mirror of
https://github.com/CPunch/gopenfusion.git
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unknown
d7445e0f0f
- loginMetadata is passed to shards through redis now - shards announce they're alive via redis.AnnounceShard() which just populates a hashset keyed 'shards' - login servers grab the 'shards' hashset and randomly picks a shard to pass the player to (for now) - ./service shard && ./service login - Many new environment variables, check config/config.go for more info. or for a tl;dr just read the Dockerfile for the required ones - Shard and login services now run in different processes ! (and containers?? wooaaah)
63 lines
1.6 KiB
Go
63 lines
1.6 KiB
Go
package db
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import (
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"database/sql"
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"github.com/CPunch/gopenfusion/core/protocol"
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)
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type Inventory struct {
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PlayerID int `db:"playerid"`
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Slot int `db:"slot"`
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ID int `db:"id"`
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Type int `db:"type"`
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Opt int `db:"opt"`
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TimeLimit int `db:"timelimit"`
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}
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// start && end are both inclusive
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func (db *DBHandler) GetPlayerInventorySlots(PlayerID int, start int, end int) ([]protocol.SItemBase, error) {
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rows, err := db.Query("SELECT Slot, Type, ID, Opt, TimeLimit FROM Inventory WHERE Slot BETWEEN $1 AND $2 AND PlayerID = $3", start, end, PlayerID)
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if err != nil {
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return nil, err
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}
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items := make([]protocol.SItemBase, end-start)
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for rows.Next() {
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var slot int
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item := protocol.SItemBase{}
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if err := rows.Scan(
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&slot, &item.IType, &item.IID, &item.IOpt, &item.ITimeLimit); err != nil {
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return nil, err
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}
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items[slot-start] = item
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}
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return items, nil
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}
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// start is inclusive
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func (db *DBHandler) SetPlayerInventorySlots(PlayerID int, start int, items []protocol.SItemBase) error {
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return db.Transaction(func(tx *sql.Tx) error {
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// delete inventory slots
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_, err := db.Exec("DELETE FROM Inventory WHERE Slot BETWEEN $1 AND $2 AND PlayerID = $3", start, start+len(items)-1, PlayerID)
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if err != nil {
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return err
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}
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// insert inventory
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for i, item := range items {
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if item.IID != 0 {
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_, err := db.Exec("INSERT INTO Inventory (PlayerID, Slot, ID, Type, Opt, TimeLimit) VALUES ($1, $2, $3, $4, $5, $6)", PlayerID, start+i, item.IID, item.IType, item.IOpt, item.ITimeLimit)
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if err != nil {
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return err
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}
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}
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}
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return nil
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})
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}
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