mirror of
https://github.com/CPunch/gopenfusion.git
synced 2025-10-11 03:40:06 +00:00
holy refactor
started out as me making a service abstraction.. - db.Player exists again, and entity.Player uses it as an embedded struct - chunk.ForEachEntity() lets you add/remove entities during iteration now - removed account related fields from CNPeer - protocol/pool has been merged with protocol. use protocol.GetBuffer() and protocol.PutBuffer(). - new protocol/internal/service! service.Service is an abstraction layer to handle multiple CNPeer* connections and allows you to associate each with an interface{} uData. In the future it might also handle a task queue for jobs that modify/interact with the player's uData, called from service.handleEvents() - PacketHandler callback type has a new param! uData is passed as well now - much of loginserver/shardserver is now handled by the shared service abstraction - SHARD: NPC_ENTER packets are now sent on player loading complete rather than on enter.
This commit is contained in:
@@ -1,16 +1,20 @@
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package shard
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import "github.com/CPunch/gopenfusion/internal/protocol"
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import (
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"fmt"
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func (server *ShardServer) freeChat(peer *protocol.CNPeer, pkt protocol.Packet) error {
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"github.com/CPunch/gopenfusion/internal/entity"
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"github.com/CPunch/gopenfusion/internal/protocol"
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)
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func (server *ShardServer) freeChat(peer *protocol.CNPeer, _plr interface{}, pkt protocol.Packet) error {
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var chat protocol.SP_CL2FE_REQ_SEND_FREECHAT_MESSAGE
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pkt.Decode(&chat)
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// sanity check
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plr, err := server.getPlayer(peer)
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if err != nil {
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return err
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if _plr == nil {
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return fmt.Errorf("freeChat: _plr is nil")
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}
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plr := _plr.(*entity.Player)
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// spread message
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return server.sendAllPacket(plr, protocol.P_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC, protocol.SP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC{
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@@ -20,15 +24,14 @@ func (server *ShardServer) freeChat(peer *protocol.CNPeer, pkt protocol.Packet)
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})
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}
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func (server *ShardServer) menuChat(peer *protocol.CNPeer, pkt protocol.Packet) error {
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func (server *ShardServer) menuChat(peer *protocol.CNPeer, _plr interface{}, pkt protocol.Packet) error {
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var chat protocol.SP_CL2FE_REQ_SEND_MENUCHAT_MESSAGE
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pkt.Decode(&chat)
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// sanity check
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plr, err := server.getPlayer(peer)
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if err != nil {
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return err
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if _plr == nil {
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return fmt.Errorf("menuChat: _plr is nil")
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}
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plr := _plr.(*entity.Player)
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// spread message
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return server.sendAllPacket(plr, protocol.P_FE2CL_REP_SEND_MENUCHAT_MESSAGE_SUCC, protocol.SP_FE2CL_REP_SEND_MENUCHAT_MESSAGE_SUCC{
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@@ -38,15 +41,14 @@ func (server *ShardServer) menuChat(peer *protocol.CNPeer, pkt protocol.Packet)
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})
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}
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func (server *ShardServer) emoteChat(peer *protocol.CNPeer, pkt protocol.Packet) error {
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func (server *ShardServer) emoteChat(peer *protocol.CNPeer, _plr interface{}, pkt protocol.Packet) error {
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var chat protocol.SP_CL2FE_REQ_PC_AVATAR_EMOTES_CHAT
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pkt.Decode(&chat)
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// sanity check
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plr, err := server.getPlayer(peer)
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if err != nil {
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return err
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if _plr == nil {
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return fmt.Errorf("emoteChat: _plr is nil")
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}
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plr := _plr.(*entity.Player)
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// spread message
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return server.sendAllPacket(plr, protocol.P_FE2CL_REP_PC_AVATAR_EMOTES_CHAT, protocol.SP_FE2CL_REP_PC_AVATAR_EMOTES_CHAT{
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@@ -10,27 +10,29 @@ import (
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)
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func (server *ShardServer) attachPlayer(peer *protocol.CNPeer, meta redis.LoginMetadata) (*entity.Player, error) {
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// resending a shard enter packet?
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old, _ := server.getPlayer(peer)
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if old != nil {
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return nil, fmt.Errorf("resent enter packet")
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}
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// attach player
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plr, err := server.dbHndlr.GetPlayer(int(meta.PlayerID))
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dbPlr, err := server.dbHndlr.GetPlayer(int(meta.PlayerID))
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if err != nil {
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return nil, err
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}
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plr.Peer = peer
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plr := entity.NewPlayer(peer, dbPlr)
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server.setPlayer(peer, plr)
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// once we create the player, it's memory address is owned by the
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// server.Start() goroutine. the only functions allowed to access
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// it are the packet handlers as no other goroutines will be
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// concurrently accessing it.
