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shard: no longer panics if tdata/NPCs.json isn't found
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@ -18,7 +18,8 @@ func (server *ShardServer) LoadNPCs() {
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data, err := os.ReadFile(config.GetTDataPath() + "/NPCs.json")
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if err != nil {
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panic(err)
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log.Printf("Warning: failed to load NPCs: %v", err)
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return
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}
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// yes, we have to do it this way so our NPCs IDs will be incremented and unique
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