holy refactor

started out as me making a service abstraction..

- db.Player exists again, and entity.Player uses it as an embedded struct
- chunk.ForEachEntity() lets you add/remove entities during iteration now
- removed account related fields from CNPeer
- protocol/pool has been merged with protocol.
use protocol.GetBuffer() and protocol.PutBuffer().
- new protocol/internal/service!
service.Service is an abstraction layer to handle multiple CNPeer*
connections and allows you to associate each with an interface{} uData.
In the future it might also handle a task queue for jobs that
modify/interact with the player's uData, called from service.handleEvents()
- PacketHandler callback type has a new param! uData is passed as well now
- much of loginserver/shardserver is now handled by the shared service
abstraction
- SHARD: NPC_ENTER packets are now sent on player loading complete
rather than on enter.
This commit is contained in:
2023-11-27 21:23:28 -06:00
parent d8277ea89c
commit 1f66acfd25
12 changed files with 378 additions and 358 deletions

View File

@@ -1,16 +1,20 @@
package shard
import "github.com/CPunch/gopenfusion/internal/protocol"
import (
"fmt"
func (server *ShardServer) freeChat(peer *protocol.CNPeer, pkt protocol.Packet) error {
"github.com/CPunch/gopenfusion/internal/entity"
"github.com/CPunch/gopenfusion/internal/protocol"
)
func (server *ShardServer) freeChat(peer *protocol.CNPeer, _plr interface{}, pkt protocol.Packet) error {
var chat protocol.SP_CL2FE_REQ_SEND_FREECHAT_MESSAGE
pkt.Decode(&chat)
// sanity check
plr, err := server.getPlayer(peer)
if err != nil {
return err
if _plr == nil {
return fmt.Errorf("freeChat: _plr is nil")
}
plr := _plr.(*entity.Player)
// spread message
return server.sendAllPacket(plr, protocol.P_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC, protocol.SP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC{
@@ -20,15 +24,14 @@ func (server *ShardServer) freeChat(peer *protocol.CNPeer, pkt protocol.Packet)
})
}
func (server *ShardServer) menuChat(peer *protocol.CNPeer, pkt protocol.Packet) error {
func (server *ShardServer) menuChat(peer *protocol.CNPeer, _plr interface{}, pkt protocol.Packet) error {
var chat protocol.SP_CL2FE_REQ_SEND_MENUCHAT_MESSAGE
pkt.Decode(&chat)
// sanity check
plr, err := server.getPlayer(peer)
if err != nil {
return err
if _plr == nil {
return fmt.Errorf("menuChat: _plr is nil")
}
plr := _plr.(*entity.Player)
// spread message
return server.sendAllPacket(plr, protocol.P_FE2CL_REP_SEND_MENUCHAT_MESSAGE_SUCC, protocol.SP_FE2CL_REP_SEND_MENUCHAT_MESSAGE_SUCC{
@@ -38,15 +41,14 @@ func (server *ShardServer) menuChat(peer *protocol.CNPeer, pkt protocol.Packet)
})
}
func (server *ShardServer) emoteChat(peer *protocol.CNPeer, pkt protocol.Packet) error {
func (server *ShardServer) emoteChat(peer *protocol.CNPeer, _plr interface{}, pkt protocol.Packet) error {
var chat protocol.SP_CL2FE_REQ_PC_AVATAR_EMOTES_CHAT
pkt.Decode(&chat)
// sanity check
plr, err := server.getPlayer(peer)
if err != nil {
return err
if _plr == nil {
return fmt.Errorf("emoteChat: _plr is nil")
}
plr := _plr.(*entity.Player)
// spread message
return server.sendAllPacket(plr, protocol.P_FE2CL_REP_PC_AVATAR_EMOTES_CHAT, protocol.SP_FE2CL_REP_PC_AVATAR_EMOTES_CHAT{