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server.service.SetPeerData(peer, plr)
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return plr, nil
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}
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func (server *ShardServer) RequestEnter(peer *protocol.CNPeer, pkt protocol.Packet) error {
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func (server *ShardServer) RequestEnter(peer *protocol.CNPeer, _plr interface{}, pkt protocol.Packet) error {
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var enter protocol.SP_CL2FE_REQ_PC_ENTER
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pkt.Decode(&enter)
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// resending a shard enter packet?
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if _plr != nil {
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return fmt.Errorf("resent enter packet")
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}
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loginData, err := server.redisHndlr.GetLogin(enter.IEnterSerialKey)
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if err != nil {
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// the error codes for P_FE2CL_REP_PC_ENTER_FAIL aren't referenced in the client :(
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@@ -52,29 +54,35 @@ func (server *ShardServer) RequestEnter(peer *protocol.CNPeer, pkt protocol.Pack
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// setup peer
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peer.E_key = protocol.CreateNewKey(resp.UiSvrTime, uint64(resp.IID+1), uint64(resp.PCLoadData2CL.IFusionMatter+1))
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peer.FE_key = loginData.FEKey
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peer.PlayerID = loginData.PlayerID
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peer.AccountID = loginData.AccountID
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peer.SetActiveKey(protocol.USE_FE)
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log.Printf("Player %d (AccountID %d) entered\n", resp.IID, loginData.AccountID)
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if err := peer.Send(protocol.P_FE2CL_REP_PC_ENTER_SUCC, resp); err != nil {
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return err
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}
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// we send the chunk updates (PC_NEW, NPC_NEW, etc.) after the enter packet
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server.updatePlayerPosition(plr, int(plr.X), int(plr.Y), int(plr.Z), int(plr.Angle))
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return nil
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}
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func (server *ShardServer) LoadingComplete(peer *protocol.CNPeer, pkt protocol.Packet) error {
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func (server *ShardServer) LoadingComplete(peer *protocol.CNPeer, _plr interface{}, pkt protocol.Packet) error {
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var loadComplete protocol.SP_CL2FE_REQ_PC_LOADING_COMPLETE
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pkt.Decode(&loadComplete)
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plr, err := server.getPlayer(peer)
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// was the peer attached to a player?
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if _plr == nil {
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return fmt.Errorf("loadingComplete: plr is nil")
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}
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plr := _plr.(*entity.Player)
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err := peer.Send(protocol.P_FE2CL_REP_PC_LOADING_COMPLETE_SUCC, protocol.SP_FE2CL_REP_PC_LOADING_COMPLETE_SUCC{IPC_ID: int32(plr.PlayerID)})
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if err != nil {
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return err
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}
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return peer.Send(protocol.P_FE2CL_REP_PC_LOADING_COMPLETE_SUCC, protocol.SP_FE2CL_REP_PC_LOADING_COMPLETE_SUCC{IPC_ID: int32(plr.PlayerID)})
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// we send the chunk updates (PC_NEW, NPC_NEW, etc.) after the enter packet
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chunkPos := entity.MakeChunkPosition(plr.X, plr.Y)
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viewableChunks := server.getViewableChunks(chunkPos)
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plr.SetChunkPos(chunkPos)
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server.addEntityToChunks(plr, viewableChunks)
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return nil
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}
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@@ -1,6 +1,8 @@
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package shard
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import (
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"fmt"
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"github.com/CPunch/gopenfusion/internal/entity"
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"github.com/CPunch/gopenfusion/internal/protocol"
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)
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@@ -13,15 +15,14 @@ func (server *ShardServer) updatePlayerPosition(plr *entity.Player, X, Y, Z, Ang
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server.updateEntityChunk(plr, plr.GetChunkPos(), entity.MakeChunkPosition(X, Y))
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}
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func (server *ShardServer) playerMove(peer *protocol.CNPeer, pkt protocol.Packet) error {
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func (server *ShardServer) playerMove(peer *protocol.CNPeer, _plr interface{}, pkt protocol.Packet) error {
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var move protocol.SP_CL2FE_REQ_PC_MOVE
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pkt.Decode(&move)
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// sanity check
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plr, err := server.getPlayer(peer)
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if err != nil {
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return err
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if _plr == nil {
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return fmt.Errorf("playerMove: _plr is nil")
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}
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plr := _plr.(*entity.Player)
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// update chunking
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server.updatePlayerPosition(plr, int(move.IX), int(move.IY), int(move.IZ), int(move.IAngle))
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@@ -42,15 +43,14 @@ func (server *ShardServer) playerMove(peer *protocol.CNPeer, pkt protocol.Packet
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})
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}
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func (server *ShardServer) playerStop(peer *protocol.CNPeer, pkt protocol.Packet) error {
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func (server *ShardServer) playerStop(peer *protocol.CNPeer, _plr interface{}, pkt protocol.Packet) error {
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var stop protocol.SP_CL2FE_REQ_PC_STOP
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pkt.Decode(&stop)
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// sanity check
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plr, err := server.getPlayer(peer)
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if err != nil {
