mirror of
https://github.com/CPunch/gopenfusion.git
synced 2024-11-14 03:50:05 +00:00
CPunch
1f66acfd25
started out as me making a service abstraction.. - db.Player exists again, and entity.Player uses it as an embedded struct - chunk.ForEachEntity() lets you add/remove entities during iteration now - removed account related fields from CNPeer - protocol/pool has been merged with protocol. use protocol.GetBuffer() and protocol.PutBuffer(). - new protocol/internal/service! service.Service is an abstraction layer to handle multiple CNPeer* connections and allows you to associate each with an interface{} uData. In the future it might also handle a task queue for jobs that modify/interact with the player's uData, called from service.handleEvents() - PacketHandler callback type has a new param! uData is passed as well now - much of loginserver/shardserver is now handled by the shared service abstraction - SHARD: NPC_ENTER packets are now sent on player loading complete rather than on enter.
59 lines
1.7 KiB
Go
59 lines
1.7 KiB
Go
package shard
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import (
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"fmt"
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"github.com/CPunch/gopenfusion/internal/entity"
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"github.com/CPunch/gopenfusion/internal/protocol"
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)
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func (server *ShardServer) freeChat(peer *protocol.CNPeer, _plr interface{}, pkt protocol.Packet) error {
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var chat protocol.SP_CL2FE_REQ_SEND_FREECHAT_MESSAGE
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pkt.Decode(&chat)
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if _plr == nil {
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return fmt.Errorf("freeChat: _plr is nil")
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}
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plr := _plr.(*entity.Player)
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// spread message
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return server.sendAllPacket(plr, protocol.P_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC, protocol.SP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC{
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IPC_ID: int32(plr.PlayerID),
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SzFreeChat: chat.SzFreeChat,
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IEmoteCode: chat.IEmoteCode,
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})
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}
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func (server *ShardServer) menuChat(peer *protocol.CNPeer, _plr interface{}, pkt protocol.Packet) error {
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var chat protocol.SP_CL2FE_REQ_SEND_MENUCHAT_MESSAGE
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pkt.Decode(&chat)
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if _plr == nil {
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return fmt.Errorf("menuChat: _plr is nil")
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}
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plr := _plr.(*entity.Player)
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// spread message
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return server.sendAllPacket(plr, protocol.P_FE2CL_REP_SEND_MENUCHAT_MESSAGE_SUCC, protocol.SP_FE2CL_REP_SEND_MENUCHAT_MESSAGE_SUCC{
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IPC_ID: int32(plr.PlayerID),
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SzFreeChat: chat.SzFreeChat,
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IEmoteCode: chat.IEmoteCode,
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})
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}
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func (server *ShardServer) emoteChat(peer *protocol.CNPeer, _plr interface{}, pkt protocol.Packet) error {
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var chat protocol.SP_CL2FE_REQ_PC_AVATAR_EMOTES_CHAT
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pkt.Decode(&chat)
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if _plr == nil {
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return fmt.Errorf("emoteChat: _plr is nil")
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}
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plr := _plr.(*entity.Player)
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// spread message
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return server.sendAllPacket(plr, protocol.P_FE2CL_REP_PC_AVATAR_EMOTES_CHAT, protocol.SP_FE2CL_REP_PC_AVATAR_EMOTES_CHAT{
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IID_From: int32(plr.PlayerID),
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IEmoteCode: chat.IEmoteCode,
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})
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}
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