Commit Graph

3 Commits

Author SHA1 Message Date
1f66acfd25 holy refactor
started out as me making a service abstraction..

- db.Player exists again, and entity.Player uses it as an embedded struct
- chunk.ForEachEntity() lets you add/remove entities during iteration now
- removed account related fields from CNPeer
- protocol/pool has been merged with protocol.
use protocol.GetBuffer() and protocol.PutBuffer().
- new protocol/internal/service!
service.Service is an abstraction layer to handle multiple CNPeer*
connections and allows you to associate each with an interface{} uData.
In the future it might also handle a task queue for jobs that
modify/interact with the player's uData, called from service.handleEvents()
- PacketHandler callback type has a new param! uData is passed as well now
- much of loginserver/shardserver is now handled by the shared service
abstraction
- SHARD: NPC_ENTER packets are now sent on player loading complete
rather than on enter.
2023-11-27 21:23:28 -06:00
459b71a109 fix: Chunks are now goroutine safe
- added Chunk.ForEachEntity()
- refactored SendPacketExclude() to use it
- Chunk.Entities is now Chunk.entities, which is private.
- Chunk.AddEntity() && RemoveEntity() now lock the chunk mutex
2023-11-21 01:49:57 -06:00
458e907c99 moved 'core' to 'internal' 2023-08-23 18:16:24 -05:00