package entity import ( "log" "sync" "github.com/CPunch/gopenfusion/internal/config" ) type ChunkPosition struct { X int Y int } func MakeChunkPosition(x, y int) ChunkPosition { return ChunkPosition{ X: x / (config.VIEW_DISTANCE / 3), Y: y / (config.VIEW_DISTANCE / 3), } } type Chunk struct { Position ChunkPosition entities map[Entity]struct{} lock sync.Mutex } func NewChunk(position ChunkPosition) *Chunk { return &Chunk{ Position: position, entities: make(map[Entity]struct{}), } } func (c *Chunk) AddEntity(entity Entity) { c.lock.Lock() defer c.lock.Unlock() c.entities[entity] = struct{}{} } func (c *Chunk) RemoveEntity(entity Entity) { c.lock.Lock() defer c.lock.Unlock() delete(c.entities, entity) } // send packet to all peers in this chunk and kill each peer if error func (c *Chunk) SendPacket(typeID uint32, pkt ...interface{}) { c.SendPacketExclude(nil, typeID, pkt...) } // calls f for each entity in this chunk, if f returns true, stop iterating // f can safely add/remove entities from the chunk func (c *Chunk) ForEachEntity(f func(entity Entity) bool) { for entity := range c.entities { if f(entity) { break } } } func (c *Chunk) SendPacketExclude(exclude Entity, typeID uint32, pkt ...interface{}) { c.ForEachEntity(func(entity Entity) bool { // only send to players, and exclude the player that sent the packet if entity.GetKind() != ENTITY_KIND_PLAYER || entity == exclude { return false } plr, ok := entity.(*Player) if !ok { log.Panic("Chunk.SendPacket: entity kind was player, but is not a *Player") } peer := plr.Peer if err := peer.Send(typeID, pkt...); err != nil { log.Printf("Error sending packet to peer %p: %v", peer, err) peer.Kill() } return false }) } func (c *Chunk) GetAdjacentPositions() []ChunkPosition { return []ChunkPosition{ {c.Position.X - 1, c.Position.Y - 1}, {c.Position.X - 1, c.Position.Y}, {c.Position.X - 1, c.Position.Y + 1}, {c.Position.X, c.Position.Y - 1}, {c.Position.X, c.Position.Y}, {c.Position.X, c.Position.Y + 1}, {c.Position.X + 1, c.Position.Y - 1}, {c.Position.X + 1, c.Position.Y}, {c.Position.X + 1, c.Position.Y + 1}, } } // https://stackoverflow.com/a/45428032 lol func ChunkSliceDifference(a, b []*Chunk) []*Chunk { m := make(map[*Chunk]struct{}) for _, item := range b { m[item] = struct{}{} } var diff []*Chunk for _, item := range a { if _, ok := m[item]; !ok { diff = append(diff, item) } } return diff }