mirror of
https://github.com/CPunch/gopenfusion.git
synced 2024-11-10 02:20:05 +00:00
fix: Chunks are now goroutine safe
- added Chunk.ForEachEntity() - refactored SendPacketExclude() to use it - Chunk.Entities is now Chunk.entities, which is private. - Chunk.AddEntity() && RemoveEntity() now lock the chunk mutex
This commit is contained in:
parent
06f4a4d33f
commit
459b71a109
@ -7,23 +7,29 @@ import (
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type Chunk struct {
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type Chunk struct {
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Position ChunkPosition
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Position ChunkPosition
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Entities map[Entity]struct{}
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entities map[Entity]struct{}
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lock sync.Mutex
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lock sync.Mutex
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}
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}
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func NewChunk(position ChunkPosition) *Chunk {
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func NewChunk(position ChunkPosition) *Chunk {
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return &Chunk{
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return &Chunk{
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Position: position,
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Position: position,
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Entities: make(map[Entity]struct{}),
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entities: make(map[Entity]struct{}),
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}
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}
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}
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}
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func (c *Chunk) AddEntity(entity Entity) {
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func (c *Chunk) AddEntity(entity Entity) {
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c.Entities[entity] = struct{}{}
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c.lock.Lock()
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defer c.lock.Unlock()
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c.entities[entity] = struct{}{}
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}
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}
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func (c *Chunk) RemoveEntity(entity Entity) {
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func (c *Chunk) RemoveEntity(entity Entity) {
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delete(c.Entities, entity)
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c.lock.Lock()
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defer c.lock.Unlock()
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delete(c.entities, entity)
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}
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}
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// send packet to all peers in this chunk and kill each peer if error
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// send packet to all peers in this chunk and kill each peer if error
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@ -31,14 +37,23 @@ func (c *Chunk) SendPacket(typeID uint32, pkt ...interface{}) {
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c.SendPacketExclude(nil, typeID, pkt...)
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c.SendPacketExclude(nil, typeID, pkt...)
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}
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}
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func (c *Chunk) SendPacketExclude(exclude Entity, typeID uint32, pkt ...interface{}) {
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// calls f for each entity in this chunk, if f returns true, stop iterating
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func (c *Chunk) ForEachEntity(f func(entity Entity) bool) {
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c.lock.Lock()
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c.lock.Lock()
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defer c.lock.Unlock()
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defer c.lock.Unlock()
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for entity := range c.Entities {
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for entity := range c.entities {
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if f(entity) {
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break
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}
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}
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}
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func (c *Chunk) SendPacketExclude(exclude Entity, typeID uint32, pkt ...interface{}) {
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c.ForEachEntity(func(entity Entity) bool {
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// only send to players, and exclude the player that sent the packet
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// only send to players, and exclude the player that sent the packet
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if entity.GetKind() != ENTITY_KIND_PLAYER || entity == exclude {
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if entity.GetKind() != ENTITY_KIND_PLAYER || entity == exclude {
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continue
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return false
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}
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}
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plr, ok := entity.(*Player)
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plr, ok := entity.(*Player)
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@ -51,7 +66,9 @@ func (c *Chunk) SendPacketExclude(exclude Entity, typeID uint32, pkt ...interfac
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log.Printf("Error sending packet to peer %p: %v", peer, err)
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log.Printf("Error sending packet to peer %p: %v", peer, err)
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peer.Kill()
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peer.Kill()
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}
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}
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}
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return false
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})
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}
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}
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func (c *Chunk) GetAdjacentPositions() []ChunkPosition {
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func (c *Chunk) GetAdjacentPositions() []ChunkPosition {
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@ -58,9 +58,9 @@ func (server *ShardServer) sendAllPacket(plr *entity.Player, typeID uint32, pkt
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func (server *ShardServer) removeEntityFromChunks(this entity.Entity, chunks []*entity.Chunk) {
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func (server *ShardServer) removeEntityFromChunks(this entity.Entity, chunks []*entity.Chunk) {
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for _, chunk := range chunks {
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for _, chunk := range chunks {
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for e := range chunk.Entities {
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chunk.ForEachEntity(func(e entity.Entity) bool {
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if e == this {
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if e == this {
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continue
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return false
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}
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}
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// notify other players we're leaving
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// notify other players we're leaving
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@ -74,15 +74,17 @@ func (server *ShardServer) removeEntityFromChunks(this entity.Entity, chunks []*
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thisPlr := this.(*entity.Player)
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thisPlr := this.(*entity.Player)
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e.DisappearFromViewOf(thisPlr.Peer)
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e.DisappearFromViewOf(thisPlr.Peer)
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}
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}
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}
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return false
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})
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}
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}
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}
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}
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func (server *ShardServer) addEntityToChunks(this entity.Entity, chunks []*entity.Chunk) {
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func (server *ShardServer) addEntityToChunks(this entity.Entity, chunks []*entity.Chunk) {
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for _, chunk := range chunks {
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for _, chunk := range chunks {
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for e := range chunk.Entities {
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chunk.ForEachEntity(func(e entity.Entity) bool {
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if e == this {
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if e == this {
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continue
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return false
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}
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}
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// notify other players we're entering
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// notify other players we're entering
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@ -96,7 +98,9 @@ func (server *ShardServer) addEntityToChunks(this entity.Entity, chunks []*entit
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thisPlr := this.(*entity.Player)
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thisPlr := this.(*entity.Player)
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e.EnterIntoViewOf(thisPlr.Peer)
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e.EnterIntoViewOf(thisPlr.Peer)
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}
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}
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}
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return false
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})
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}
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}
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}
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}
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