mirror of
https://github.com/CPunch/gopenfusion.git
synced 2024-11-10 02:20:05 +00:00
CPunch
1f66acfd25
started out as me making a service abstraction.. - db.Player exists again, and entity.Player uses it as an embedded struct - chunk.ForEachEntity() lets you add/remove entities during iteration now - removed account related fields from CNPeer - protocol/pool has been merged with protocol. use protocol.GetBuffer() and protocol.PutBuffer(). - new protocol/internal/service! service.Service is an abstraction layer to handle multiple CNPeer* connections and allows you to associate each with an interface{} uData. In the future it might also handle a task queue for jobs that modify/interact with the player's uData, called from service.handleEvents() - PacketHandler callback type has a new param! uData is passed as well now - much of loginserver/shardserver is now handled by the shared service abstraction - SHARD: NPC_ENTER packets are now sent on player loading complete rather than on enter.
69 lines
2.0 KiB
Go
69 lines
2.0 KiB
Go
package shard
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import (
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"github.com/CPunch/gopenfusion/config"
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"github.com/CPunch/gopenfusion/internal/db"
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"github.com/CPunch/gopenfusion/internal/entity"
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"github.com/CPunch/gopenfusion/internal/protocol"
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"github.com/CPunch/gopenfusion/internal/redis"
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"github.com/CPunch/gopenfusion/internal/service"
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)
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type PacketHandler func(peer *protocol.CNPeer, pkt protocol.Packet) error
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type ShardServer struct {
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service *service.Service
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dbHndlr *db.DBHandler
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redisHndlr *redis.RedisHandler
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chunks map[entity.ChunkPosition]*entity.Chunk
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}
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func NewShardServer(dbHndlr *db.DBHandler, redisHndlr *redis.RedisHandler, port int) (*ShardServer, error) {
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srvc, err := service.NewService("SHARD", port)
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if err != nil {
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return nil, err
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}
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server := &ShardServer{
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service: srvc,
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dbHndlr: dbHndlr,
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redisHndlr: redisHndlr,
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chunks: make(map[entity.ChunkPosition]*entity.Chunk),
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}
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srvc.AddPacketHandler(protocol.P_CL2FE_REQ_PC_ENTER, server.RequestEnter)
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srvc.AddPacketHandler(protocol.P_CL2FE_REQ_PC_LOADING_COMPLETE, server.LoadingComplete)
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srvc.AddPacketHandler(protocol.P_CL2FE_REQ_PC_MOVE, server.playerMove)
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srvc.AddPacketHandler(protocol.P_CL2FE_REQ_PC_STOP, server.playerStop)
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srvc.AddPacketHandler(protocol.P_CL2FE_REQ_PC_JUMP, server.playerJump)
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srvc.AddPacketHandler(protocol.P_CL2FE_REQ_SEND_FREECHAT_MESSAGE, server.freeChat)
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srvc.AddPacketHandler(protocol.P_CL2FE_REQ_SEND_MENUCHAT_MESSAGE, server.menuChat)
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srvc.AddPacketHandler(protocol.P_CL2FE_REQ_PC_AVATAR_EMOTES_CHAT, server.emoteChat)
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srvc.OnConnect = server.onConnect
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srvc.OnDisconnect = server.onDisconnect
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redisHndlr.RegisterShard(redis.ShardMetadata{
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IP: config.GetAnnounceIP(),
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Port: port,
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})
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return server, nil
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}
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func (server *ShardServer) Start() {
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server.LoadNPCs()
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server.service.Start()
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}
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func (server *ShardServer) onDisconnect(peer *protocol.CNPeer, _plr interface{}) {
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// remove from chunks
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if _plr != nil {
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server.removeEntity(_plr.(*entity.Player))
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}
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}
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func (server *ShardServer) onConnect(peer *protocol.CNPeer) interface{} {
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return nil
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}
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