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shardServer: simplified peer map logic
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parent
1da82ac750
commit
dfc00bcb52
@ -28,6 +28,7 @@ type CNPeer struct {
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E_key []byte
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E_key []byte
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FE_key []byte
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FE_key []byte
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AccountID int
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AccountID int
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PlayerID int32
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whichKey int
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whichKey int
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alive bool
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alive bool
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}
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}
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@ -49,6 +49,10 @@ func (server *ShardServer) RequestEnter(peer *protocol.CNPeer, pkt protocol.Pack
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peer.FE_key = loginData.FEKey
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peer.FE_key = loginData.FEKey
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peer.SetActiveKey(protocol.USE_FE)
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peer.SetActiveKey(protocol.USE_FE)
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// setup peer
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peer.PlayerID = loginData.PlayerID
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peer.AccountID = loginData.AccountID
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log.Printf("Player %d (AccountID %d) entered\n", resp.IID, loginData.AccountID)
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log.Printf("Player %d (AccountID %d) entered\n", resp.IID, loginData.AccountID)
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return peer.Send(protocol.P_FE2CL_REP_PC_ENTER_SUCC, resp)
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return peer.Send(protocol.P_FE2CL_REP_PC_ENTER_SUCC, resp)
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}
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}
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@ -57,9 +61,9 @@ func (server *ShardServer) LoadingComplete(peer *protocol.CNPeer, pkt protocol.P
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var loadComplete protocol.SP_CL2FE_REQ_PC_LOADING_COMPLETE
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var loadComplete protocol.SP_CL2FE_REQ_PC_LOADING_COMPLETE
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pkt.Decode(&loadComplete)
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pkt.Decode(&loadComplete)
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plr := server.LoadPlayer(peer)
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plr, err := server.LoadPlayer(peer)
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if plr == nil {
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if err != nil {
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return fmt.Errorf("peer has no player attached!")
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return err
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}
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}
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return peer.Send(protocol.P_FE2CL_REP_PC_LOADING_COMPLETE_SUCC, protocol.SP_FE2CL_REP_PC_LOADING_COMPLETE_SUCC{IPC_ID: int32(plr.PlayerID)})
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return peer.Send(protocol.P_FE2CL_REP_PC_LOADING_COMPLETE_SUCC, protocol.SP_FE2CL_REP_PC_LOADING_COMPLETE_SUCC{IPC_ID: int32(plr.PlayerID)})
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@ -18,14 +18,13 @@ type PacketHandler func(peer *protocol.CNPeer, pkt protocol.Packet) error
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func stubbedPacket(_ *protocol.CNPeer, _ protocol.Packet) error { /* stubbed */ return nil }
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func stubbedPacket(_ *protocol.CNPeer, _ protocol.Packet) error { /* stubbed */ return nil }
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type ShardServer struct {
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type ShardServer struct {
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listener net.Listener
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listener net.Listener
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port int
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port int
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dbHndlr *db.DBHandler
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dbHndlr *db.DBHandler
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redisHndlr *redis.RedisHandler
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redisHndlr *redis.RedisHandler
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packetHandlers map[uint32]PacketHandler
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packetHandlers map[uint32]PacketHandler
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loginMetadataQueue sync.Map // [int64]*LoginMetadata w/ int64 = serialKey
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peersLock sync.Mutex
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peersLock sync.Mutex
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peers map[*protocol.CNPeer]*core.Player
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peers sync.Map // [*protocol.CNPeer]core.Player
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}
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}
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func NewShardServer(dbHndlr *db.DBHandler, redisHndlr *redis.RedisHandler, port int) (*ShardServer, error) {
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func NewShardServer(dbHndlr *db.DBHandler, redisHndlr *redis.RedisHandler, port int) (*ShardServer, error) {
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@ -93,63 +92,46 @@ func (server *ShardServer) HandlePacket(peer *protocol.CNPeer, typeID uint32, pk
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func (server *ShardServer) Disconnect(peer *protocol.CNPeer) {
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func (server *ShardServer) Disconnect(peer *protocol.CNPeer) {
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log.Printf("Peer %p disconnected from SHARD\n", peer)
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log.Printf("Peer %p disconnected from SHARD\n", peer)
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server.peers.Delete(peer)
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delete(server.peers, peer)
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}
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}
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func (server *ShardServer) Connect(peer *protocol.CNPeer) {
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func (server *ShardServer) Connect(peer *protocol.CNPeer) {
