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https://github.com/CPunch/gopenfusion.git
synced 2024-12-03 12:42:20 +00:00
added NPCs; added tdata submodule
- use environment variable TDATA_PATH to specify the location of the tdata directory
This commit is contained in:
parent
80dc876517
commit
fd41b32b70
3
.gitmodules
vendored
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3
.gitmodules
vendored
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@ -0,0 +1,3 @@
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[submodule "tdata"]
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path = tdata
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url = https://github.com/OpenFusionProject/tabledata.git
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@ -35,6 +35,9 @@ services:
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- DB_PASS=gopenfusion
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- DB_NAME=gopenfusion
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- REDIS_ADDR=redis:6379
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- TDATA_PATH=/tdata
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volumes:
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- './tdata:/tdata'
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ports:
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- '23001:23001'
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links:
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@ -14,6 +14,7 @@ import (
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DB_USER
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DB_PASS
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ANNOUNCE_IP
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TDATA_PATH
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*/
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const (
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@ -78,3 +79,7 @@ func GetDBPass() string {
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func GetAnnounceIP() string {
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return getEnv("ANNOUNCE_IP", "127.0.0.1")
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}
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func GetTDataPath() string {
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return getEnv("TDATA_PATH", "./tdata")
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}
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84
core/entity/npc.go
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84
core/entity/npc.go
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@ -0,0 +1,84 @@
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package entity
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import "github.com/CPunch/gopenfusion/core/protocol"
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type NPC struct {
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ID int
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X int `json:"iX"`
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Y int `json:"iY"`
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Z int `json:"iZ"`
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Angle int `json:"iAngle"`
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NPCType int `json:"iNPCType"`
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Chunk ChunkPosition
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}
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var nextNPCID = 0
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func NewNPC(X, Y, Z, Angle int, npcType int) *NPC {
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nextNPCID++
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return &NPC{
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ID: nextNPCID,
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X: X,
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Y: Y,
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Z: Z,
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Angle: Angle,
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NPCType: npcType,
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Chunk: MakeChunkPosition(X, Y),
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}
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}
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// ==================== Entity interface ====================
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func (npc *NPC) GetKind() EntityKind {
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return ENTITY_KIND_NPC
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}
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func (npc *NPC) GetChunk() ChunkPosition {
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return npc.Chunk
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}
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func (npc *NPC) GetPosition() (x int, y int, z int) {
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return npc.X, npc.Y, npc.Z
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}
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func (npc *NPC) GetAngle() int {
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return npc.Angle
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}
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func (npc *NPC) SetChunk(chunk ChunkPosition) {
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npc.Chunk = chunk
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}
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func (npc *NPC) SetPosition(x, y, z int) {
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npc.X = x
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npc.Y = y
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npc.Z = z
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}
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func (npc *NPC) SetAngle(angle int) {
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npc.Angle = angle
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}
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func (npc *NPC) DisappearFromViewOf(peer *protocol.CNPeer) {
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peer.Send(protocol.P_FE2CL_NPC_EXIT, protocol.SP_FE2CL_NPC_EXIT{
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INPC_ID: int32(npc.ID),
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})
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}
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func (npc *NPC) EnterIntoViewOf(peer *protocol.CNPeer) {
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peer.Send(protocol.P_FE2CL_NPC_NEW, protocol.SP_FE2CL_NPC_NEW{
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NPCAppearanceData: npc.GetAppearanceData(),
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})
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}
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func (npc *NPC) GetAppearanceData() protocol.SNPCAppearanceData {
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return protocol.SNPCAppearanceData{
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INPC_ID: int32(npc.ID),
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INPCType: int32(npc.NPCType),
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IHP: 100,
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IX: int32(npc.X),
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IY: int32(npc.Y),
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IZ: int32(npc.Z),
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IAngle: int32(npc.Angle),
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}
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}
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@ -58,8 +58,13 @@ func (server *ShardServer) RequestEnter(peer *protocol.CNPeer, pkt protocol.Pack
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log.Printf("Player %d (AccountID %d) entered\n", resp.IID, loginData.AccountID)
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if err := peer.Send(protocol.P_FE2CL_REP_PC_ENTER_SUCC, resp); err != nil {
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return err
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}
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// we send the chunk updates (PC_NEW, NPC_NEW, etc.) after the enter packet
