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CPunch
459b71a109
- added Chunk.ForEachEntity() - refactored SendPacketExclude() to use it - Chunk.Entities is now Chunk.entities, which is private. - Chunk.AddEntity() && RemoveEntity() now lock the chunk mutex |
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chunk.go | ||
chunkposition.go | ||
entity.go | ||
npc.go | ||
player.go |