package entity import ( "sync/atomic" "github.com/CPunch/gopenfusion/internal/protocol" ) type NPC struct { ID int X int `json:"iX"` Y int `json:"iY"` Z int `json:"iZ"` Angle int `json:"iAngle"` NPCType int `json:"iNPCType"` Chunk ChunkPosition } var nextNPCID = &atomic.Int32{} func NewNPC(X, Y, Z, Angle int, npcType int) *NPC { return &NPC{ ID: int(nextNPCID.Add(1)), X: X, Y: Y, Z: Z, Angle: Angle, NPCType: npcType, Chunk: MakeChunkPosition(X, Y), } } // ==================== Entity interface ==================== func (npc *NPC) GetKind() EntityKind { return ENTITY_KIND_NPC } func (npc *NPC) GetChunkPos() ChunkPosition { return npc.Chunk } func (npc *NPC) GetPosition() (x int, y int, z int) { return npc.X, npc.Y, npc.Z } func (npc *NPC) GetAngle() int { return npc.Angle } func (npc *NPC) SetChunkPos(chunk ChunkPosition) { npc.Chunk = chunk } func (npc *NPC) SetPosition(x, y, z int) { npc.X = x npc.Y = y npc.Z = z } func (npc *NPC) SetAngle(angle int) { npc.Angle = angle } func (npc *NPC) DisappearFromViewOf(peer *protocol.CNPeer) { peer.Send(protocol.P_FE2CL_NPC_EXIT, protocol.SP_FE2CL_NPC_EXIT{ INPC_ID: int32(npc.ID), }) } func (npc *NPC) EnterIntoViewOf(peer *protocol.CNPeer) { peer.Send(protocol.P_FE2CL_NPC_NEW, protocol.SP_FE2CL_NPC_NEW{ NPCAppearanceData: npc.GetAppearanceData(), }) } func (npc *NPC) GetAppearanceData() protocol.SNPCAppearanceData { return protocol.SNPCAppearanceData{ INPC_ID: int32(npc.ID), INPCType: int32(npc.NPCType), IHP: 100, IX: int32(npc.X), IY: int32(npc.Y), IZ: int32(npc.Z), IAngle: int32(npc.Angle), } }