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33 lines
674 B
Go
33 lines
674 B
Go
package shard
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import (
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"encoding/json"
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"log"
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"os"
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"github.com/CPunch/gopenfusion/config"
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"github.com/CPunch/gopenfusion/shard/entity"
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)
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type NPCData struct {
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NPCs map[string]entity.NPC `json:"NPCs"`
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}
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func (server *ShardServer) LoadNPCs() {
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log.Print("Loading NPCs...")
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data, err := os.ReadFile(config.GetTDataPath() + "/NPCs.json")
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if err != nil {
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panic(err)
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}
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// yes, we have to do it this way so our NPCs IDs will be incremented and unique
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var NPCs NPCData
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json.Unmarshal(data, &NPCs)
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for _, npc := range NPCs.NPCs {
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server.addEntity(entity.NewNPC(npc.X, npc.Y, npc.Z, npc.Angle, npc.NPCType))
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}
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log.Printf("Loaded %d NPCs!", len(NPCs.NPCs))
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}
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