View File

@@ -10,27 +10,29 @@ import (
)
func (server *ShardServer) attachPlayer(peer *protocol.CNPeer, meta redis.LoginMetadata) (*entity.Player, error) {
// resending a shard enter packet?
old, _ := server.getPlayer(peer)
if old != nil {
return nil, fmt.Errorf("resent enter packet")
}
// attach player
plr, err := server.dbHndlr.GetPlayer(int(meta.PlayerID))
dbPlr, err := server.dbHndlr.GetPlayer(int(meta.PlayerID))
if err != nil {
return nil, err
}
plr.Peer = peer
plr := entity.NewPlayer(peer, dbPlr)
server.setPlayer(peer, plr)
// once we create the player, it's memory address is owned by the
// server.Start() goroutine. the only functions allowed to access
// it are the packet handlers as no other goroutines will be
// concurrently accessing it.
server.service.SetPeerData(peer, plr)
return plr, nil
}
func (server *ShardServer) RequestEnter(peer *protocol.CNPeer, pkt protocol.Packet) error {
func (server *ShardServer) RequestEnter(peer *protocol.CNPeer, _plr interface{}, pkt protocol.Packet) error {
var enter protocol.SP_CL2FE_REQ_PC_ENTER
pkt.Decode(&enter)
// resending a shard enter packet?
if _plr != nil {
return fmt.Errorf("resent enter packet")
}
loginData, err := server.redisHndlr.GetLogin(enter.IEnterSerialKey)
if err != nil {
// the error codes for P_FE2CL_REP_PC_ENTER_FAIL aren't referenced in the client :(
@@ -52,29 +54,35 @@ func (server *ShardServer) RequestEnter(peer *protocol.CNPeer, pkt protocol.Pack
// setup peer
peer.E_key = protocol.CreateNewKey(resp.UiSvrTime, uint64(resp.IID+1), uint64(resp.PCLoadData2CL.IFusionMatter+1))
peer.FE_key = loginData.FEKey
peer.PlayerID = loginData.PlayerID
peer.AccountID = loginData.AccountID
peer.SetActiveKey(protocol.USE_FE)
log.Printf("Player %d (AccountID %d) entered\n", resp.IID, loginData.AccountID)
if err := peer.Send(protocol.P_FE2CL_REP_PC_ENTER_SUCC, resp); err != nil {
return err
}
// we send the chunk updates (PC_NEW, NPC_NEW, etc.) after the enter packet
server.updatePlayerPosition(plr, int(plr.X), int(plr.Y), int(plr.Z), int(plr.Angle))
return nil
}
func (server *ShardServer) LoadingComplete(peer *protocol.CNPeer, pkt protocol.Packet) error {
func (server *ShardServer) LoadingComplete(peer *protocol.CNPeer, _plr interface{}, pkt protocol.Packet) error {
var loadComplete protocol.SP_CL2FE_REQ_PC_LOADING_COMPLETE
pkt.Decode(&loadComplete)
plr, err := server.getPlayer(peer)
// was the peer attached to a player?
if _plr == nil {
return fmt.Errorf("loadingComplete: plr is nil")
}
plr := _plr.(*entity.Player)
err := peer.Send(protocol.P_FE2CL_REP_PC_LOADING_COMPLETE_SUCC, protocol.SP_FE2CL_REP_PC_LOADING_COMPLETE_SUCC{IPC_ID: int32(plr.PlayerID)})
if err != nil {
return err
}
return peer.Send(protocol.P_FE2CL_REP_PC_LOADING_COMPLETE_SUCC, protocol.SP_FE2CL_REP_PC_LOADING_COMPLETE_SUCC{IPC_ID: int32(plr.PlayerID)})
// we send the chunk updates (PC_NEW, NPC_NEW, etc.) after the enter packet
chunkPos := entity.MakeChunkPosition(plr.X, plr.Y)
viewableChunks := server.getViewableChunks(chunkPos)
plr.SetChunkPos(chunkPos)
server.addEntityToChunks(plr, viewableChunks)
return nil
}

