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https://github.com/CPunch/gopenfusion.git
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server: Client -> Peer
This commit is contained in:
@@ -23,8 +23,8 @@ const (
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LOGIN_UPDATED_EUALA_REQUIRED = 9
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)
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func (server *LoginServer) AcceptLogin(client *Client, SzID string, IClientVerC int32, ISlotNum int8, data []protocol.SP_LS2CL_REP_CHAR_INFO) {
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client.SzID = SzID
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func (server *LoginServer) AcceptLogin(peer *Peer, SzID string, IClientVerC int32, ISlotNum int8, data []protocol.SP_LS2CL_REP_CHAR_INFO) {
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peer.SzID = SzID
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resp := &protocol.SP_LS2CL_REP_LOGIN_SUCC{
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SzID: SzID,
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@@ -35,13 +35,13 @@ func (server *LoginServer) AcceptLogin(client *Client, SzID string, IClientVerC
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UiSvrTime: uint64(time.Now().Unix()),
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}
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client.Send(resp, protocol.P_LS2CL_REP_LOGIN_SUCC)
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client.E_key = protocol.CreateNewKey(
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peer.Send(resp, protocol.P_LS2CL_REP_LOGIN_SUCC)
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peer.E_key = protocol.CreateNewKey(
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resp.UiSvrTime,
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uint64(resp.ICharCount+1),
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uint64(resp.ISlotNum+1),
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)
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client.FE_key = protocol.CreateNewKey(
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peer.FE_key = protocol.CreateNewKey(
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binary.LittleEndian.Uint64([]byte(protocol.DEFAULT_KEY)),
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uint64(IClientVerC),
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1,
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@@ -49,23 +49,23 @@ func (server *LoginServer) AcceptLogin(client *Client, SzID string, IClientVerC
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// send characters (if any)
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for i := 0; i < len(data); i++ {
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client.Send(&data[i], protocol.P_LS2CL_REP_CHAR_INFO)
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peer.Send(&data[i], protocol.P_LS2CL_REP_CHAR_INFO)
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}
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}
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func (server *LoginServer) Login(client *Client, pkt *protocol.Packet) {
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func (server *LoginServer) Login(peer *Peer, pkt *protocol.Packet) {
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var loginPkt protocol.SP_CL2LS_REQ_LOGIN
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pkt.Decode(&loginPkt)
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SendError := func(e int32) {
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client.Send(&protocol.SP_LS2CL_REP_LOGIN_FAIL{
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peer.Send(&protocol.SP_LS2CL_REP_LOGIN_FAIL{
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IErrorCode: e,
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SzID: loginPkt.SzID,
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}, protocol.P_LS2CL_REP_LOGIN_FAIL)
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}
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// client is resending a login packet??
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if client.AccountID != -1 {
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if peer.AccountID != -1 {
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SendError(LOGIN_ERROR)
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panic(fmt.Errorf("Out of order P_CL2LS_REQ_LOGIN!"))
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}
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@@ -90,7 +90,7 @@ func (server *LoginServer) Login(client *Client, pkt *protocol.Packet) {
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}
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// grab player data
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client.AccountID = account.AccountID
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peer.AccountID = account.AccountID
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plrs, err := db.DefaultDB.GetPlayers(account.AccountID)
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if err != nil {
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SendError(LOGIN_DATABASE_ERROR)
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@@ -121,25 +121,25 @@ func (server *LoginServer) Login(client *Client, pkt *protocol.Packet) {
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charInfo = append(charInfo, info)
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}
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server.AcceptLogin(client, loginPkt.SzID, loginPkt.IClientVerC, 1, charInfo)
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server.AcceptLogin(peer, loginPkt.SzID, loginPkt.IClientVerC, 1, charInfo)
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}
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func (server *LoginServer) SaveCharacterName(client *Client, pkt *protocol.Packet) {
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func (server *LoginServer) SaveCharacterName(peer *Peer, pkt *protocol.Packet) {
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var charPkt protocol.SP_CL2LS_REQ_SAVE_CHAR_NAME
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pkt.Decode(&charPkt)
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if client.AccountID == -1 {
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client.Send(&protocol.SP_LS2CL_REP_SAVE_CHAR_NAME_FAIL{}, protocol.P_LS2CL_REP_SAVE_CHAR_NAME_FAIL)
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if peer.AccountID == -1 {
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peer.Send(&protocol.SP_LS2CL_REP_SAVE_CHAR_NAME_FAIL{}, protocol.P_LS2CL_REP_SAVE_CHAR_NAME_FAIL)
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panic(fmt.Errorf("Out of order P_LS2CL_REP_SAVE_CHAR_NAME_FAIL!"))