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log.Printf("New peer %p connected to SHARD\n", peer)
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log.Printf("New peer %p connected to SHARD\n", peer)
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server.peers.Store(peer, nil)
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server.peers[peer] = nil
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}
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}
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func (server *ShardServer) LoadPlayer(peer *protocol.CNPeer) *core.Player {
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// Returns a copy of the player
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val, ok := server.peers.Load(peer)
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func (server *ShardServer) LoadPlayer(peer *protocol.CNPeer) (core.Player, error) {
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plr, ok := server.peers[peer]
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if !ok {
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if !ok {
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return nil
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return core.Player{}, fmt.Errorf("Player not found")
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}
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}
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plr, ok := val.(*core.Player)
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return *plr, nil
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if !ok {
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return nil
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}
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return plr
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}
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}
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// UpdatePlayer locks the peers map, and calls the provided callback. The returned new pointer will be stored, however if an error returns it will be passed back.
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// UpdatePlayer locks the peers map, and calls the provided callback. The returned new pointer will be stored, however if an error returns it will be passed back.
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// Since it is UNSAFE to write to the returned pointer from LoadPlayer, this wrapper is for the cases that state in the player struct needs to be updated.
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// Since it is UNSAFE to write to the returned pointer from LoadPlayer, this wrapper is for the cases that state in the player struct needs to be updated.
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// TODO: maybe LoadPlayer should return a player by value instead?
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// The pointers new and old may be the same if you are just updating struct fields. This function should NOT be called recursively.
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// The pointers new and old may be the same if you are just updating struct fields.
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func (server *ShardServer) UpdatePlayer(peer *protocol.CNPeer, f func(old *core.Player) (new *core.Player, err error)) error {
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func (server *ShardServer) UpdatePlayer(peer *protocol.CNPeer, f func(old *core.Player) (new *core.Player, err error)) error {
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server.peersLock.Lock()
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server.peersLock.Lock()
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defer server.peersLock.Unlock()
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defer server.peersLock.Unlock()
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// on fail, the player should not be stored
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// on fail, the player should not be stored
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new, err := f(server.LoadPlayer(peer))
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new, err := f(server.peers[peer])
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if err != nil {
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if err != nil {
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return err
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return err
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}
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}
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server.storePlayer(peer, new)
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server.peers[peer] = new
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return nil
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return nil
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}
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}
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func (server *ShardServer) storePlayer(peer *protocol.CNPeer, player *core.Player) {
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// If f returns false the iteration is stopped.
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server.peers.Store(peer, player)
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func (server *ShardServer) RangePeers(f func(peer *protocol.CNPeer) bool) {
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}
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for peer := range server.peers {
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if f(peer) {
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// Simple wrapper for server.peers.Range, if f returns false the iteration is stopped.
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return
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func (server *ShardServer) RangePeers(f func(peer *protocol.CNPeer, player *core.Player) bool) {
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server.peers.Range(func(key, value any) bool { // simple wrapper to cast the datatypes
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peer, ok := key.(*protocol.CNPeer)
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if !ok { // this should never happen
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panic(fmt.Errorf("ShardServer.peers has an invalid key: peers[%#v] = %#v", key, value))
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}
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}
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}
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player, ok := value.(*core.Player)
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if !ok { // this should also never happen
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panic(fmt.Errorf("ShardServer.peers has an invalid value: peers[%#v] = %#v", key, value))
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}
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return f(peer, player)
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})
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}
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}
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