#!/bin/python ''' genstructs.py - gopenfusion Takes raw structures from a decompiled 'Assembly - CSharp.dll' from a main.unity3d fusionfall beta client, and transpiles them to gopenfusion's custom packet structure & tags. This requires a compiler installed, since struct field padding is grabbed via the `offsetof()` C macro. Some manual rearranging of structures from the disassembled source might be needed. This script can also be used to generate c-style structures (because it already does!) usage: ./genstructs.py [IN.cs] > structs.go ''' from distutils.ccompiler import new_compiler import subprocess import sys import os PACK_ALIGN = 4 def sanitizeName(name: str) -> str: # all exported fields in go must start capitalized return name[0:2].upper() + name[2:] def writeToFile(source: str, filePath: str) -> None: with open(filePath, "w") as out: out.write(source) class StructTranspiler: class StructField: def __init__(self, name: str, type: str, marshal: str) -> None: self.marshal = marshal self.type = type self.ctype = type # for transpilation to c self.tags = "" self.size = 0 self.padding = 0 self.name = sanitizeName(name) self.cname = self.name self.needsPatching = False if type == "byte": self.type = "uint8" self.ctype = "char" self.size = 1 elif type == "sbyte": self.type = "int8" self.ctype = "char" self.size = 1 elif type == "short": self.type = "int16" self.ctype = "short" self.size = 2 elif type == "int": self.type = "int32" self.ctype = "int" self.size = 4 elif type == "uint": self.type = "uint32" self.ctype = "int" self.size = 4 elif type == "float": self.type = "float32" self.ctype = "float" self.size = 4 elif type == "long": self.type = "int64" self.ctype = "long" self.size = 8 elif type == "ulong": self.type = "uint64" self.ctype = "long" self.size = 8 elif type == "byte[]": self.size = int(marshal[(marshal.find("SizeConst = ") + len("SizeConst = ")):marshal.find(")]")]) self.type = "[%d]byte" % self.size self.ctype = "char" self.cname += "[%d]" % self.size elif type == "int[]": self.size = int(marshal[(marshal.find("SizeConst = ") + len("SizeConst = ")):marshal.find(")]")]) self.type = "[%d]int32" % self.size self.ctype = "int" self.cname += "[%d]" % self.size self.size *= 4 elif type == "short[]": self.size = int(marshal[(marshal.find("SizeConst = ") + len("SizeConst = ")):marshal.find(")]")]) self.type = "[%d]int16" % self.size self.ctype = "short" self.cname += "[%d]" % self.size self.size *= 2 elif type == "long[]": self.size = int(marshal[(marshal.find("SizeConst = ") + len("SizeConst = ")):marshal.find(")]")]) self.type = "[%d]int64" % self.size self.ctype = "long" self.cname += "[%d]" % self.size self.size *= 8 elif type == "float[]": self.size = int(marshal[(marshal.find("SizeConst = ") + len("SizeConst = ")):marshal.find(")]")]) self.type = "[%d]float32" % self.size self.ctype = "float" self.cname += "[%d]" % self.size self.size *= 4 elif type == "string": # all strings in fusionfall are utf16, in a uint16 array self.size = int(marshal[(marshal.find("SizeConst = ") + len("SizeConst = ")):marshal.find(")]")]) self.type = "string" self.tags += "size:\"%d\"" % self.size self.ctype = "short" self.cname += "[%d]" % self.size self.size *= 2 else: # assume it's a structure that will be defined later if type.find("[]") != -1: type = type.replace("[]", "") self.size = int(marshal[(marshal.find("SizeConst = ") + len("SizeConst = ")):marshal.find(")]")]) self.cname = name + "[%d]" % self.size else: self.cname = name self.size = 1 self.name = name self.type = sanitizeName(type) self.ctype = sanitizeName(type) self.needsPatching = True def __init__(self, lines: list[str]) -> None: self.name = "UnknownStruct" self.size = 0 self.fields: list[self.StructField] = [] self.lines = lines self.cursor = 0 def getLine(self) -> str: return self.lines[self.cursor] def getNextLine(self) -> str: