httpEndpoint = result.endpoint.replace("https://", "http://");
remotefs.writeFileSync(
__dirname + "\\rankurl.txt",
httpendpoint + "getranks"
httpEndpoint + "getranks"
);
// Write these out too
remotefs.writeFileSync(
__dirname + "\\sponsor.php",
httpendpoint + "upsell/sponsor.png"
httpEndpoint + "upsell/sponsor.png"
);
remotefs.writeFileSync(
__dirname + "\\images.php",
httpendpoint + "upsell/"
httpEndpoint + "upsell/"
);
} else {
// Remove/default the endpoint related stuff, this server won't be using it
@@ -341,10 +341,10 @@ $("#server-table").on("dblclick", ".server-listing-entry", function (event) {
});
$("#of-editservermodal").on("show.bs.modal", function (e) {
var jsontomodify = JSON.parse(
remotefs.readFileSync(userdir + "\\servers.json")
var jsonToModify = JSON.parse(
remotefs.readFileSync(userDir + "\\servers.json")
);
$.each(jsontomodify["servers"], function (key, value) {
$.each(jsonToModify["servers"], function (key, value) {
if (value["uuid"] == getSelectedServer()) {
$("#editserver-descinput")[0].value = value["description"];
$("#editserver-ipinput")[0].value = value["ip"];
@@ -361,7 +361,7 @@ $("#of-editservermodal").on("show.bs.modal", function (e) {
});
$("#of-deleteservermodal").on("show.bs.modal", function (e) {
var result = serverarray.filter(function (obj) {
var result = serverArray.filter(function (obj) {
return obj.uuid === getSelectedServer();
})[0];
$("#deleteserver-servername").html(result.description);