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server: split login/ and shard/
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64
shard/join.go
Normal file
64
shard/join.go
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@@ -0,0 +1,64 @@
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package shard
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import (
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"fmt"
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"time"
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"github.com/CPunch/gopenfusion/core"
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"github.com/CPunch/gopenfusion/core/protocol"
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)
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func (server *ShardServer) RequestEnter(peer *protocol.CNPeer, pkt protocol.Packet) error {
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var enter protocol.SP_CL2FE_REQ_PC_ENTER
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pkt.Decode(&enter)
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loginData, err := server.CheckLogin(enter.IEnterSerialKey)
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if err != nil {
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// the error codes for P_FE2CL_REP_PC_ENTER_FAIL aren't referenced in the client :(
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peer.Send(protocol.P_FE2CL_REP_PC_ENTER_FAIL, protocol.SP_FE2CL_REP_PC_ENTER_FAIL{})
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return err
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}
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// attach player
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var resp *protocol.SP_FE2CL_REP_PC_ENTER_SUCC
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if err := server.UpdatePlayer(peer, func(old *core.Player) (*core.Player, error) {
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if old != nil { // resending a shard enter packet?
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return nil, fmt.Errorf("resent enter packet!")
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}
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plr, err := server.dbHndlr.GetPlayer(int(loginData.PlayerID))
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if err != nil {
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return nil, err
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}
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resp = &protocol.SP_FE2CL_REP_PC_ENTER_SUCC{
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IID: int32(plr.PlayerID),
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PCLoadData2CL: plr.ToPCLoadData2CL(),
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UiSvrTime: uint64(time.Now().Unix()),
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}
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return plr, nil
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}); err != nil {
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peer.Send(protocol.P_FE2CL_REP_PC_ENTER_FAIL, protocol.SP_FE2CL_REP_PC_ENTER_FAIL{})
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return err
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}
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// setup key
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peer.E_key = protocol.CreateNewKey(resp.UiSvrTime, uint64(resp.IID+1), uint64(resp.PCLoadData2CL.IFusionMatter+1))
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peer.FE_key = loginData.FEKey
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peer.SetActiveKey(protocol.USE_FE)
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return peer.Send(protocol.P_FE2CL_REP_PC_ENTER_SUCC, resp)
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}
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func (server *ShardServer) LoadingComplete(peer *protocol.CNPeer, pkt protocol.Packet) error {
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var loadComplete protocol.SP_CL2FE_REQ_PC_LOADING_COMPLETE
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pkt.Decode(&loadComplete)
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plr := server.LoadPlayer(peer)
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if plr == nil {
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return fmt.Errorf("peer has no player attached!")
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}
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return peer.Send(protocol.P_FE2CL_REP_PC_LOADING_COMPLETE_SUCC, protocol.SP_FE2CL_REP_PC_LOADING_COMPLETE_SUCC{IPC_ID: int32(plr.PlayerID)})
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}
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