View File

@@ -1,6 +1,8 @@
package shard
import (
"fmt"
"github.com/CPunch/gopenfusion/internal/entity"
"github.com/CPunch/gopenfusion/internal/protocol"
)
@@ -13,15 +15,14 @@ func (server *ShardServer) updatePlayerPosition(plr *entity.Player, X, Y, Z, Ang
server.updateEntityChunk(plr, plr.GetChunkPos(), entity.MakeChunkPosition(X, Y))
}
func (server *ShardServer) playerMove(peer *protocol.CNPeer, pkt protocol.Packet) error {
func (server *ShardServer) playerMove(peer *protocol.CNPeer, _plr interface{}, pkt protocol.Packet) error {
var move protocol.SP_CL2FE_REQ_PC_MOVE
pkt.Decode(&move)
// sanity check
plr, err := server.getPlayer(peer)
if err != nil {
return err
if _plr == nil {
return fmt.Errorf("playerMove: _plr is nil")
}
plr := _plr.(*entity.Player)
// update chunking
server.updatePlayerPosition(plr, int(move.IX), int(move.IY), int(move.IZ), int(move.IAngle))
@@ -42,15 +43,14 @@ func (server *ShardServer) playerMove(peer *protocol.CNPeer, pkt protocol.Packet
})
}
func (server *ShardServer) playerStop(peer *protocol.CNPeer, pkt protocol.Packet) error {
func (server *ShardServer) playerStop(peer *protocol.CNPeer, _plr interface{}, pkt protocol.Packet) error {
var stop protocol.SP_CL2FE_REQ_PC_STOP
pkt.Decode(&stop)
// sanity check
plr, err := server.getPlayer(peer)
if err != nil {
return err
if _plr == nil {
return fmt.Errorf("playerStop: _plr is nil")
}
plr := _plr.(*entity.Player)
// update chunking
server.updatePlayerPosition(plr, int(stop.IX), int(stop.IY), int(stop.IZ), plr.Angle)
@@ -65,15 +65,14 @@ func (server *ShardServer) playerStop(peer *protocol.CNPeer, pkt protocol.Packet
})
}
func (server *ShardServer) playerJump(peer *protocol.CNPeer, pkt protocol.Packet) error {
func (server *ShardServer) playerJump(peer *protocol.CNPeer, _plr interface{}, pkt protocol.Packet) error {
var jump protocol.SP_CL2FE_REQ_PC_JUMP
pkt.Decode(&jump)
// sanity check
plr, err := server.getPlayer(peer)
if err != nil {
return err
if _plr == nil {
return fmt.Errorf("playerJump: _plr is nil")
}
plr := _plr.(*entity.Player)
// update chunking
server.updatePlayerPosition(plr, int(jump.IX), int(jump.IY), int(jump.IZ), plr.Angle)

