mirror of
https://github.com/CPunch/gopenfusion.git
synced 2026-02-09 20:20:04 +00:00
loginServer/peer: peer no longer uses panic/recover for error recovery
This commit is contained in:
@@ -23,7 +23,7 @@ const (
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LOGIN_UPDATED_EUALA_REQUIRED = 9
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)
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func (server *LoginServer) AcceptLogin(peer *Peer, SzID string, IClientVerC int32, ISlotNum int8, data []protocol.SP_LS2CL_REP_CHAR_INFO) {
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func (server *LoginServer) AcceptLogin(peer *Peer, SzID string, IClientVerC int32, ISlotNum int8, data []protocol.SP_LS2CL_REP_CHAR_INFO) error {
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peer.SzID = SzID
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resp := &protocol.SP_LS2CL_REP_LOGIN_SUCC{
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@@ -35,8 +35,11 @@ func (server *LoginServer) AcceptLogin(peer *Peer, SzID string, IClientVerC int3
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UiSvrTime: uint64(time.Now().Unix()),
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}
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if err := peer.Send(resp, protocol.P_LS2CL_REP_LOGIN_SUCC); err != nil {
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return err
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}
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// swap keys
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peer.Send(resp, protocol.P_LS2CL_REP_LOGIN_SUCC)
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peer.E_key = protocol.CreateNewKey(
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resp.UiSvrTime,
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uint64(resp.ICharCount+1),
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@@ -50,11 +53,15 @@ func (server *LoginServer) AcceptLogin(peer *Peer, SzID string, IClientVerC int3
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// send characters (if any)
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for i := 0; i < len(data); i++ {
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peer.Send(&data[i], protocol.P_LS2CL_REP_CHAR_INFO)
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if err := peer.Send(&data[i], protocol.P_LS2CL_REP_CHAR_INFO); err != nil {
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return err
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}
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}
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return nil
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}
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func (server *LoginServer) Login(peer *Peer, pkt protocol.Packet) {
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func (server *LoginServer) Login(peer *Peer, pkt protocol.Packet) error {
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var loginPkt protocol.SP_CL2LS_REQ_LOGIN
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pkt.Decode(&loginPkt)
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@@ -68,7 +75,7 @@ func (server *LoginServer) Login(peer *Peer, pkt protocol.Packet) {
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// client is resending a login packet??
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if peer.AccountID != -1 {
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SendError(LOGIN_ERROR)
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panic(fmt.Errorf("Out of order P_CL2LS_REQ_LOGIN!"))
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return fmt.Errorf("Out of order P_CL2LS_REQ_LOGIN!")
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}
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// attempt login
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@@ -79,15 +86,15 @@ func (server *LoginServer) Login(peer *Peer, pkt protocol.Packet) {
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if err != nil {
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// respond with a dummy login error packet so the client doesn't get softlocked
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SendError(LOGIN_DATABASE_ERROR)
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panic(err)
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return err
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}
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} else if err == db.LoginErrorInvalidPassword {
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// respond with invalid password
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SendError(LOGIN_ID_AND_PASSWORD_DO_NOT_MATCH)
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return
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return nil
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} else if err != nil { // wtf?
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SendError(LOGIN_DATABASE_ERROR)
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panic(err)
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return err
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}
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// grab player data
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@@ -95,7 +102,7 @@ func (server *LoginServer) Login(peer *Peer, pkt protocol.Packet) {
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plrs, err := db.DefaultDB.GetPlayers(account.AccountID)
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if err != nil {
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SendError(LOGIN_DATABASE_ERROR)
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panic(err)
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return err
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}
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// build character list
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@@ -115,44 +122,44 @@ func (server *LoginServer) Login(peer *Peer, pkt protocol.Packet) {
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AEquip, err := db.DefaultDB.GetPlayerInventorySlots(plr.PlayerID, 0, config.AEQUIP_COUNT-1)
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if err != nil {
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SendError(LOGIN_DATABASE_ERROR)
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panic(err)
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return err
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}
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copy(info.AEquip[:], AEquip)
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charInfo = append(charInfo, info)
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}
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server.AcceptLogin(peer, loginPkt.SzID, loginPkt.IClientVerC, 1, charInfo)
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return server.AcceptLogin(peer, loginPkt.SzID, loginPkt.IClientVerC, 1, charInfo)
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}
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func (server *LoginServer) CheckCharacterName(peer *Peer, pkt protocol.Packet) {
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func (server *LoginServer) CheckCharacterName(peer *Peer, pkt protocol.Packet) error {
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var charPkt protocol.SP_CL2LS_REQ_CHECK_CHAR_NAME
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pkt.Decode(&charPkt)
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// just auto accept, client resends this data later
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peer.Send(&protocol.SP_LS2CL_REP_CHECK_CHAR_NAME_SUCC{
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return peer.Send(&protocol.SP_LS2CL_REP_CHECK_CHAR_NAME_SUCC{
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SzFirstName: charPkt.SzFirstName,
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SzLastName: charPkt.SzLastName,
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}, protocol.P_LS2CL_REP_CHECK_CHAR_NAME_SUCC)
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}
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func (server *LoginServer) SaveCharacterName(peer *Peer, pkt protocol.Packet) {
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func (server *LoginServer) SaveCharacterName(peer *Peer, pkt protocol.Packet) error {
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var charPkt protocol.SP_CL2LS_REQ_SAVE_CHAR_NAME
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pkt.Decode(&charPkt)
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if peer.AccountID == -1 {
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peer.Send(&protocol.SP_LS2CL_REP_SAVE_CHAR_NAME_FAIL{}, protocol.P_LS2CL_REP_SAVE_CHAR_NAME_FAIL)
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panic(fmt.Errorf("Out of order P_LS2CL_REP_SAVE_CHAR_NAME_FAIL!"))
