gopenfusion/core/entity/chunk.go

80 lines
1.6 KiB
Go

package entity
import (
"log"
"sync"
"github.com/CPunch/gopenfusion/config"
)
type ChunkPosition struct {
X int
Y int
}
func makeChunkPosition(x, y int) ChunkPosition {
return ChunkPosition{
X: x / (config.VIEW_DISTANCE / 3),
Y: y / (config.VIEW_DISTANCE / 3),
}
}
type Chunk struct {
Position ChunkPosition
entities map[Entity]struct{}
lock sync.Mutex
}
func NewChunk(position ChunkPosition) *Chunk {
return &Chunk{
Position: position,
entities: make(map[Entity]struct{}),
}
}
func (c *Chunk) AddEntity(entity Entity) {
entity.SetChunk(c)
c.entities[entity] = struct{}{}
}
func (c *Chunk) RemoveEntity(entity Entity) {
entity.SetChunk(nil)
delete(c.entities, entity)
}
// send packet to all peers in this chunk and kill each peer if error
func (c *Chunk) SendPacket(typeID uint32, pkt ...interface{}) {
c.lock.Lock()
defer c.lock.Unlock()
for entity := range c.entities {
if entity.GetKind() != ENTITY_KIND_PLAYER {
continue
}
plr, ok := entity.(*Player)
if !ok {
log.Panic("Chunk.SendPacket: entity kind was player, but is not a *Player")
}
peer := plr.Peer
if err := peer.Send(typeID, pkt...); err != nil {
peer.Kill()
}
}
}
func (c *Chunk) GetAdjacentPositions() []ChunkPosition {
return []ChunkPosition{
{c.Position.X - 1, c.Position.Y - 1},
{c.Position.X - 1, c.Position.Y},
{c.Position.X - 1, c.Position.Y + 1},
{c.Position.X, c.Position.Y - 1},
{c.Position.X, c.Position.Y},
{c.Position.X, c.Position.Y + 1},
{c.Position.X + 1, c.Position.Y - 1},
{c.Position.X + 1, c.Position.Y},
{c.Position.X + 1, c.Position.Y + 1},
}
}