mirror of
https://github.com/CPunch/gopenfusion.git
synced 2024-11-10 02:20:05 +00:00
CPunch
f4b17906ce
- removed protocol.Event: CNPeers now send protocol.PacketEvents - peer uData is held in CNPeer, use SetUserData() and UserData() to set/read it - Service.PacketHandler calback has changed, removed uData: switched calls to peer.SetUserData() and peer.UserData() where appropriate - service.Service lots of tidying up, removed dependence on old protocol.Event. - service.Service && protocol.CNPeer now accept a cancelable context. hooray graceful shutdowns and unit tests! - general cleanup
59 lines
1.7 KiB
Go
59 lines
1.7 KiB
Go
package shard
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import (
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"fmt"
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"github.com/CPunch/gopenfusion/internal/entity"
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"github.com/CPunch/gopenfusion/internal/protocol"
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)
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func (server *ShardServer) freeChat(peer *protocol.CNPeer, pkt protocol.Packet) error {
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var chat protocol.SP_CL2FE_REQ_SEND_FREECHAT_MESSAGE
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pkt.Decode(&chat)
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plr, ok := peer.UserData().(*entity.Player)
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if !ok || plr == nil {
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return fmt.Errorf("freeChat: plr is nil")
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}
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// spread message
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return server.sendAllPacket(plr, protocol.P_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC, protocol.SP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC{
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IPC_ID: int32(plr.PlayerID),
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SzFreeChat: chat.SzFreeChat,
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IEmoteCode: chat.IEmoteCode,
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})
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}
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func (server *ShardServer) menuChat(peer *protocol.CNPeer, pkt protocol.Packet) error {
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var chat protocol.SP_CL2FE_REQ_SEND_MENUCHAT_MESSAGE
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pkt.Decode(&chat)
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plr, ok := peer.UserData().(*entity.Player)
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if !ok || plr == nil {
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return fmt.Errorf("menuChat: plr is nil")
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}
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// spread message
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return server.sendAllPacket(plr, protocol.P_FE2CL_REP_SEND_MENUCHAT_MESSAGE_SUCC, protocol.SP_FE2CL_REP_SEND_MENUCHAT_MESSAGE_SUCC{
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IPC_ID: int32(plr.PlayerID),
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SzFreeChat: chat.SzFreeChat,
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IEmoteCode: chat.IEmoteCode,
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})
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}
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func (server *ShardServer) emoteChat(peer *protocol.CNPeer, pkt protocol.Packet) error {
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var chat protocol.SP_CL2FE_REQ_PC_AVATAR_EMOTES_CHAT
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pkt.Decode(&chat)
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plr, ok := peer.UserData().(*entity.Player)
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if !ok || plr == nil {
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return fmt.Errorf("emoteChat: plr is nil")
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}
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// spread message
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return server.sendAllPacket(plr, protocol.P_FE2CL_REP_PC_AVATAR_EMOTES_CHAT, protocol.SP_FE2CL_REP_PC_AVATAR_EMOTES_CHAT{
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IID_From: int32(plr.PlayerID),
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IEmoteCode: chat.IEmoteCode,
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})
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}
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