View File

@@ -1,60 +1,47 @@
package shard
import (
"fmt"
"log"
"net"
"sync"
"github.com/CPunch/gopenfusion/config"
"github.com/CPunch/gopenfusion/internal/db"
"github.com/CPunch/gopenfusion/internal/entity"
"github.com/CPunch/gopenfusion/internal/protocol"
"github.com/CPunch/gopenfusion/internal/protocol/pool"
"github.com/CPunch/gopenfusion/internal/redis"
"github.com/CPunch/gopenfusion/internal/service"
)
type PacketHandler func(peer *protocol.CNPeer, pkt protocol.Packet) error
type ShardServer struct {
listener net.Listener
port int
dbHndlr *db.DBHandler
redisHndlr *redis.RedisHandler
eRecv chan *protocol.Event
packetHandlers map[uint32]PacketHandler
peers map[*protocol.CNPeer]*entity.Player
chunks map[entity.ChunkPosition]*entity.Chunk
peerLock sync.Mutex
service *service.Service
dbHndlr *db.DBHandler
redisHndlr *redis.RedisHandler
chunks map[entity.ChunkPosition]*entity.Chunk
}
func NewShardServer(dbHndlr *db.DBHandler, redisHndlr *redis.RedisHandler, port int) (*ShardServer, error) {
listener, err := net.Listen("tcp", fmt.Sprintf(":%d", port))
srvc, err := service.NewService("SHARD", port)
if err != nil {
return nil, err
}
server := &ShardServer{
listener: listener,
port: port,
dbHndlr: dbHndlr,
redisHndlr: redisHndlr,
packetHandlers: make(map[uint32]PacketHandler),
peers: make(map[*protocol.CNPeer]*entity.Player),
chunks: make(map[entity.ChunkPosition]*entity.Chunk),
eRecv: make(chan *protocol.Event),
service: srvc,
dbHndlr: dbHndlr,
redisHndlr: redisHndlr,
chunks: make(map[entity.ChunkPosition]*entity.Chunk),
}
server.packetHandlers = map[uint32]PacketHandler{
protocol.P_CL2FE_REQ_PC_ENTER: server.RequestEnter,
protocol.P_CL2FE_REQ_PC_LOADING_COMPLETE: server.LoadingComplete,
protocol.P_CL2FE_REQ_PC_MOVE: server.playerMove,
protocol.P_CL2FE_REQ_PC_STOP: server.playerStop,
protocol.P_CL2FE_REQ_PC_JUMP: server.playerJump,
protocol.P_CL2FE_REQ_SEND_FREECHAT_MESSAGE: server.freeChat,
protocol.P_CL2FE_REQ_SEND_MENUCHAT_MESSAGE: server.menuChat,
protocol.P_CL2FE_REQ_PC_AVATAR_EMOTES_CHAT: server.emoteChat,
}
srvc.AddPacketHandler(protocol.P_CL2FE_REQ_PC_ENTER, server.RequestEnter)
srvc.AddPacketHandler(protocol.P_CL2FE_REQ_PC_LOADING_COMPLETE, server.LoadingComplete)
srvc.AddPacketHandler(protocol.P_CL2FE_REQ_PC_MOVE, server.playerMove)
srvc.AddPacketHandler(protocol.P_CL2FE_REQ_PC_STOP, server.playerStop)
srvc.AddPacketHandler(protocol.P_CL2FE_REQ_PC_JUMP, server.playerJump)
srvc.AddPacketHandler(protocol.P_CL2FE_REQ_SEND_FREECHAT_MESSAGE, server.freeChat)
srvc.AddPacketHandler(protocol.P_CL2FE_REQ_SEND_MENUCHAT_MESSAGE, server.menuChat)
srvc.AddPacketHandler(protocol.P_CL2FE_REQ_PC_AVATAR_EMOTES_CHAT, server.emoteChat)
srvc.OnConnect = server.onConnect
srvc.OnDisconnect = server.onDisconnect
redisHndlr.RegisterShard(redis.ShardMetadata{
IP: config.GetAnnounceIP(),
@@ -64,97 +51,18 @@ func NewShardServer(dbHndlr *db.DBHandler, redisHndlr *redis.RedisHandler, port
return server, nil
}
func (server *ShardServer) handleEvents() {
for event := range server.eRecv {
switch event.Type {
case protocol.EVENT_CLIENT_DISCONNECT:
server.disconnect(event.Peer)
case protocol.EVENT_CLIENT_PACKET:
if err := server.handlePacket(event.Peer, event.PktID, protocol.NewPacket(event.Pkt)); err != nil {
event.Peer.Kill()
}
// the packet is given to us by the event, so we'll need to make sure to return it to the pool
pool.Put(event.Pkt)
}
}
}
func (server *ShardServer) Start() {
server.LoadNPCs()
server.service.Start()
}
log.Printf("Shard service hosted on %s:%d\n", config.GetAnnounceIP(), server.port)
go server.handleEvents()
for {
conn, err := server.listener.Accept()
if err != nil {
log.Println("Connection error: ", err)
return
}
client := protocol.NewCNPeer(server.eRecv, conn)
server.connect(client)
go client.Handler()
func (server *ShardServer) onDisconnect(peer *protocol.CNPeer, _plr interface{}) {
// remove from chunks
if _plr != nil {
server.removeEntity(_plr.(*entity.Player))
}
}
func (server *ShardServer) GetPort() int {
return server.port
}
func (server *ShardServer) handlePacket(peer *protocol.CNPeer, typeID uint32, pkt protocol.Packet) error {
if hndlr, ok := server.packetHandlers[typeID]; ok {
if err := hndlr(peer, pkt); err != nil {
return err
}
} else {
log.Printf("[WARN] unknown packet ID: %x\n", typeID)
}
func (server *ShardServer) onConnect(peer *protocol.CNPeer) interface{} {
return nil
}
func (server *ShardServer) disconnect(peer *protocol.CNPeer) {
server.peerLock.Lock()
defer server.peerLock.Unlock()
// remove from chunk(s)
plr, ok := server.peers[peer]
if ok {
log.Printf("Player %d (AccountID %d) disconnected\n", plr.PlayerID, plr.AccountID)
server.removeEntity(plr)
}
log.Printf("Peer %p disconnected from SHARD\n", peer)
delete(server.peers, peer)
}
func (server *ShardServer) connect(peer *protocol.CNPeer) {
server.peerLock.Lock()
defer server.peerLock.Unlock()
log.Printf("New peer %p connected to SHARD\n", peer)
server.peers[peer] = nil
}
func (server *ShardServer) getPlayer(peer *protocol.CNPeer) (*entity.Player, error) {
plr, ok := server.peers[peer]
if !ok {
return nil, fmt.Errorf("player not found")
}
return plr, nil
}
func (server *ShardServer) setPlayer(peer *protocol.CNPeer, plr *entity.Player) {
server.peers[peer] = plr
}
// If f returns false the iteration is stopped.
func (server *ShardServer) rangePeers(f func(peer *protocol.CNPeer, plr *entity.Player) bool) {
for peer, plr := range server.peers {
if f(peer, plr) {
return
}
}
}