Client/assets/js/serverselector.js

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JavaScript
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var remote = require("remote");
var remotefs = remote.require("fs-extra");
var dns = remote.require("dns");
var userdir = remote.require("app").getPath("userData");
var versionarray;
var serverarray;
var config;
function enableServerListButtons() {
$("#of-connect-button").removeClass("disabled");
$("#of-connect-button").prop("disabled", false);
$("#of-editserver-button").removeClass("disabled");
$("#of-editserver-button").prop("disabled", false);
$("#of-deleteserver-button").removeClass("disabled");
$("#of-deleteserver-button").prop("disabled", false);
}
function disableServerListButtons() {
$("#of-connect-button").addClass("disabled");
$("#of-connect-button").prop("disabled", true);
$("#of-editserver-button").addClass("disabled");
$("#of-editserver-button").prop("disabled", true);
$("#of-deleteserver-button").addClass("disabled");
$("#of-deleteserver-button").prop("disabled", true);
}
function getAppVersion() {
appversion = remote.require("app").getVersion();
// simplify version, ex. 1.4.0 -> 1.4,
// but only if a revision number isn't present
if (appversion.endsWith(".0")) {
return appversion.substr(0, appversion.length - 2);
} else {
return appversion;
}
}
function setAppVersionText() {
$("#of-aboutversionnumber").text("Version " + getAppVersion());
$("#of-versionnumber").text("v" + getAppVersion());
}
function addServer() {
var jsontomodify = JSON.parse(
remotefs.readFileSync(userdir + "\\servers.json")
);
var server = {};
server["uuid"] = uuidv4();
server["description"] =
$("#addserver-descinput").val().length == 0
? "My OpenFusion Server"
: $("#addserver-descinput").val();
server["ip"] =
$("#addserver-ipinput").val().length == 0
? "127.0.0.1:23000"
: $("#addserver-ipinput").val();
server["version"] = $("#addserver-versionselect option:selected").text();
//server['endpoint'] =
jsontomodify["servers"].push(server);
remotefs.writeFileSync(
userdir + "\\servers.json",
JSON.stringify(jsontomodify, null, 4)
);
loadServerList();
}
function editServer() {
var jsontomodify = JSON.parse(
remotefs.readFileSync(userdir + "\\servers.json")
);
$.each(jsontomodify["servers"], function (key, value) {
if (value["uuid"] == getSelectedServer()) {
value["description"] =
$("#editserver-descinput").val().length == 0
? value["description"]
: $("#editserver-descinput").val();
value["ip"] =
$("#editserver-ipinput").val().length == 0
? value["ip"]
: $("#editserver-ipinput").val();
value["version"] = $(
"#editserver-versionselect option:selected"
).text();
}
});
remotefs.writeFileSync(
userdir + "\\servers.json",
JSON.stringify(jsontomodify, null, 4)
);
loadServerList();
}
function deleteServer() {
var jsontomodify = JSON.parse(
remotefs.readFileSync(userdir + "\\servers.json")
);
var result = jsontomodify["servers"].filter(function (obj) {
return obj.uuid === getSelectedServer();
})[0];
var resultindex = jsontomodify["servers"].indexOf(result);
jsontomodify["servers"].splice(resultindex, 1);
remotefs.writeFileSync(
userdir + "\\servers.json",
JSON.stringify(jsontomodify, null, 4)
);
loadServerList();
}
function restoreDefaultServers() {
remotefs.copySync(
__dirname + "\\defaults\\servers.json",
userdir + "\\servers.json"
);
loadServerList();
}
function loadGameVersions() {
var versionjson = JSON.parse(
remotefs.readFileSync(userdir + "\\versions.json")
);
versionarray = versionjson["versions"];
$.each(versionarray, function (key, value) {
$(new Option(value.name, "val")).appendTo("#addserver-versionselect");
$(new Option(value.name, "val")).appendTo("#editserver-versionselect");
});
}
function loadConfig() {
// load config object globally
config = JSON.parse(remotefs.readFileSync(userdir + "\\config.json"));
}
function loadServerList() {
var serverjson = JSON.parse(
remotefs.readFileSync(userdir + "\\servers.json")
);
serverarray = serverjson["servers"];
$(".server-listing-entry").remove(); // Clear out old stuff, if any
disableServerListButtons(); // Disable buttons until another server is selected
if (serverarray.length > 0) {
// Servers were found in the JSON
$("#server-listing-placeholder").attr("hidden", true);
$.each(serverarray, function (key, value) {
// Create the row, and populate the cells
var row = document.createElement("tr");
row.className = "server-listing-entry";
row.setAttribute("id", value.uuid);
var cellName = document.createElement("td");
cellName.textContent = value.description;
var cellVersion = document.createElement("td");
cellVersion.textContent = value.version;
cellVersion.className = "text-monospace";
row.appendChild(cellName);
row.appendChild(cellVersion);
$("#server-tablebody").append(row);
});
} else {
// No servers are added, make sure placeholder is visible
$("#server-listing-placeholder").attr("hidden", false);
}
}
function performCacheSwap(newversion) {
var cacheroot = userdir + "\\..\\..\\LocalLow\\Unity\\Web Player\\Cache";
var currentcache = cacheroot + "\\Fusionfall";
var newcache = cacheroot + "\\" + newversion;
var record = userdir + "\\.lastver";
// if cache renaming would result in a no-op (ex. launching the same version
// two times), then skip it. this avoids permissions errors with multiple clients
// (file/folder is already open in another process)
var skip = false;
if (remotefs.existsSync(currentcache)) {
// cache already exists, find out what version it belongs to
if (remotefs.existsSync(record)) {
lastversion = remotefs.readFileSync(record);
if (lastversion != newversion) {
remotefs.renameSync(
currentcache,
cacheroot + "\\" + lastversion
);
} else {
console.log(
"Cached version unchanged, renaming will be skipped"
);
skip = true;
}
console.log("Current cache is " + lastversion);
} else {
console.log(
"Couldn't find last version record; cache may get overwritten"
);
}
}
if (remotefs.existsSync(newcache) || !skip) {
// rename saved cache to FusionFall
remotefs.renameSync(newcache, currentcache);
console.log("Current cache swapped to " + newversion);
}
// make note of what version we are launching for next launch
remotefs.writeFileSync(record, newversion);
}
// For writing loginInfo.php, assetInfo.php, etc.
