fix: Chunks are now goroutine safe

- added Chunk.ForEachEntity()
- refactored SendPacketExclude() to use it
- Chunk.Entities is now Chunk.entities, which is private.
- Chunk.AddEntity() && RemoveEntity() now lock the chunk mutex
This commit is contained in:
CPunch 2023-11-21 01:49:57 -06:00
parent 06f4a4d33f
commit 459b71a109
2 changed files with 35 additions and 14 deletions

View File

@ -7,23 +7,29 @@ import (
type Chunk struct { type Chunk struct {
Position ChunkPosition Position ChunkPosition
Entities map[Entity]struct{} entities map[Entity]struct{}
lock sync.Mutex lock sync.Mutex
} }
func NewChunk(position ChunkPosition) *Chunk { func NewChunk(position ChunkPosition) *Chunk {
return &Chunk{ return &Chunk{
Position: position, Position: position,
Entities: make(map[Entity]struct{}), entities: make(map[Entity]struct{}),
} }
} }
func (c *Chunk) AddEntity(entity Entity) { func (c *Chunk) AddEntity(entity Entity) {
c.Entities[entity] = struct{}{} c.lock.Lock()
defer c.lock.Unlock()
c.entities[entity] = struct{}{}
} }
func (c *Chunk) RemoveEntity(entity Entity) { func (c *Chunk) RemoveEntity(entity Entity) {
delete(c.Entities, entity) c.lock.Lock()
defer c.lock.Unlock()
delete(c.entities, entity)
} }
// send packet to all peers in this chunk and kill each peer if error // send packet to all peers in this chunk and kill each peer if error
@ -31,14 +37,23 @@ func (c *Chunk) SendPacket(typeID uint32, pkt ...interface{}) {
c.SendPacketExclude(nil, typeID, pkt...) c.SendPacketExclude(nil, typeID, pkt...)
} }
func (c *Chunk) SendPacketExclude(exclude Entity, typeID uint32, pkt ...interface{}) { // calls f for each entity in this chunk, if f returns true, stop iterating
func (c *Chunk) ForEachEntity(f func(entity Entity) bool) {
c.lock.Lock() c.lock.Lock()
defer c.lock.Unlock() defer c.lock.Unlock()
for entity := range c.Entities { for entity := range c.entities {
if f(entity) {
break
}
}
}
func (c *Chunk) SendPacketExclude(exclude Entity, typeID uint32, pkt ...interface{}) {
c.ForEachEntity(func(entity Entity) bool {
// only send to players, and exclude the player that sent the packet // only send to players, and exclude the player that sent the packet
if entity.GetKind() != ENTITY_KIND_PLAYER || entity == exclude { if entity.GetKind() != ENTITY_KIND_PLAYER || entity == exclude {
continue return false
} }
plr, ok := entity.(*Player) plr, ok := entity.(*Player)
@ -51,7 +66,9 @@ func (c *Chunk) SendPacketExclude(exclude Entity, typeID uint32, pkt ...interfac
log.Printf("Error sending packet to peer %p: %v", peer, err) log.Printf("Error sending packet to peer %p: %v", peer, err)
peer.Kill() peer.Kill()
} }
}
return false
})
} }
func (c *Chunk) GetAdjacentPositions() []ChunkPosition { func (c *Chunk) GetAdjacentPositions() []ChunkPosition {

View File

@ -58,9 +58,9 @@ func (server *ShardServer) sendAllPacket(plr *entity.Player, typeID uint32, pkt
func (server *ShardServer) removeEntityFromChunks(this entity.Entity, chunks []*entity.Chunk) { func (server *ShardServer) removeEntityFromChunks(this entity.Entity, chunks []*entity.Chunk) {
for _, chunk := range chunks { for _, chunk := range chunks {
for e := range chunk.Entities { chunk.ForEachEntity(func(e entity.Entity) bool {
if e == this { if e == this {
continue return false
} }
// notify other players we're leaving // notify other players we're leaving
@ -74,15 +74,17 @@ func (server *ShardServer) removeEntityFromChunks(this entity.Entity, chunks []*
thisPlr := this.(*entity.Player) thisPlr := this.(*entity.Player)
e.DisappearFromViewOf(thisPlr.Peer) e.DisappearFromViewOf(thisPlr.Peer)
} }
}
return false
})
} }
} }
func (server *ShardServer) addEntityToChunks(this entity.Entity, chunks []*entity.Chunk) { func (server *ShardServer) addEntityToChunks(this entity.Entity, chunks []*entity.Chunk) {
for _, chunk := range chunks { for _, chunk := range chunks {
for e := range chunk.Entities { chunk.ForEachEntity(func(e entity.Entity) bool {
if e == this { if e == this {
continue return false
} }
// notify other players we're entering // notify other players we're entering
@ -96,7 +98,9 @@ func (server *ShardServer) addEntityToChunks(this entity.Entity, chunks []*entit
thisPlr := this.(*entity.Player) thisPlr := this.(*entity.Player)
e.EnterIntoViewOf(thisPlr.Peer) e.EnterIntoViewOf(thisPlr.Peer)
} }
}
return false
})
} }
} }