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server: split login/ and shard/
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@ -4,7 +4,7 @@ A toy implementation of the [Fusionfall Packet Protocol](https://openpunk.com/pa
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## Landwalker demo
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## Landwalker demo
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An implementation of a landwalker server is located in `server/`. This includes a functional login server and a dummy shard (supporting the minimum amount of packets necessary). The DB implementation in `core/db/` matches the OpenFusion 1.4 SQLite tables, which the login server located in `server/` uses. There's no support for NPCs nor other players, and is liable to softlock the client.
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An implementation of a landwalker server is located in `login/` && `shard/`. This includes a functional login server and a dummy shard (supporting the minimum amount of packets necessary). The DB implementation in `core/db/` matches the OpenFusion 1.4 SQLite tables, which the login server uses. There's no support for NPCs nor other players, and is liable to softlock the client.
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## Generating structures
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## Generating structures
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@ -1,4 +1,4 @@
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package server
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package login
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import (
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import (
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"encoding/binary"
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"encoding/binary"
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@ -8,6 +8,7 @@ import (
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"github.com/CPunch/gopenfusion/config"
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"github.com/CPunch/gopenfusion/config"
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"github.com/CPunch/gopenfusion/core/db"
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"github.com/CPunch/gopenfusion/core/db"
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"github.com/CPunch/gopenfusion/core/protocol"
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"github.com/CPunch/gopenfusion/core/protocol"
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"github.com/CPunch/gopenfusion/shard"
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)
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)
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const (
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const (
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@ -263,14 +264,14 @@ func (server *LoginServer) ShardSelect(peer *protocol.CNPeer, pkt protocol.Packe
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// TODO: verify peer->AccountID and selection->IPC_UID are valid!!!!
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// TODO: verify peer->AccountID and selection->IPC_UID are valid!!!!
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resp := protocol.SP_LS2CL_REP_SHARD_SELECT_SUCC{
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resp := protocol.SP_LS2CL_REP_SHARD_SELECT_SUCC{
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G_FE_ServerPort: int32(server.shard.port),
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G_FE_ServerPort: int32(server.shard.GetPort()),
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IEnterSerialKey: key,
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IEnterSerialKey: key,
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}
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}
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// the rest of the bytes in G_FE_ServerIP will be zero'd, so there's no need to write the NULL byte
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// the rest of the bytes in G_FE_ServerIP will be zero'd, so there's no need to write the NULL byte
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copy(resp.G_FE_ServerIP[:], []byte(config.SHARD_IP))
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copy(resp.G_FE_ServerIP[:], []byte(config.SHARD_IP))
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server.shard.QueueLogin(key, &LoginMetadata{
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server.shard.QueueLogin(key, &shard.LoginMetadata{
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FEKey: peer.FE_key,
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FEKey: peer.FE_key,
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Timestamp: time.Now(),
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Timestamp: time.Now(),
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PlayerID: int32(selection.IPC_UID),
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PlayerID: int32(selection.IPC_UID),
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@ -1,4 +1,4 @@
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package server
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package login
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import (
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import (
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"fmt"
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"fmt"
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@ -8,8 +8,13 @@ import (
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"github.com/CPunch/gopenfusion/core/db"
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"github.com/CPunch/gopenfusion/core/db"
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"github.com/CPunch/gopenfusion/core/protocol"
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"github.com/CPunch/gopenfusion/core/protocol"
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"github.com/CPunch/gopenfusion/shard"
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)
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)
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type PacketHandler func(peer *protocol.CNPeer, pkt protocol.Packet) error
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func stubbedPacket(_ *protocol.CNPeer, _ protocol.Packet) error { /* stubbed */ return nil }
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type LoginServer struct {
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type LoginServer struct {
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listener net.Listener
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listener net.Listener
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port int
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port int
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@ -17,7 +22,7 @@ type LoginServer struct {
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packetHandlers map[uint32]PacketHandler
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packetHandlers map[uint32]PacketHandler
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peers map[*protocol.CNPeer]bool
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peers map[*protocol.CNPeer]bool
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peersLock sync.Mutex
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peersLock sync.Mutex
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shard *ShardServer
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shard *shard.ShardServer
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}
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}