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server.updatePlayerPosition(plr, int(plr.X), int(plr.Y), int(plr.Z), int(plr.Angle))
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return peer.Send(protocol.P_FE2CL_REP_PC_ENTER_SUCC, resp)
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return nil
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}
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func (server *ShardServer) LoadingComplete(peer *protocol.CNPeer, pkt protocol.Packet) error {
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@ -5,13 +5,12 @@ import (
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"github.com/CPunch/gopenfusion/core/protocol"
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)
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func (server *ShardServer) updatePlayerPosition(plr *entity.Player, X, Y, Z, Angle int) error {
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func (server *ShardServer) updatePlayerPosition(plr *entity.Player, X, Y, Z, Angle int) {
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plr.X = X
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plr.Y = Y
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plr.Z = Z
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plr.Angle = Angle
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server.updateEntityChunk(plr, plr.GetChunk(), entity.MakeChunkPosition(X, Y))
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return nil
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}
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func (server *ShardServer) playerMove(peer *protocol.CNPeer, pkt protocol.Packet) error {
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@ -25,9 +24,7 @@ func (server *ShardServer) playerMove(peer *protocol.CNPeer, pkt protocol.Packet
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}
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// update chunking
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if err := server.updatePlayerPosition(plr, int(move.IX), int(move.IY), int(move.IZ), int(move.IAngle)); err != nil {
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return err
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}
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server.updatePlayerPosition(plr, int(move.IX), int(move.IY), int(move.IZ), int(move.IAngle))
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return server.sendOthersPacket(plr, protocol.P_FE2CL_PC_MOVE, protocol.SP_FE2CL_PC_MOVE{
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ICliTime: move.ICliTime,
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@ -56,9 +53,7 @@ func (server *ShardServer) playerStop(peer *protocol.CNPeer, pkt protocol.Packet
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}
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// update chunking
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if err := server.updatePlayerPosition(plr, int(stop.IX), int(stop.IY), int(stop.IZ), plr.Angle); err != nil {
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return err
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}
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server.updatePlayerPosition(plr, int(stop.IX), int(stop.IY), int(stop.IZ), plr.Angle)
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return server.sendOthersPacket(plr, protocol.P_FE2CL_PC_STOP, protocol.SP_FE2CL_PC_STOP{
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ICliTime: stop.ICliTime,
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@ -81,9 +76,7 @@ func (server *ShardServer) playerJump(peer *protocol.CNPeer, pkt protocol.Packet
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}
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// update chunking
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if err := server.updatePlayerPosition(plr, int(jump.IX), int(jump.IY), int(jump.IZ), plr.Angle); err != nil {
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return err
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}
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server.updatePlayerPosition(plr, int(jump.IX), int(jump.IY), int(jump.IZ), plr.Angle)
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return server.sendOthersPacket(plr, protocol.P_FE2CL_PC_JUMP, protocol.SP_FE2CL_PC_JUMP{
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ICliTime: jump.ICliTime,
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32
shard/npcloader.go
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32
shard/npcloader.go
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package shard
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import (
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"encoding/json"
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"log"
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"os"
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"github.com/CPunch/gopenfusion/config"
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"github.com/CPunch/gopenfusion/core/entity"
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)
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type NPCData struct {
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NPCs map[string]entity.NPC `json:"NPCs"`
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}
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func (server *ShardServer) LoadNPCs() {
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log.Print("Loading NPCs...")
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data, err := os.ReadFile(config.GetTDataPath() + "/NPCs.json")
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if err != nil {
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panic(err)
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}
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// yes, we have to do it this way so our NPCs IDs will be incremented and unique
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var NPCs NPCData
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json.Unmarshal(data, &NPCs)
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for _, npc := range NPCs.NPCs {
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server.addEntity(entity.NewNPC(npc.X, npc.Y, npc.Z, npc.Angle, npc.NPCType))
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}
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log.Printf("Loaded %d NPCs!", len(NPCs.NPCs))
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}
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@ -72,7 +72,6 @@ func (server *ShardServer) handleEvents() {
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server.disconnect(event.Peer)
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case protocol.EVENT_CLIENT_PACKET:
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defer pool.Put(event.Pkt)
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log.Printf("Received packet %x from %p\n", event.PktID, event.Peer)
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if err := server.handlePacket(event.Peer, event.PktID, protocol.NewPacket(event.Pkt)); err != nil {
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event.Peer.Kill()
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}
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@ -82,8 +81,9 @@ func (server *ShardServer) handleEvents() {
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}
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func (server *ShardServer) Start() {
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log.Printf("Shard service hosted on %s:%d\n", config.GetAnnounceIP(), server.port)
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server.LoadNPCs()
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log.Printf("Shard service hosted on %s:%d\n", config.GetAnnounceIP(), server.port)
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go server.handleEvents()
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for {
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conn, err := server.listener.Accept()
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1
tdata
Submodule
1
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Submodule
@ -0,0 +1 @@
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Subproject commit cc65dbb402b5baa2b604ed66132edd88cc82a52a
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