gopenfusion/internal/protocol/pool.go
CPunch 1f66acfd25 holy refactor
started out as me making a service abstraction..

- db.Player exists again, and entity.Player uses it as an embedded struct
- chunk.ForEachEntity() lets you add/remove entities during iteration now
- removed account related fields from CNPeer
- protocol/pool has been merged with protocol.
use protocol.GetBuffer() and protocol.PutBuffer().
- new protocol/internal/service!
service.Service is an abstraction layer to handle multiple CNPeer*
connections and allows you to associate each with an interface{} uData.
In the future it might also handle a task queue for jobs that
modify/interact with the player's uData, called from service.handleEvents()
- PacketHandler callback type has a new param! uData is passed as well now
- much of loginserver/shardserver is now handled by the shared service
abstraction
- SHARD: NPC_ENTER packets are now sent on player loading complete
rather than on enter.
2023-11-27 21:23:28 -06:00

22 lines
350 B
Go

package protocol
import (
"bytes"
"sync"
)
var allocator = &sync.Pool{
New: func() any { return new(bytes.Buffer) },
}
// grabs a *bytes.Buffer from the pool
func GetBuffer() *bytes.Buffer {
return allocator.Get().(*bytes.Buffer)
}
// returns a *bytes.Buffer to the pool
func PutBuffer(buf *bytes.Buffer) {
buf.Reset()
allocator.Put(buf)
}