package server import ( "fmt" "log" "net" "sync" "time" "github.com/CPunch/gopenfusion/db" "github.com/CPunch/gopenfusion/protocol" ) type LoginMetadata struct { FEKey []byte Timestamp time.Time PlayerID int32 } type ShardServer struct { listener net.Listener port int dbHndlr *db.DBHandler packetHandlers map[uint32]PacketHandler peers sync.Map // [*Peer]*db.Player loginMetadataQueue sync.Map // [int64]*LoginMetadata w/ int64 = serialKey } func NewShardServer(dbHndlr *db.DBHandler, port int) (*ShardServer, error) { listener, err := net.Listen("tcp", fmt.Sprintf(":%d", port)) if err != nil { return nil, err } server := &ShardServer{ listener: listener, port: port, dbHndlr: dbHndlr, packetHandlers: make(map[uint32]PacketHandler), } server.packetHandlers = map[uint32]PacketHandler{} return server, nil } func (server *ShardServer) RegisterPacketHandler(typeID uint32, hndlr PacketHandler) { server.packetHandlers[typeID] = hndlr } func (server *ShardServer) Start() { log.Printf("Server hosted on 127.0.0.1:%d\n", server.port) for { conn, err := server.listener.Accept() if err != nil { log.Println("Connection error: ", err) return } client := NewPeer(server, conn) server.Connect(client) go client.Handler() } } func (server *ShardServer) HandlePacket(peer *Peer, typeID uint32, pkt protocol.Packet) error { if hndlr, ok := server.packetHandlers[typeID]; ok { if err := hndlr(peer, pkt); err != nil { return err } } else { log.Printf("[WARN] invalid packet ID: %x\n", typeID) } return nil } func (server *ShardServer) Disconnect(peer *Peer) { log.Printf("Peer %p disconnected from SHARD\n", peer) server.peers.Delete(peer) } func (server *ShardServer) Connect(peer *Peer) { log.Printf("New peer %p connected to SHARD\n", peer) server.peers.Store(peer, nil) } func (server *ShardServer) JoinPlayer(peer *Peer, player *db.Player) { server.peers.Store(peer, player) } // Simple wrapper for server.peers.Range, if f returns false the iteration is stopped. func (server *ShardServer) RangePeers(f func(peer *Peer, player *db.Player) bool) { server.peers.Range(func(key, value any) bool { // simple wrapper to cast the datatypes peer, ok := key.(*Peer) if !ok { // this should never happen panic(fmt.Errorf("ShardServer.peers has an invalid key: peers[%#v] = %#v", key, value)) } player, ok := value.(*db.Player) if !ok { // this should also never happen panic(fmt.Errorf("ShardServer.peers has an invalid value: peers[%#v] = %#v", key, value)) } return f(peer, player) }) } func (server *ShardServer) QueueLogin(serialKey int64, meta *LoginMetadata) { server.loginMetadataQueue.Store(serialKey, meta) } func (server *ShardServer) CheckLogin(serialKey int64) (*LoginMetadata, error) { value, ok := server.loginMetadataQueue.Load(serialKey) if !ok { return nil, fmt.Errorf("serialKey %x is not valid!", serialKey) } meta, ok := value.(*LoginMetadata) if !ok { // should never happen panic(fmt.Errorf("ShardServer.loginMetadataQueue has an invalid value: loginMetadataQueue[%x] = %#v", serialKey, value)) } return meta, nil }