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func NewLoginServer(dbHndlr *db.DBHandler, port int) (*LoginServer, error) {
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func NewLoginServer(dbHndlr *db.DBHandler, port int) (*LoginServer, error) {
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@ -95,6 +100,6 @@ func (server *LoginServer) Connect(peer *protocol.CNPeer) {
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server.peersLock.Unlock()
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server.peersLock.Unlock()
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}
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}
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func (server *LoginServer) AddShard(shard *ShardServer) {
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func (server *LoginServer) AddShard(shard *shard.ShardServer) {
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server.shard = shard
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server.shard = shard
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}
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}
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7
main.go
7
main.go
@ -5,7 +5,8 @@ import (
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"github.com/CPunch/gopenfusion/config"
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"github.com/CPunch/gopenfusion/config"
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"github.com/CPunch/gopenfusion/core/db"
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"github.com/CPunch/gopenfusion/core/db"
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"github.com/CPunch/gopenfusion/server"
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"github.com/CPunch/gopenfusion/login"
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"github.com/CPunch/gopenfusion/shard"
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)
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)
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func main() {
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func main() {
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@ -15,12 +16,12 @@ func main() {
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}
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}
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dbHndlr.Setup()
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dbHndlr.Setup()
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loginServer, err := server.NewLoginServer(dbHndlr, config.LOGIN_PORT)
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loginServer, err := login.NewLoginServer(dbHndlr, config.LOGIN_PORT)
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if err != nil {
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if err != nil {
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log.Panicf("failed to create login server: %v", err)
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log.Panicf("failed to create login server: %v", err)
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}
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}
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shardServer, err := server.NewShardServer(dbHndlr, config.SHARD_PORT)
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shardServer, err := shard.NewShardServer(dbHndlr, config.SHARD_PORT)
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if err != nil {
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if err != nil {
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log.Panicf("failed to create shard server: %v", err)
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log.Panicf("failed to create shard server: %v", err)
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}
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}
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@ -1,9 +0,0 @@
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package server
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import (
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"github.com/CPunch/gopenfusion/core/protocol"
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)
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type PacketHandler func(peer *protocol.CNPeer, pkt protocol.Packet) error
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func stubbedPacket(_ *protocol.CNPeer, _ protocol.Packet) error { /* stubbed */ return nil }
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@ -1,4 +1,4 @@
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package server
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package shard
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import (
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import (
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"fmt"
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"fmt"
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@ -1,4 +1,4 @@
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package server
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package shard
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import (
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import (
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"fmt"
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"fmt"
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@ -18,6 +18,10 @@ type LoginMetadata struct {
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PlayerID int32
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PlayerID int32
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}
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}
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type PacketHandler func(peer *protocol.CNPeer, pkt protocol.Packet) error
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func stubbedPacket(_ *protocol.CNPeer, _ protocol.Packet) error { /* stubbed */ return nil }
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type ShardServer struct {
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type ShardServer struct {
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listener net.Listener
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listener net.Listener
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port int
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port int
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@ -69,6 +73,10 @@ func (server *ShardServer) Start() {
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}
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}
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}
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}
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func (server *ShardServer) GetPort() int {
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return server.port
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}
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func (server *ShardServer) HandlePacket(peer *protocol.CNPeer, typeID uint32, pkt protocol.Packet) error {
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func (server *ShardServer) HandlePacket(peer *protocol.CNPeer, typeID uint32, pkt protocol.Packet) error {
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if hndlr, ok := server.packetHandlers[typeID]; ok {
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if hndlr, ok := server.packetHandlers[typeID]; ok {
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if err := hndlr(peer, pkt); err != nil {
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if err := hndlr(peer, pkt); err != nil {
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