mirror of
https://github.com/CPunch/gopenfusion.git
synced 2025-10-22 00:50:17 +00:00
moved 'core' to 'internal'
This commit is contained in:
86
internal/entity/chunk.go
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86
internal/entity/chunk.go
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@@ -0,0 +1,86 @@
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package entity
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import (
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"log"
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"sync"
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)
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type Chunk struct {
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Position ChunkPosition
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Entities map[Entity]struct{}
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lock sync.Mutex
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}
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func NewChunk(position ChunkPosition) *Chunk {
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return &Chunk{
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Position: position,
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Entities: make(map[Entity]struct{}),
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}
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}
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func (c *Chunk) AddEntity(entity Entity) {
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c.Entities[entity] = struct{}{}
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}
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func (c *Chunk) RemoveEntity(entity Entity) {
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delete(c.Entities, entity)
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}
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// send packet to all peers in this chunk and kill each peer if error
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func (c *Chunk) SendPacket(typeID uint32, pkt ...interface{}) {
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c.SendPacketExclude(nil, typeID, pkt...)
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}
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func (c *Chunk) SendPacketExclude(exclude Entity, typeID uint32, pkt ...interface{}) {
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c.lock.Lock()
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defer c.lock.Unlock()
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for entity := range c.Entities {
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// only send to players, and exclude the player that sent the packet
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if entity.GetKind() != ENTITY_KIND_PLAYER || entity == exclude {
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continue
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}
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plr, ok := entity.(*Player)
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if !ok {
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log.Panic("Chunk.SendPacket: entity kind was player, but is not a *Player")
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}
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peer := plr.Peer
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if err := peer.Send(typeID, pkt...); err != nil {
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log.Printf("Error sending packet to peer %p: %v", peer, err)
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peer.Kill()
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}
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}
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}
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func (c *Chunk) GetAdjacentPositions() []ChunkPosition {
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return []ChunkPosition{
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{c.Position.X - 1, c.Position.Y - 1},
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{c.Position.X - 1, c.Position.Y},
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{c.Position.X - 1, c.Position.Y + 1},
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{c.Position.X, c.Position.Y - 1},
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{c.Position.X, c.Position.Y},
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{c.Position.X, c.Position.Y + 1},
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{c.Position.X + 1, c.Position.Y - 1},
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{c.Position.X + 1, c.Position.Y},
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{c.Position.X + 1, c.Position.Y + 1},
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}
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}
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// https://stackoverflow.com/a/45428032 lol
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func ChunkSliceDifference(a, b []*Chunk) []*Chunk {
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m := make(map[*Chunk]struct{})
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for _, item := range b {
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m[item] = struct{}{}
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}
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var diff []*Chunk
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for _, item := range a {
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if _, ok := m[item]; !ok {
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diff = append(diff, item)
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}
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}
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return diff
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}
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15
internal/entity/chunkposition.go
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15
internal/entity/chunkposition.go
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@@ -0,0 +1,15 @@
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package entity
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import "github.com/CPunch/gopenfusion/config"
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type ChunkPosition struct {
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X int
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Y int
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}
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func MakeChunkPosition(x, y int) ChunkPosition {
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return ChunkPosition{
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X: x / (config.VIEW_DISTANCE / 3),
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Y: y / (config.VIEW_DISTANCE / 3),
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}
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}
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25
internal/entity/entity.go
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25
internal/entity/entity.go
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@@ -0,0 +1,25 @@
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package entity
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import "github.com/CPunch/gopenfusion/internal/protocol"
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type EntityKind int
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const (
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ENTITY_KIND_PLAYER EntityKind = iota
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ENTITY_KIND_NPC
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)
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type Entity interface {
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GetKind() EntityKind
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GetChunk() ChunkPosition
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GetPosition() (x int, y int, z int)
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GetAngle() int
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SetChunk(chunk ChunkPosition)
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SetPosition(x, y, z int)
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SetAngle(angle int)
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DisappearFromViewOf(peer *protocol.CNPeer)
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EnterIntoViewOf(peer *protocol.CNPeer)
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}
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87
internal/entity/npc.go
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87
internal/entity/npc.go
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@@ -0,0 +1,87 @@
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package entity
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import (
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"sync/atomic"
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"github.com/CPunch/gopenfusion/internal/protocol"
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)
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type NPC struct {
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ID int
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X int `json:"iX"`
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Y int `json:"iY"`
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Z int `json:"iZ"`
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Angle int `json:"iAngle"`
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NPCType int `json:"iNPCType"`
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Chunk ChunkPosition
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}
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var nextNPCID = &atomic.Int32{}
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func NewNPC(X, Y, Z, Angle int, npcType int) *NPC {
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return &NPC{
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ID: int(nextNPCID.Add(1)),
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X: X,
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Y: Y,
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Z: Z,
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Angle: Angle,
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NPCType: npcType,
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Chunk: MakeChunkPosition(X, Y),
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}
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}
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// ==================== Entity interface ====================
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func (npc *NPC) GetKind() EntityKind {
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return ENTITY_KIND_NPC
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}
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func (npc *NPC) GetChunk() ChunkPosition {
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return npc.Chunk
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}
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func (npc *NPC) GetPosition() (x int, y int, z int) {
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return npc.X, npc.Y, npc.Z
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}
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func (npc *NPC) GetAngle() int {
