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https://github.com/CPunch/gopenfusion.git
synced 2024-11-24 16:11:04 +00:00
misc. db.GetPlayers() result is now truncated
This commit is contained in:
parent
c62ed5d101
commit
cbe308a0bd
@ -5,7 +5,7 @@ import (
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"sync"
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)
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var allocator = sync.Pool{
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var allocator = &sync.Pool{
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New: func() any { return new(bytes.Buffer) },
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}
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@ -105,9 +105,14 @@ func (server *LoginServer) Login(peer *Peer, pkt protocol.Packet) error {
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return err
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}
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// truncate plrs
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if len(plrs) > 3 {
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plrs = plrs[:4]
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}
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// build character list
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charInfo := make([]protocol.SP_LS2CL_REP_CHAR_INFO, 0, 4)
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for _, plr := range plrs {
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charInfo := [4]protocol.SP_LS2CL_REP_CHAR_INFO{}
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for i, plr := range plrs {
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PCStyle, PCStyle2 := util.Player2PCStyle(&plr)
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info := protocol.SP_LS2CL_REP_CHAR_INFO{
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ISlot: int8(plr.Slot),
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@ -126,10 +131,10 @@ func (server *LoginServer) Login(peer *Peer, pkt protocol.Packet) error {
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}
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copy(info.AEquip[:], AEquip)
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charInfo = append(charInfo, info)
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charInfo[i] = info
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}
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return server.AcceptLogin(peer, loginPkt.SzID, loginPkt.IClientVerC, 1, charInfo)
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return server.AcceptLogin(peer, loginPkt.SzID, loginPkt.IClientVerC, 1, charInfo[:len(plrs)])
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}
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func (server *LoginServer) CheckCharacterName(peer *Peer, pkt protocol.Packet) error {
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@ -191,6 +196,7 @@ func validateCharacterCreation(character *protocol.SP_CL2LS_REQ_CHAR_CREATE) boo
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return false
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}
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// TODO: sanity check items in SOn_Item; see db.FinishPlayer()
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return true
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}
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@ -24,15 +24,15 @@ type PeerHandler interface {
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}
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type Peer struct {
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Player *db.Player
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conn net.Conn
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handler PeerHandler
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SzID string
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E_key []byte
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FE_key []byte
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SzID string
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AccountID int
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Player *db.Player
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handler PeerHandler
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conn net.Conn
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alive bool
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whichKey int
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alive bool
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}
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func NewPeer(handler PeerHandler, conn net.Conn) *Peer {
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@ -50,14 +50,15 @@ func NewPeer(handler PeerHandler, conn net.Conn) *Peer {
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}
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func (peer *Peer) Send(typeID uint32, data ...interface{}) error {
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// grab buffer from pool
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buf := pool.Get()
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defer pool.Put(buf) // always return the buffer to the pool
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defer pool.Put(buf)
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// body start
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pkt := protocol.NewPacket(buf)
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// encode type id
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if err := pkt.Encode(uint32(typeID)); err != nil {
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if err := pkt.Encode(typeID); err != nil {
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return err
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}
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@ -117,8 +118,9 @@ func (peer *Peer) Handler() {
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return
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}
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// read packet body
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// grab buffer && read packet body
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buf := pool.Get()
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defer pool.Put(buf)
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if _, err := buf.ReadFrom(io.LimitReader(peer.conn, int64(sz))); err != nil {
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log.Printf("[FATAL] failed to read packet body! %v", err)
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return
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