function setGameInfo(serverUUID) {
var result = serverarray.filter(function (obj) {
return obj.uuid === serverUUID;
})[0];
var gameversion = versionarray.filter(function (obj) {
return obj.name === result.version;
})[0];
// if cache swapping property exists AND is `true`, run cache swapping logic
if (config["cache-swapping"]) {
try {
performCacheSwap(gameversion.name);
} catch (ex) {
console.log(
"Error when swapping cache, it may get overwritten:\n" + ex
);
}
}
window.asseturl = gameversion.url; // gameclient.js needs to access this
remotefs.writeFileSync(__dirname + "\\assetInfo.php", asseturl);
if (result.hasOwnProperty("endpoint")) {
var httpendpoint = result.endpoint.replace("https://", "http://");
remotefs.writeFileSync(
__dirname + "\\rankurl.txt",
httpendpoint + "getranks"
);
// Write these out too
remotefs.writeFileSync(
__dirname + "\\sponsor.php",
httpendpoint + "upsell/sponsor.png"
);
remotefs.writeFileSync(
__dirname + "\\images.php",
httpendpoint + "upsell/"
);
} else {
// Remove/default the endpoint related stuff, this server won't be using it
if (remotefs.existsSync(__dirname + "\\rankurl.txt")) {
remotefs.unlinkSync(__dirname + "\\rankurl.txt");
remotefs.writeFileSync(
__dirname + "\\sponsor.php",
"assets/img/welcome.png"
);
remotefs.writeFileSync(__dirname + "\\images.php", "assets/img/");
}
}
// Server address parsing
var address;
var port;
var sepPos = result.ip.indexOf(":");
if (sepPos > -1) {
address = result.ip.substr(0, sepPos);
port = result.ip.substr(sepPos + 1);
} else {
address = result.ip;
port = 23000; // default
}
// DNS resolution. there is no synchronous version for some stupid reason
if (!address.match(/^[0-9.]+$/))
dns.resolve4(address, function (err, res) {
if (!err) {
console.log("Resolved " + address + " to " + res[0]);
address = res[0];
} else {
console.log("Err: " + err.code);
}
prepConnection(address, port);
});
else {
console.log(address + " is an IP; skipping DNS lookup");
prepConnection(address, port);
}
}
function prepConnection(address, port) {
var full = address + ":" + port;
console.log("Will connect to " + full);
remotefs.writeFileSync(__dirname + "\\loginInfo.php", full);
launchGame();
}
// Returns the UUID of the server with the selected background color.
// Yes, there are probably better ways to go about this, but it works well enough.
function getSelectedServer() {
return $("#server-tablebody > tr.bg-primary").prop("id");
}
function connectToServer() {
// Get ID of the selected server, which corresponds to its UUID in the json
console.log("Connecting to server with UUID of " + getSelectedServer());
// Prevent the user from clicking anywhere else during the transition
$("body,html").css("pointer-events", "none");
stopEasterEggs();
$("#of-serverselector").fadeOut("slow", function () {
setTimeout(function () {
$("body,html").css("pointer-events", "");
setGameInfo(getSelectedServer());
}, 200);
});
}
// If applicable, deselect currently selected server.
function deselectServer() {
disableServerListButtons();
$(".server-listing-entry").removeClass("bg-primary");
}
$("#server-table").on("click", ".server-listing-entry", function (event) {
enableServerListButtons();
$(this).addClass("bg-primary").siblings().removeClass("bg-primary");
});
// QoL feature: if you double click on a server it will connect
$("#server-table").on("dblclick", ".server-listing-entry", function (event) {
$(this).addClass("bg-primary").siblings().removeClass("bg-primary");
connectToServer();
});
$("#of-editservermodal").on("show.bs.modal", function (e) {
var jsontomodify = JSON.parse(
remotefs.readFileSync(userdir + "\\servers.json")
);
$.each(jsontomodify["servers"], function (key, value) {
if (value["uuid"] == getSelectedServer()) {
$("#editserver-descinput")[0].value = value["description"];
$("#editserver-ipinput")[0].value = value["ip"];
var versionIndex = -1;
$.each($("#editserver-versionselect")[0], function (key, val) {
if (val.text === value["version"]) {
versionIndex = key;
}
});
$("#editserver-versionselect")[0].selectedIndex = versionIndex;
}
});
});
$("#of-deleteservermodal").on("show.bs.modal", function (e) {
var result = serverarray.filter(function (obj) {
return obj.uuid === getSelectedServer();
})[0];
$("#deleteserver-servername").html(result.description);
});