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https://github.com/CPunch/gopenfusion.git
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started out as me making a service abstraction..
- db.Player exists again, and entity.Player uses it as an embedded struct
- chunk.ForEachEntity() lets you add/remove entities during iteration now
- removed account related fields from CNPeer
- protocol/pool has been merged with protocol.
use protocol.GetBuffer() and protocol.PutBuffer().
- new protocol/internal/service!
service.Service is an abstraction layer to handle multiple CNPeer*
connections and allows you to associate each with an interface{} uData.
In the future it might also handle a task queue for jobs that
modify/interact with the player's uData, called from service.handleEvents()
- PacketHandler callback type has a new param! uData is passed as well now
- much of loginserver/shardserver is now handled by the shared service
abstraction
- SHARD: NPC_ENTER packets are now sent on player loading complete
rather than on enter.
22 lines
350 B
Go
22 lines
350 B
Go
package protocol
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import (
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"bytes"
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"sync"
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)
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var allocator = &sync.Pool{
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New: func() any { return new(bytes.Buffer) },
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}
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// grabs a *bytes.Buffer from the pool
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func GetBuffer() *bytes.Buffer {
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return allocator.Get().(*bytes.Buffer)
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}
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// returns a *bytes.Buffer to the pool
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func PutBuffer(buf *bytes.Buffer) {
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buf.Reset()
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allocator.Put(buf)
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}
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