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return npc.Angle
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}
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func (npc *NPC) SetChunk(chunk ChunkPosition) {
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npc.Chunk = chunk
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}
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func (npc *NPC) SetPosition(x, y, z int) {
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npc.X = x
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npc.Y = y
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npc.Z = z
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}
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func (npc *NPC) SetAngle(angle int) {
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npc.Angle = angle
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}
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func (npc *NPC) DisappearFromViewOf(peer *protocol.CNPeer) {
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peer.Send(protocol.P_FE2CL_NPC_EXIT, protocol.SP_FE2CL_NPC_EXIT{
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INPC_ID: int32(npc.ID),
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})
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}
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func (npc *NPC) EnterIntoViewOf(peer *protocol.CNPeer) {
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peer.Send(protocol.P_FE2CL_NPC_NEW, protocol.SP_FE2CL_NPC_NEW{
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NPCAppearanceData: npc.GetAppearanceData(),
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})
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}
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func (npc *NPC) GetAppearanceData() protocol.SNPCAppearanceData {
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return protocol.SNPCAppearanceData{
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INPC_ID: int32(npc.ID),
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INPCType: int32(npc.NPCType),
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IHP: 100,
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IX: int32(npc.X),
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IY: int32(npc.Y),
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IZ: int32(npc.Z),
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IAngle: int32(npc.Angle),
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}
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}
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127
internal/entity/player.go
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127
internal/entity/player.go
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@@ -0,0 +1,127 @@
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package entity
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import (
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"github.com/CPunch/gopenfusion/config"
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"github.com/CPunch/gopenfusion/internal/protocol"
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)
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type Player struct {
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Peer *protocol.CNPeer
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Chunk ChunkPosition
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PlayerID int
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AccountID int
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AccountLevel int
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Slot int
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PCStyle protocol.SPCStyle
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PCStyle2 protocol.SPCStyle2
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EquippedNanos [3]int
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Nanos [config.NANO_COUNT]protocol.SNano
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Equip [config.AEQUIP_COUNT]protocol.SItemBase
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Inven [config.AINVEN_COUNT]protocol.SItemBase
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Bank [config.ABANK_COUNT]protocol.SItemBase
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SkywayLocationFlag []byte
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FirstUseFlag []byte
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Quests []byte
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HP int
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Level int
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Taros int
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FusionMatter int
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Mentor int
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X, Y, Z int
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Angle int
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BatteryN int
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BatteryW int
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WarpLocationFlag int
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ActiveNanoSlotNum int
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Fatigue int
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CurrentMissionID int
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IPCState int8
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}
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// ==================== Entity interface ====================
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func (plr *Player) GetKind() EntityKind {
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return ENTITY_KIND_PLAYER
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}
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func (plr *Player) GetChunk() ChunkPosition {
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return plr.Chunk
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}
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func (plr *Player) GetPosition() (x int, y int, z int) {
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return plr.X, plr.Y, plr.Z
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}
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func (plr *Player) GetAngle() int {
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return plr.Angle
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}
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func (plr *Player) SetChunk(chunk ChunkPosition) {
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plr.Chunk = chunk
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}
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func (plr *Player) SetPosition(x, y, z int) {
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plr.X = x
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plr.Y = y
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plr.Z = z
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}
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func (plr *Player) SetAngle(angle int) {
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plr.Angle = angle
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}
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func (plr *Player) DisappearFromViewOf(peer *protocol.CNPeer) {
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peer.Send(protocol.P_FE2CL_PC_EXIT, protocol.SP_FE2CL_PC_EXIT{
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IID: int32(plr.PlayerID),
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})
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}
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func (plr *Player) EnterIntoViewOf(peer *protocol.CNPeer) {
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peer.Send(protocol.P_FE2CL_PC_NEW, protocol.SP_FE2CL_PC_NEW{
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PCAppearanceData: plr.GetAppearanceData(),
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})
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}
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func (plr *Player) ToPCLoadData2CL() protocol.SPCLoadData2CL {
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return protocol.SPCLoadData2CL{
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IUserLevel: int16(plr.AccountLevel),
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PCStyle: plr.PCStyle,
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PCStyle2: plr.PCStyle2,
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IMentor: int16(plr.Mentor),
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IMentorCount: 1,
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IHP: int32(plr.HP),
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IBatteryW: int32(plr.BatteryW),
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IBatteryN: int32(plr.BatteryN),
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ICandy: int32(plr.Taros),
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IFusionMatter: int32(plr.FusionMatter),
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ISpecialState: 0,
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IMapNum: 0,
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IX: int32(plr.X),
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IY: int32(plr.Y),
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IZ: int32(plr.Z),
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IAngle: int32(plr.Angle),
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AEquip: plr.Equip,
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AInven: plr.Inven,
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ANanoSlots: [3]int16{int16(plr.EquippedNanos[0]), int16(plr.EquippedNanos[1]), int16(plr.EquippedNanos[2])},
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IActiveNanoSlotNum: int16(plr.ActiveNanoSlotNum),
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IWarpLocationFlag: int32(plr.WarpLocationFlag),
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IBuddyWarpTime: 60,
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IFatigue: 50,
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}
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}
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func (plr *Player) GetAppearanceData() protocol.SPCAppearanceData {
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return protocol.SPCAppearanceData{
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IID: int32(plr.PlayerID),
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IHP: int32(plr.HP),
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ILv: int16(plr.Level),
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IX: int32(plr.X),
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IY: int32(plr.Y),
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IZ: int32(plr.Z),
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IAngle: int32(plr.Angle),
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PCStyle: plr.PCStyle,
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IPCState: plr.IPCState,
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ItemEquip: plr.Equip,
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Nano: plr.Nanos[plr.ActiveNanoSlotNum],
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}
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}
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