package shard import ( "context" "github.com/CPunch/gopenfusion/cnet" "github.com/CPunch/gopenfusion/config" "github.com/CPunch/gopenfusion/internal/db" "github.com/CPunch/gopenfusion/internal/protocol" "github.com/CPunch/gopenfusion/internal/redis" "github.com/CPunch/gopenfusion/internal/service" "github.com/CPunch/gopenfusion/shard/entity" ) type PacketHandler func(peer *cnet.CNPeer, pkt protocol.Packet) error type ShardServer struct { service *service.Service dbHndlr *db.DBHandler redisHndlr *redis.RedisHandler chunks map[entity.ChunkPosition]*entity.Chunk } func NewShardServer(ctx context.Context, dbHndlr *db.DBHandler, redisHndlr *redis.RedisHandler, port int) (*ShardServer, error) { srvc := service.NewService(ctx, "SHARD", port) server := &ShardServer{ service: srvc, dbHndlr: dbHndlr, redisHndlr: redisHndlr, chunks: make(map[entity.ChunkPosition]*entity.Chunk), } srvc.AddPacketHandler(protocol.P_CL2FE_REQ_PC_ENTER, server.RequestEnter) srvc.AddPacketHandler(protocol.P_CL2FE_REQ_PC_LOADING_COMPLETE, server.LoadingComplete) srvc.AddPacketHandler(protocol.P_CL2FE_REQ_PC_MOVE, server.playerMove) srvc.AddPacketHandler(protocol.P_CL2FE_REQ_PC_STOP, server.playerStop) srvc.AddPacketHandler(protocol.P_CL2FE_REQ_PC_JUMP, server.playerJump) srvc.AddPacketHandler(protocol.P_CL2FE_REQ_SEND_FREECHAT_MESSAGE, server.freeChat) srvc.AddPacketHandler(protocol.P_CL2FE_REQ_SEND_MENUCHAT_MESSAGE, server.menuChat) srvc.AddPacketHandler(protocol.P_CL2FE_REQ_PC_AVATAR_EMOTES_CHAT, server.emoteChat) srvc.OnConnect = server.onConnect srvc.OnDisconnect = server.onDisconnect redisHndlr.RegisterShard(redis.ShardMetadata{ IP: config.GetAnnounceIP(), Port: port, }) return server, nil } func (server *ShardServer) Start() { server.LoadNPCs() server.service.Start() } func (server *ShardServer) onDisconnect(peer *cnet.CNPeer) { // remove from chunks plr, ok := peer.UserData().(*entity.Player) if ok && plr != nil { server.removeEntity(plr) } } func (server *ShardServer) onConnect(peer *cnet.CNPeer) { }