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}
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PlayerID, err := db.DefaultDB.NewPlayer(client.AccountID, charPkt.SzFirstName, charPkt.SzLastName, int(charPkt.ISlotNum))
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PlayerID, err := db.DefaultDB.NewPlayer(peer.AccountID, charPkt.SzFirstName, charPkt.SzLastName, int(charPkt.ISlotNum))
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if err != nil {
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client.Send(&protocol.SP_LS2CL_REP_SAVE_CHAR_NAME_FAIL{}, protocol.P_LS2CL_REP_SAVE_CHAR_NAME_FAIL)
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peer.Send(&protocol.SP_LS2CL_REP_SAVE_CHAR_NAME_FAIL{}, protocol.P_LS2CL_REP_SAVE_CHAR_NAME_FAIL)
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panic(err)
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}
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client.Send(&protocol.SP_LS2CL_REP_SAVE_CHAR_NAME_SUCC{
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peer.Send(&protocol.SP_LS2CL_REP_SAVE_CHAR_NAME_SUCC{
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IPC_UID: int64(PlayerID),
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ISlotNum: charPkt.ISlotNum,
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IGender: charPkt.IGender,
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@@ -174,28 +174,28 @@ func validateCharacterCreation(character *protocol.SP_CL2LS_REQ_CHAR_CREATE) boo
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return true
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}
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func (server *LoginServer) CharacterCreate(client *Client, pkt *protocol.Packet) {
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func (server *LoginServer) CharacterCreate(peer *Peer, pkt *protocol.Packet) {
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var charPkt protocol.SP_CL2LS_REQ_CHAR_CREATE
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pkt.Decode(&charPkt)
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if !validateCharacterCreation(&charPkt) {
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client.Send(&protocol.SP_LS2CL_REP_SHARD_SELECT_FAIL{IErrorCode: 2}, protocol.P_LS2CL_REP_SHARD_SELECT_FAIL)
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peer.Send(&protocol.SP_LS2CL_REP_SHARD_SELECT_FAIL{IErrorCode: 2}, protocol.P_LS2CL_REP_SHARD_SELECT_FAIL)
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panic(fmt.Errorf("invalid SP_CL2LS_REQ_CHAR_CREATE!"))
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}
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if err := db.DefaultDB.FinishPlayer(&charPkt, client.AccountID); err != nil {
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client.Send(&protocol.SP_LS2CL_REP_SHARD_SELECT_FAIL{IErrorCode: 2}, protocol.P_LS2CL_REP_SHARD_SELECT_FAIL)
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if err := db.DefaultDB.FinishPlayer(&charPkt, peer.AccountID); err != nil {
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peer.Send(&protocol.SP_LS2CL_REP_SHARD_SELECT_FAIL{IErrorCode: 2}, protocol.P_LS2CL_REP_SHARD_SELECT_FAIL)
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panic(err)
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}
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plr, err := db.DefaultDB.GetPlayer(int(charPkt.PCStyle.IPC_UID))
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if err != nil {
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client.Send(&protocol.SP_LS2CL_REP_SHARD_SELECT_FAIL{IErrorCode: 2}, protocol.P_LS2CL_REP_SHARD_SELECT_FAIL)
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peer.Send(&protocol.SP_LS2CL_REP_SHARD_SELECT_FAIL{IErrorCode: 2}, protocol.P_LS2CL_REP_SHARD_SELECT_FAIL)
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panic(err)
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}
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PCStyle, PCStyle2 := util.Player2PCStyle(plr)
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client.Send(&protocol.SP_LS2CL_REP_CHAR_CREATE_SUCC{
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peer.Send(&protocol.SP_LS2CL_REP_CHAR_CREATE_SUCC{
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ILevel: int16(plr.Level),
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SPC_Style: PCStyle,
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SPC_Style2: PCStyle2,
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