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return err
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if _plr == nil {
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return fmt.Errorf("playerStop: _plr is nil")
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}
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plr := _plr.(*entity.Player)
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// update chunking
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server.updatePlayerPosition(plr, int(stop.IX), int(stop.IY), int(stop.IZ), plr.Angle)
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@@ -65,15 +65,14 @@ func (server *ShardServer) playerStop(peer *protocol.CNPeer, pkt protocol.Packet
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})
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}
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func (server *ShardServer) playerJump(peer *protocol.CNPeer, pkt protocol.Packet) error {
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func (server *ShardServer) playerJump(peer *protocol.CNPeer, _plr interface{}, pkt protocol.Packet) error {
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var jump protocol.SP_CL2FE_REQ_PC_JUMP
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pkt.Decode(&jump)
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// sanity check
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plr, err := server.getPlayer(peer)
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if err != nil {
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return err
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if _plr == nil {
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return fmt.Errorf("playerJump: _plr is nil")
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}
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plr := _plr.(*entity.Player)
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// update chunking
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server.updatePlayerPosition(plr, int(jump.IX), int(jump.IY), int(jump.IZ), plr.Angle)
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@@ -1,60 +1,47 @@
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package shard
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import (
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"fmt"
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"log"
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"net"
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"sync"
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"github.com/CPunch/gopenfusion/config"
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"github.com/CPunch/gopenfusion/internal/db"
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"github.com/CPunch/gopenfusion/internal/entity"
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"github.com/CPunch/gopenfusion/internal/protocol"
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"github.com/CPunch/gopenfusion/internal/protocol/pool"
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"github.com/CPunch/gopenfusion/internal/redis"
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"github.com/CPunch/gopenfusion/internal/service"
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)
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type PacketHandler func(peer *protocol.CNPeer, pkt protocol.Packet) error
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type ShardServer struct {
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listener net.Listener
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port int
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dbHndlr *db.DBHandler
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redisHndlr *redis.RedisHandler
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eRecv chan *protocol.Event
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packetHandlers map[uint32]PacketHandler
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peers map[*protocol.CNPeer]*entity.Player
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chunks map[entity.ChunkPosition]*entity.Chunk
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peerLock sync.Mutex
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service *service.Service
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dbHndlr *db.DBHandler
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redisHndlr *redis.RedisHandler
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chunks map[entity.ChunkPosition]*entity.Chunk
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}
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func NewShardServer(dbHndlr *db.DBHandler, redisHndlr *redis.RedisHandler, port int) (*ShardServer, error) {
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listener, err := net.Listen("tcp", fmt.Sprintf(":%d", port))
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srvc, err := service.NewService("SHARD", port)
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if err != nil {
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return nil, err
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}
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server := &ShardServer{
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listener: listener,
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port: port,
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dbHndlr: dbHndlr,
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redisHndlr: redisHndlr,
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packetHandlers: make(map[uint32]PacketHandler),
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peers: make(map[*protocol.CNPeer]*entity.Player),
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chunks: make(map[entity.ChunkPosition]*entity.Chunk),
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eRecv: make(chan *protocol.Event),
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service: srvc,
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dbHndlr: dbHndlr,
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redisHndlr: redisHndlr,
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chunks: make(map[entity.ChunkPosition]*entity.Chunk),
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}
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server.packetHandlers = map[uint32]PacketHandler{
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protocol.P_CL2FE_REQ_PC_ENTER: server.RequestEnter,
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protocol.P_CL2FE_REQ_PC_LOADING_COMPLETE: server.LoadingComplete,
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protocol.P_CL2FE_REQ_PC_MOVE: server.playerMove,
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protocol.P_CL2FE_REQ_PC_STOP: server.playerStop,
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protocol.P_CL2FE_REQ_PC_JUMP: server.playerJump,
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protocol.P_CL2FE_REQ_SEND_FREECHAT_MESSAGE: server.freeChat,
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protocol.P_CL2FE_REQ_SEND_MENUCHAT_MESSAGE: server.menuChat,
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protocol.P_CL2FE_REQ_PC_AVATAR_EMOTES_CHAT: server.emoteChat,
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}
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srvc.AddPacketHandler(protocol.P_CL2FE_REQ_PC_ENTER, server.RequestEnter)
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srvc.AddPacketHandler(protocol.P_CL2FE_REQ_PC_LOADING_COMPLETE, server.LoadingComplete)
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srvc.AddPacketHandler(protocol.P_CL2FE_REQ_PC_MOVE, server.playerMove)
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srvc.AddPacketHandler(protocol.P_CL2FE_REQ_PC_STOP, server.playerStop)
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srvc.AddPacketHandler(protocol.P_CL2FE_REQ_PC_JUMP, server.playerJump)
