mirror of
https://github.com/CPunch/gopenfusion.git
synced 2024-11-14 12:00:05 +00:00
CPunch
1f66acfd25
started out as me making a service abstraction.. - db.Player exists again, and entity.Player uses it as an embedded struct - chunk.ForEachEntity() lets you add/remove entities during iteration now - removed account related fields from CNPeer - protocol/pool has been merged with protocol. use protocol.GetBuffer() and protocol.PutBuffer(). - new protocol/internal/service! service.Service is an abstraction layer to handle multiple CNPeer* connections and allows you to associate each with an interface{} uData. In the future it might also handle a task queue for jobs that modify/interact with the player's uData, called from service.handleEvents() - PacketHandler callback type has a new param! uData is passed as well now - much of loginserver/shardserver is now handled by the shared service abstraction - SHARD: NPC_ENTER packets are now sent on player loading complete rather than on enter.
139 lines
3.8 KiB
Go
139 lines
3.8 KiB
Go
package service
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import (
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"fmt"
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"log"
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"net"
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"sync"
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"github.com/CPunch/gopenfusion/config"
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"github.com/CPunch/gopenfusion/internal/protocol"
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)
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type PacketHandler func(peer *protocol.CNPeer, uData interface{}, pkt protocol.Packet) error
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func StubbedPacket(_ *protocol.CNPeer, _ interface{}, _ protocol.Packet) error {
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return nil
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}
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type Service struct {
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listener net.Listener
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port int
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Name string
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eRecv chan *protocol.Event
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packetHandlers map[uint32]PacketHandler
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peers *sync.Map
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// OnDisconnect is called when a peer disconnects from the service.
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// uData is the stored value of the key/value pair in the peer map.
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// It may not be set while the service is running. (eg. srvc.Start() has been called)
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OnDisconnect func(peer *protocol.CNPeer, uData interface{})
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// OnConnect is called when a peer connects to the service.
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// return value is used as the value in the peer map.
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// It may not be set while the service is running. (eg. srvc.Start() has been called)
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OnConnect func(peer *protocol.CNPeer) (uData interface{})
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}
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func NewService(name string, port int) (*Service, error) {
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listener, err := net.Listen("tcp", fmt.Sprintf(":%d", port))
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if err != nil {
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return nil, err
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}
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service := &Service{
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listener: listener,
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port: port,
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Name: name,
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eRecv: make(chan *protocol.Event),
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packetHandlers: make(map[uint32]PacketHandler),
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peers: &sync.Map{},
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}
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return service, nil
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}
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// may not be called while the service is running (eg. srvc.Start() has been called)
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func (service *Service) AddPacketHandler(pktID uint32, handler PacketHandler) {
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service.packetHandlers[pktID] = handler
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}
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func (service *Service) Start() {
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log.Printf("%s service hosted on %s:%d\n", service.Name, config.GetAnnounceIP(), service.port)
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go service.handleEvents()
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for {
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conn, err := service.listener.Accept()
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if err != nil {
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log.Println("Connection error: ", err)
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return
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}
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peer := protocol.NewCNPeer(service.eRecv, conn)
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service.connect(peer)
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}
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}
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func (service *Service) handleEvents() {
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for event := range service.eRecv {
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switch event.Type {
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case protocol.EVENT_CLIENT_DISCONNECT:
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service.disconnect(event.Peer)
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case protocol.EVENT_CLIENT_PACKET:
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if err := service.handlePacket(event.Peer, event.PktID, protocol.NewPacket(event.Pkt)); err != nil {
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log.Printf("Error handling packet: %v", err)
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event.Peer.Kill()
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}
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// the packet buffer is given to us by the event, so we'll need to make sure to return it to the pool
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protocol.PutBuffer(event.Pkt)
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}
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}
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}
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func (service *Service) handlePacket(peer *protocol.CNPeer, typeID uint32, pkt protocol.Packet) error {
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uData, _ := service.peers.Load(peer)
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if hndlr, ok := service.packetHandlers[typeID]; ok {
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if err := hndlr(peer, uData, pkt); err != nil {
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return err
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}
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} else {
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log.Printf("[WARN] unknown packet ID: %x\n", typeID)
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}
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return nil
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}
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func (service *Service) disconnect(peer *protocol.CNPeer) {
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if service.OnDisconnect != nil {
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uData, _ := service.peers.Load(peer)
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service.OnDisconnect(peer, uData)
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}
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log.Printf("Peer %p disconnected from %s\n", peer, service.Name)
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service.peers.Delete(peer)
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}
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func (service *Service) connect(peer *protocol.CNPeer) {
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// default uData to nil, but if the service has an OnConnect
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// handler, use the result from that
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uData := interface{}(nil)
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if service.OnConnect != nil {
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uData = service.OnConnect(peer)
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}
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log.Printf("New peer %p connected to %s\n", peer, service.Name)
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service.peers.Store(peer, uData)
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go peer.Handler()
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}
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func (service *Service) SetPeerData(peer *protocol.CNPeer, uData interface{}) {
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service.peers.Store(peer, uData)
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}
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func (service *Service) RangePeers(f func(peer *protocol.CNPeer, uData interface{}) bool) {
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service.peers.Range(func(key, value any) bool {
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return f(key.(*protocol.CNPeer), value)
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})
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}
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