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return fmt.Errorf("Out of order P_LS2CL_REP_SAVE_CHAR_NAME_FAIL!")
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}
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// TODO: sanity check SzFirstName && SzLastName
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PlayerID, err := db.DefaultDB.NewPlayer(peer.AccountID, charPkt.SzFirstName, charPkt.SzLastName, int(charPkt.ISlotNum))
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if err != nil {
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peer.Send(&protocol.SP_LS2CL_REP_SAVE_CHAR_NAME_FAIL{}, protocol.P_LS2CL_REP_SAVE_CHAR_NAME_FAIL)
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panic(err)
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return err
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}
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peer.Send(&protocol.SP_LS2CL_REP_SAVE_CHAR_NAME_SUCC{
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return peer.Send(&protocol.SP_LS2CL_REP_SAVE_CHAR_NAME_SUCC{
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IPC_UID: int64(PlayerID),
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ISlotNum: charPkt.ISlotNum,
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IGender: charPkt.IGender,
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@@ -187,28 +194,28 @@ func validateCharacterCreation(character *protocol.SP_CL2LS_REQ_CHAR_CREATE) boo
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return true
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}
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func (server *LoginServer) CharacterCreate(peer *Peer, pkt protocol.Packet) {
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func (server *LoginServer) CharacterCreate(peer *Peer, pkt protocol.Packet) error {
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var charPkt protocol.SP_CL2LS_REQ_CHAR_CREATE
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pkt.Decode(&charPkt)
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if !validateCharacterCreation(&charPkt) {
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peer.Send(&protocol.SP_LS2CL_REP_SHARD_SELECT_FAIL{IErrorCode: 2}, protocol.P_LS2CL_REP_SHARD_SELECT_FAIL)
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panic(fmt.Errorf("invalid SP_CL2LS_REQ_CHAR_CREATE!"))
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return fmt.Errorf("invalid SP_CL2LS_REQ_CHAR_CREATE!")
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}
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if err := db.DefaultDB.FinishPlayer(&charPkt, peer.AccountID); err != nil {
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peer.Send(&protocol.SP_LS2CL_REP_SHARD_SELECT_FAIL{IErrorCode: 2}, protocol.P_LS2CL_REP_SHARD_SELECT_FAIL)
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panic(err)
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return err
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}
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plr, err := db.DefaultDB.GetPlayer(int(charPkt.PCStyle.IPC_UID))
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if err != nil {
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peer.Send(&protocol.SP_LS2CL_REP_SHARD_SELECT_FAIL{IErrorCode: 2}, protocol.P_LS2CL_REP_SHARD_SELECT_FAIL)
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panic(err)
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return err
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}
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PCStyle, PCStyle2 := util.Player2PCStyle(plr)
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peer.Send(&protocol.SP_LS2CL_REP_CHAR_CREATE_SUCC{
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return peer.Send(&protocol.SP_LS2CL_REP_CHAR_CREATE_SUCC{
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ILevel: int16(plr.Level),
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SPC_Style: PCStyle,
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SPC_Style2: PCStyle2,
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@@ -216,29 +223,30 @@ func (server *LoginServer) CharacterCreate(peer *Peer, pkt protocol.Packet) {
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}, protocol.P_LS2CL_REP_CHAR_CREATE_SUCC)
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}
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func (server *LoginServer) CharacterDelete(peer *Peer, pkt protocol.Packet) {
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func (server *LoginServer) CharacterDelete(peer *Peer, pkt protocol.Packet) error {
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var charPkt protocol.SP_CL2LS_REQ_CHAR_DELETE
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pkt.Decode(&charPkt)
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slot, err := db.DefaultDB.DeletePlayer(int(charPkt.IPC_UID), peer.AccountID)
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if err != nil {
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peer.Send(&protocol.SP_LS2CL_REP_SHARD_SELECT_FAIL{IErrorCode: 2}, protocol.P_LS2CL_REP_SHARD_SELECT_FAIL)
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panic(err)
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return err
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}
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peer.Send(&protocol.SP_LS2CL_REP_CHAR_DELETE_SUCC{
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return peer.Send(&protocol.SP_LS2CL_REP_CHAR_DELETE_SUCC{
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ISlotNum: int8(slot),
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}, protocol.P_LS2CL_REP_CHAR_DELETE_SUCC)
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}
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func (server *LoginServer) FinishTutorial(peer *Peer, pkt protocol.Packet) {
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func (server *LoginServer) FinishTutorial(peer *Peer, pkt protocol.Packet) error {
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var charPkt protocol.SP_CL2LS_REQ_SAVE_CHAR_TUTOR
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pkt.Decode(&charPkt)
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if err := db.DefaultDB.FinishTutorial(int(charPkt.IPC_UID), peer.AccountID); err != nil {
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peer.Send(&protocol.SP_LS2CL_REP_SHARD_SELECT_FAIL{IErrorCode: 2}, protocol.P_LS2CL_REP_SHARD_SELECT_FAIL)
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panic(err)
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return err
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}
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// no response
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return nil
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}
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