package shard import ( "encoding/json" "log" "os" "github.com/CPunch/gopenfusion/config" "github.com/CPunch/gopenfusion/shard/entity" ) type NPCData struct { NPCs map[string]entity.NPC `json:"NPCs"` } func (server *ShardServer) LoadNPCs() { log.Print("Loading NPCs...") data, err := os.ReadFile(config.GetTDataPath() + "/NPCs.json") if err != nil { panic(err) } // yes, we have to do it this way so our NPCs IDs will be incremented and unique var NPCs NPCData json.Unmarshal(data, &NPCs) for _, npc := range NPCs.NPCs { server.addEntity(entity.NewNPC(npc.X, npc.Y, npc.Z, npc.Angle, npc.NPCType)) } log.Printf("Loaded %d NPCs!", len(NPCs.NPCs)) }