package db import ( "database/sql" "github.com/CPunch/GopenFusion/config" "github.com/CPunch/GopenFusion/protocol" "github.com/blockloop/scan" ) type Player struct { PlayerID int AccountID int FirstName string LastName string NameCheck int Slot int Created int LastLogin int Level int Nano1 int Nano2 int Nano3 int AppearanceFlag int TutorialFlag int PayZoneFlag int XCoordinate int YCoordinate int ZCoordinate int Angle int HP int FusionMatter int Taros int BatteryW int BatteryN int Mentor int CurrentMissionID int WarpLocationFlag int SkywayLocationFlag []byte FirstUseFlag []byte Quests []byte /* Appearance tbl */ Body int `db:"Body"` EyeColor int `db:"EyeColor"` FaceStyle int `db:"FaceStyle"` Gender int `db:"Gender"` HairColor int `db:"HairColor"` HairStyle int `db:"HairStyle"` Height int `db:"Height"` SkinColor int `db:"SkinColor"` } // returns PlayerID, error func (db *DBHandler) NewPlayer(AccountID int, FirstName, LastName string, slot int) (int, error) { nameCheck := 1 // for now, we approve all names QuestFlag := make([]byte, 128) SkywayLocationFlag := make([]byte, 16) FirstUseFlag := make([]byte, 16) var PlayerID int if err := db.Transaction(func(tx *sql.Tx) error { // create player row, err := tx.Query( "INSERT INTO Players (AccountID, Slot, FirstName, LastName, XCoordinate, YCoordinate, ZCoordinate, Angle, HP, NameCheck, Quests, SkywayLocationFlag, FirstUseFlag) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?) RETURNING PlayerID", AccountID, slot, FirstName, LastName, config.SPAWN_X, config.SPAWN_Y, config.SPAWN_Z, 0, config.GetMaxHP(1), nameCheck, QuestFlag, SkywayLocationFlag, FirstUseFlag) if err != nil { return err } if err := scan.Row(&PlayerID, row); err != nil { return err } // create appearance if _, err := tx.Exec("INSERT INTO Appearances (PlayerID) VALUES (?)", PlayerID); err != nil { return err } return nil }); err != nil { return -1, nil } return PlayerID, nil } // TODO: should this operate on the raw packet? should we do validation here or prior? func (db *DBHandler) FinishPlayer(character *protocol.SP_CL2LS_REQ_CHAR_CREATE, AccountId int) error { return db.Transaction(func(tx *sql.Tx) error { // update AppearanceFlag _, err := tx.Exec("UPDATE Players SET AppearanceFlag = 1 WHERE PlayerID = ? AND AccountID = ? AND AppearanceFlag = 0", character.PCStyle.IPC_UID, AccountId) if err != nil { return err } // update Appearance _, err = tx.Exec("UPDATE Appearances SET Body = ?, EyeColor = ?, FaceStyle = ?, Gender = ?, HairColor = ?, HairStyle = ?, Height = ?, SkinColor = ? WHERE PlayerID = ?", character.PCStyle.IBody, character.PCStyle.IEyeColor, character.PCStyle.IFaceStyle, character.PCStyle.IGender, character.PCStyle.IHairColor, character.PCStyle.IHairStyle, character.PCStyle.IHeight, character.PCStyle.ISkinColor, character.PCStyle.IPC_UID) if err != nil { return err } // update Inventory items := [3]int16{character.SOn_Item.IEquipUBID, character.SOn_Item.IEquipLBID, character.SOn_Item.IEquipFootID} for i := 0; i < len(items); i++ { _, err = tx.Exec("INSERT INTO Inventory (PlayerID, Slot, ID, Type, Opt) VALUES (?, ?, ?, ?, 1)", character.PCStyle.IPC_UID, i, items[i], i+1) if err != nil { return err } } return nil }) } func (db *DBHandler) FinishTutorial(PlayerID, AccountID int) error { _, err := db.Exec("UPDATE Players SET TutorialFlag = 1 WHERE PlayerID = ? AND AccountID = ? AND TutorialFlag = 0", PlayerID, AccountID) if err != nil { return err } // TODO: reference openfusion's finishTutorial for their academy specific patches return nil } // returns the deleted Slot number func (db *DBHandler) DeletePlayer(PlayerID, AccountID int) (int, error) { row, err := db.Query("DELETE FROM Players WHERE AccountID = ? AND PlayerID = ? RETURNING Slot") if err != nil { return -1, err } var slot int for row.Next() { if err := row.Scan(&slot); err != nil { return -1, err } } return slot, nil } func (db *DBHandler) GetPlayer(PlayerID int) (*Player, error) { rows, err := db.Query(`SELECT p.PlayerID, p.AccountID, p.Slot, p.FirstName, p.LastName, p.Level, p.Nano1, p.Nano2, p.Nano3, p.AppearanceFlag, p.TutorialFlag, p.PayZoneFlag, p.XCoordinate, p.YCoordinate, p.ZCoordinate, p.NameCheck, p.Angle, p.HP, p.FusionMatter, p.Taros, p.Quests, p.BatteryW, p.BatteryN, p.Mentor, p.WarpLocationFlag, p.SkywayLocationFlag, p.CurrentMissionID, p.FirstUseFlag, a.Body, a.EyeColor, a.FaceStyle, a.Gender, a.HairColor, a.HairStyle, a.Height, a.SkinColor FROM Players as p INNER JOIN Appearances as a ON p.PlayerID = a.PlayerID WHERE p.PlayerID = ?`, PlayerID) if err != nil { return nil, err } var plr Player for rows.Next() { if err := rows.Scan( &plr.PlayerID, &plr.AccountID, &plr.Slot, &plr.FirstName, &plr.LastName, &plr.Level, &plr.Nano1, &plr.Nano2, &plr.Nano3, &plr.AppearanceFlag, &plr.TutorialFlag, &plr.PayZoneFlag, &plr.XCoordinate, &plr.YCoordinate, &plr.ZCoordinate, &plr.NameCheck, &plr.Angle, &plr.HP, &plr.FusionMatter, &plr.Taros, &plr.Quests, &plr.BatteryW, &plr.BatteryN, &plr.Mentor, &plr.WarpLocationFlag, &plr.SkywayLocationFlag, &plr.CurrentMissionID, &plr.FirstUseFlag, &plr.Body, &plr.EyeColor, &plr.FaceStyle, &plr.Gender, &plr.HairColor, &plr.HairStyle, &plr.Height, &plr.SkinColor); err != nil { panic(err) } } return &plr, nil } func (db *DBHandler) GetPlayers(AccountID int) ([]Player, error) { rows, err := db.Query(`SELECT p.PlayerID, p.AccountID, p.Slot, p.FirstName, p.LastName, p.Level, p.Nano1, p.Nano2, p.Nano3, p.AppearanceFlag, p.TutorialFlag, p.PayZoneFlag, p.XCoordinate, p.YCoordinate, p.ZCoordinate, p.NameCheck, p.Angle, p.HP, p.FusionMatter, p.Taros, p.Quests, p.BatteryW, p.BatteryN, p.Mentor, p.WarpLocationFlag, p.SkywayLocationFlag, p.CurrentMissionID, p.FirstUseFlag, a.Body, a.EyeColor, a.FaceStyle, a.Gender, a.HairColor, a.HairStyle, a.Height, a.SkinColor FROM Players as p INNER JOIN Appearances as a ON p.PlayerID = a.PlayerID WHERE p.AccountID = ?`, AccountID) if err != nil { return nil, err } var plrs []Player for rows.Next() { plr := Player{} if err := rows.Scan( &plr.PlayerID, &plr.AccountID, &plr.Slot, &plr.FirstName, &plr.LastName, &plr.Level, &plr.Nano1, &plr.Nano2, &plr.Nano3, &plr.AppearanceFlag, &plr.TutorialFlag, &plr.PayZoneFlag, &plr.XCoordinate, &plr.YCoordinate, &plr.ZCoordinate, &plr.NameCheck, &plr.Angle, &plr.HP, &plr.FusionMatter, &plr.Taros, &plr.Quests, &plr.BatteryW, &plr.BatteryN, &plr.Mentor, &plr.WarpLocationFlag, &plr.SkywayLocationFlag, &plr.CurrentMissionID, &plr.FirstUseFlag, &plr.Body, &plr.EyeColor, &plr.FaceStyle, &plr.Gender, &plr.HairColor, &plr.HairStyle, &plr.Height, &plr.SkinColor); err != nil { return nil, err } plrs = append(plrs, plr) } return plrs, nil }