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srvc.AddPacketHandler(protocol.P_CL2FE_REQ_SEND_FREECHAT_MESSAGE, server.freeChat)
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srvc.AddPacketHandler(protocol.P_CL2FE_REQ_SEND_MENUCHAT_MESSAGE, server.menuChat)
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srvc.AddPacketHandler(protocol.P_CL2FE_REQ_PC_AVATAR_EMOTES_CHAT, server.emoteChat)
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srvc.OnConnect = server.onConnect
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srvc.OnDisconnect = server.onDisconnect
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redisHndlr.RegisterShard(redis.ShardMetadata{
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IP: config.GetAnnounceIP(),
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@@ -64,97 +51,18 @@ func NewShardServer(dbHndlr *db.DBHandler, redisHndlr *redis.RedisHandler, port
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return server, nil
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}
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func (server *ShardServer) handleEvents() {
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for event := range server.eRecv {
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switch event.Type {
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case protocol.EVENT_CLIENT_DISCONNECT:
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server.disconnect(event.Peer)
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case protocol.EVENT_CLIENT_PACKET:
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if err := server.handlePacket(event.Peer, event.PktID, protocol.NewPacket(event.Pkt)); err != nil {
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event.Peer.Kill()
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}
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// the packet is given to us by the event, so we'll need to make sure to return it to the pool
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pool.Put(event.Pkt)
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}
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}
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}
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func (server *ShardServer) Start() {
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server.LoadNPCs()
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server.service.Start()
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}
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log.Printf("Shard service hosted on %s:%d\n", config.GetAnnounceIP(), server.port)
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go server.handleEvents()
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for {
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conn, err := server.listener.Accept()
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if err != nil {
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log.Println("Connection error: ", err)
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return
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}
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client := protocol.NewCNPeer(server.eRecv, conn)
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server.connect(client)
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go client.Handler()
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func (server *ShardServer) onDisconnect(peer *protocol.CNPeer, _plr interface{}) {
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// remove from chunks
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if _plr != nil {
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server.removeEntity(_plr.(*entity.Player))
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}
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}
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func (server *ShardServer) GetPort() int {
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return server.port
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}
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func (server *ShardServer) handlePacket(peer *protocol.CNPeer, typeID uint32, pkt protocol.Packet) error {
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if hndlr, ok := server.packetHandlers[typeID]; ok {
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if err := hndlr(peer, pkt); err != nil {
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return err
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}
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} else {
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log.Printf("[WARN] unknown packet ID: %x\n", typeID)
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}
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func (server *ShardServer) onConnect(peer *protocol.CNPeer) interface{} {
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return nil
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}
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func (server *ShardServer) disconnect(peer *protocol.CNPeer) {
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server.peerLock.Lock()
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defer server.peerLock.Unlock()
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// remove from chunk(s)
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plr, ok := server.peers[peer]
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if ok {
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log.Printf("Player %d (AccountID %d) disconnected\n", plr.PlayerID, plr.AccountID)
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server.removeEntity(plr)
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}
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log.Printf("Peer %p disconnected from SHARD\n", peer)
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delete(server.peers, peer)
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}
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func (server *ShardServer) connect(peer *protocol.CNPeer) {
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server.peerLock.Lock()
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defer server.peerLock.Unlock()
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log.Printf("New peer %p connected to SHARD\n", peer)
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server.peers[peer] = nil
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}
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func (server *ShardServer) getPlayer(peer *protocol.CNPeer) (*entity.Player, error) {
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plr, ok := server.peers[peer]
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if !ok {
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return nil, fmt.Errorf("player not found")
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}
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return plr, nil
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}
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func (server *ShardServer) setPlayer(peer *protocol.CNPeer, plr *entity.Player) {
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server.peers[peer] = plr
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}
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// If f returns false the iteration is stopped.
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func (server *ShardServer) rangePeers(f func(peer *protocol.CNPeer, plr *entity.Player) bool) {
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for peer, plr := range server.peers {
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if f(peer, plr) {
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return
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}
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}
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}
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Reference in New Issue
Block a user