self.cursor += 1 return self.lines[self.cursor] def needsPatching(self) -> int: for i in range(len(self.fields)): if self.fields[i].needsPatching: return i return -1 # skip lines until we run into a '[StructLayout(' def searchStructLayout(self) -> None: line = self.getLine() while True: if line.find("[StructLayout(") != -1 and line.find("Size = ") != -1: self.size = int(line[(line.find("Size = ") + len("Size = ")):line.find(")]")]) line = self.getNextLine() self.name = sanitizeName(line[(line.find("public struct ") + len("public struct ")):len(line)-1]) self.getNextLine() return line = self.getNextLine() # skip lines until we find a struct field def searchMarshal(self) -> StructField: line = self.getLine() while line.find("}") == -1: if line.find("[MarshalAs(") != -1: marshal = line line = self.getNextLine() typeStart = line.find("public ") + len("public ") typeEnd = line.find(" ", typeStart) type = line[typeStart:typeEnd] name = line[typeEnd+1:line.find(";", typeEnd)] return self.StructField(name, type, marshal) line = self.getNextLine() return None def toCStyle(self) -> str: source = "typedef struct {\n" for field in self.fields: source += "\t%s %s;\n" % (field.ctype, field.cname) source += "} %s;\n" % self.name for field in self.fields: source += "printf(\"%d \"" source += ", offsetof(%s, %s));\n" % (self.name, field.name) source += "printf(\"\\n\");\n" return source def populatePadding(self, offsets: list[str]) -> None: currentSize = 0 for i in range(len(self.fields)): currentSize += self.fields[i].size if i < len(self.fields)-1 and currentSize != int(offsets[i+1]): self.fields[i].padding = int(offsets[i+1]) - currentSize currentSize += self.fields[i].padding if currentSize < self.size: self.fields[len(self.fields)-1].padding = self.size - currentSize def parseStructure(self) -> None: self.searchStructLayout() line = self.getLine() while line.find("}") == -1: field = self.searchMarshal() if field != None: self.fields.append(field) line = self.getLine() def toGoStyle(self) -> str: source = "type " + self.name + " struct {" currentSize = 0 for field in self.fields: currentSize += field.size if field.padding > 0: currentSize += field.padding field.tags += " pad:\"%d\"" % field.padding source += "\n\t" + field.name + " " + field.type if len(field.tags) > 0: source += " `" + field.tags + "`" if currentSize != self.size: source += "\n// WARNING: computed size is %d, needs to be %d!!" % (currentSize, self.size) else: source += "\n// SIZE: %d" % self.size source += "\n}\n" return source if __name__ == '__main__': inFilePath = sys.argv[1] iFile = open(inFilePath, "r") lines = iFile.readlines() structs: list[StructTranspiler] = [] while True: try: struct = StructTranspiler(lines) struct.parseStructure() structs.append(struct) lines = struct.lines[struct.cursor:] except: break for i in range(len(structs)): struct = structs[i] f = struct.needsPatching() while f != -1: name = struct.fields[f].type for s in structs: if s.name == name: if struct.fields[f].size > 1: structs[i].fields[f].type = ("[%d]" % struct.fields[f].size) + struct.fields[f].type structs[i].fields[f].size *= s.size structs[i].fields[f].needsPatching = False f = struct.needsPatching() # we compile a small c program to grab the exact offsets and alignments source = "#include \n#include \n" source += "int main() {\n" source += "#pragma pack(push)\n#pragma pack(%d)\n" % PACK_ALIGN for struct in structs: source += struct.toCStyle() source += "#pragma pack(pop)\nreturn 0;\n}\n" writeToFile(source, "tmp.c") compiler = new_compiler() compiler.compile(['tmp.c']) compiler.link_executable(['tmp.o'], 'tmp') lines = subprocess.getoutput(['./tmp']).splitlines() for i in range(len(structs)): structs[i].populatePadding(lines[i].split(" ")) for struct in structs: print(struct.toGoStyle()) os.remove("tmp") os.remove("tmp.c") os.remove("tmp.o")