gopenfusion/server/loginserver.go
CPunch f1552830a0 protocol/packet: switch away from allocation
- Packet struct is small enough that allocation for it is really unnecessary, and can be passed around by value fairly easily
2023-03-10 20:00:06 -06:00

91 lines
2.0 KiB
Go

package server
import (
"log"
"net"
"sync"
"github.com/CPunch/gopenfusion/protocol"
)
type LoginServer struct {
listener net.Listener
peers map[*Peer]bool
peersLock sync.Mutex
}
func NewLoginServer() *LoginServer {
listener, err := net.Listen("tcp", ":23000")
if err != nil {
log.Fatal(err)
}
return &LoginServer{
listener: listener,
peers: make(map[*Peer]bool),
}
}
func (server *LoginServer) Start() {
log.Print("Server hosted on 127.0.0.1:23000")
for {
conn, err := server.listener.Accept()
if err != nil {
log.Println("Connection error: ", err)
return
}
client := NewPeer(server, conn)
server.Connect(client)
go client.ClientHandler()
}
}
func (server *LoginServer) HandlePacket(peer *Peer, typeID uint32, pkt protocol.Packet) {
switch typeID {
case protocol.P_CL2LS_REQ_LOGIN:
server.Login(peer, pkt)
case protocol.P_CL2LS_REQ_CHECK_CHAR_NAME:
server.CheckCharacterName(peer, pkt)
case protocol.P_CL2LS_REQ_SAVE_CHAR_NAME:
server.SaveCharacterName(peer, pkt)
case protocol.P_CL2LS_REQ_CHAR_CREATE:
server.CharacterCreate(peer, pkt)
case protocol.P_CL2LS_REQ_CHAR_SELECT:
/* stubbed */
case protocol.P_CL2LS_REQ_CHAR_DELETE:
server.CharacterDelete(peer, pkt)
case protocol.P_CL2LS_REQ_SHARD_SELECT:
/* stubbed */
case protocol.P_CL2LS_REQ_SHARD_LIST_INFO:
/* stubbed */
case protocol.P_CL2LS_CHECK_NAME_LIST:
/* stubbed */
case protocol.P_CL2LS_REQ_SAVE_CHAR_TUTOR:
server.FinishTutorial(peer, pkt)
case protocol.P_CL2LS_REQ_PC_EXIT_DUPLICATE:
/* stubbed */
case protocol.P_CL2LS_REP_LIVE_CHECK:
/* stubbed */
case protocol.P_CL2LS_REQ_CHANGE_CHAR_NAME:
/* stubbed */
case protocol.P_CL2LS_REQ_SERVER_SELECT:
/* stubbed */
default:
log.Printf("[WARN] unsupported packet ID: %x\n", typeID)
}
}
func (server *LoginServer) Disconnect(peer *Peer) {
server.peersLock.Lock()
delete(server.peers, peer)
server.peersLock.Unlock()
}
func (server *LoginServer) Connect(peer *Peer) {
server.peersLock.Lock()
server.peers[peer] = true
server.peersLock.Unlock()
}