mirror of
https://github.com/CPunch/gopenfusion.git
synced 2026-01-09 08:00:56 +00:00
added NPCs; added tdata submodule
- use environment variable TDATA_PATH to specify the location of the tdata directory
This commit is contained in:
84
core/entity/npc.go
Normal file
84
core/entity/npc.go
Normal file
@@ -0,0 +1,84 @@
|
||||
package entity
|
||||
|
||||
import "github.com/CPunch/gopenfusion/core/protocol"
|
||||
|
||||
type NPC struct {
|
||||
ID int
|
||||
X int `json:"iX"`
|
||||
Y int `json:"iY"`
|
||||
Z int `json:"iZ"`
|
||||
Angle int `json:"iAngle"`
|
||||
NPCType int `json:"iNPCType"`
|
||||
Chunk ChunkPosition
|
||||
}
|
||||
|
||||
var nextNPCID = 0
|
||||
|
||||
func NewNPC(X, Y, Z, Angle int, npcType int) *NPC {
|
||||
nextNPCID++
|
||||
return &NPC{
|
||||
ID: nextNPCID,
|
||||
X: X,
|
||||
Y: Y,
|
||||
Z: Z,
|
||||
Angle: Angle,
|
||||
NPCType: npcType,
|
||||
Chunk: MakeChunkPosition(X, Y),
|
||||
}
|
||||
}
|
||||
|
||||
// ==================== Entity interface ====================
|
||||
|
||||
func (npc *NPC) GetKind() EntityKind {
|
||||
return ENTITY_KIND_NPC
|
||||
}
|
||||
|
||||
func (npc *NPC) GetChunk() ChunkPosition {
|
||||
return npc.Chunk
|
||||
}
|
||||
|
||||
func (npc *NPC) GetPosition() (x int, y int, z int) {
|
||||
return npc.X, npc.Y, npc.Z
|
||||
}
|
||||
|
||||
func (npc *NPC) GetAngle() int {
|
||||
return npc.Angle
|
||||
}
|
||||
|
||||
func (npc *NPC) SetChunk(chunk ChunkPosition) {
|
||||
npc.Chunk = chunk
|
||||
}
|
||||
|
||||
func (npc *NPC) SetPosition(x, y, z int) {
|
||||
npc.X = x
|
||||
npc.Y = y
|
||||
npc.Z = z
|
||||
}
|
||||
|
||||
func (npc *NPC) SetAngle(angle int) {
|
||||
npc.Angle = angle
|
||||
}
|
||||
|
||||
func (npc *NPC) DisappearFromViewOf(peer *protocol.CNPeer) {
|
||||
peer.Send(protocol.P_FE2CL_NPC_EXIT, protocol.SP_FE2CL_NPC_EXIT{
|
||||
INPC_ID: int32(npc.ID),
|
||||
})
|
||||
}
|
||||
|
||||
func (npc *NPC) EnterIntoViewOf(peer *protocol.CNPeer) {
|
||||
peer.Send(protocol.P_FE2CL_NPC_NEW, protocol.SP_FE2CL_NPC_NEW{
|
||||
NPCAppearanceData: npc.GetAppearanceData(),
|
||||
})
|
||||
}
|
||||
|
||||
func (npc *NPC) GetAppearanceData() protocol.SNPCAppearanceData {
|
||||
return protocol.SNPCAppearanceData{
|
||||
INPC_ID: int32(npc.ID),
|
||||
INPCType: int32(npc.NPCType),
|
||||
IHP: 100,
|
||||
IX: int32(npc.X),
|
||||
IY: int32(npc.Y),
|
||||
IZ: int32(npc.Z),
|
||||
IAngle: int32(npc.Angle),
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user