holy refactor

started out as me making a service abstraction..

- db.Player exists again, and entity.Player uses it as an embedded struct
- chunk.ForEachEntity() lets you add/remove entities during iteration now
- removed account related fields from CNPeer
- protocol/pool has been merged with protocol.
use protocol.GetBuffer() and protocol.PutBuffer().
- new protocol/internal/service!
service.Service is an abstraction layer to handle multiple CNPeer*
connections and allows you to associate each with an interface{} uData.
In the future it might also handle a task queue for jobs that
modify/interact with the player's uData, called from service.handleEvents()
- PacketHandler callback type has a new param! uData is passed as well now
- much of loginserver/shardserver is now handled by the shared service
abstraction
- SHARD: NPC_ENTER packets are now sent on player loading complete
rather than on enter.
This commit is contained in:
2023-11-27 21:23:28 -06:00
parent d8277ea89c
commit 1f66acfd25
12 changed files with 378 additions and 358 deletions

View File

@@ -25,8 +25,6 @@ const (
)
func (server *LoginServer) AcceptLogin(peer *protocol.CNPeer, SzID string, IClientVerC int32, ISlotNum int8, data []protocol.SP_LS2CL_REP_CHAR_INFO) error {
peer.SzID = SzID
resp := protocol.SP_LS2CL_REP_LOGIN_SUCC{
SzID: SzID,
ICharCount: int8(len(data)),
@@ -62,7 +60,7 @@ func (server *LoginServer) AcceptLogin(peer *protocol.CNPeer, SzID string, IClie
return nil
}
func (server *LoginServer) Login(peer *protocol.CNPeer, pkt protocol.Packet) error {
func (server *LoginServer) Login(peer *protocol.CNPeer, _account interface{}, pkt protocol.Packet) error {
var loginPkt protocol.SP_CL2LS_REQ_LOGIN
pkt.Decode(&loginPkt)
@@ -74,9 +72,9 @@ func (server *LoginServer) Login(peer *protocol.CNPeer, pkt protocol.Packet) err
}
// client is resending a login packet??
if peer.AccountID != -1 {
if _account != nil {
SendError(LOGIN_ERROR)
return fmt.Errorf("out of order P_CL2LS_REQ_LOGIN")
return fmt.Errorf("out of order P_CL2LS_REQ_LOGIN: %v", _account)
}
// attempt login
@@ -99,7 +97,7 @@ func (server *LoginServer) Login(peer *protocol.CNPeer, pkt protocol.Packet) err
}
// grab player data
peer.AccountID = account.AccountID
server.service.SetPeerData(peer, account)
plrs, err := server.dbHndlr.GetPlayers(account.AccountID)
if err != nil {
SendError(LOGIN_DATABASE_ERROR)
@@ -138,7 +136,7 @@ func (server *LoginServer) Login(peer *protocol.CNPeer, pkt protocol.Packet) err
return server.AcceptLogin(peer, loginPkt.SzID, loginPkt.IClientVerC, 1, charInfo[:len(plrs)])
}
func (server *LoginServer) CheckCharacterName(peer *protocol.CNPeer, pkt protocol.Packet) error {
func (server *LoginServer) CheckCharacterName(peer *protocol.CNPeer, account interface{}, pkt protocol.Packet) error {
var charPkt protocol.SP_CL2LS_REQ_CHECK_CHAR_NAME
pkt.Decode(&charPkt)
@@ -149,17 +147,17 @@ func (server *LoginServer) CheckCharacterName(peer *protocol.CNPeer, pkt protoco
})
}
func (server *LoginServer) SaveCharacterName(peer *protocol.CNPeer, pkt protocol.Packet) error {
func (server *LoginServer) SaveCharacterName(peer *protocol.CNPeer, account interface{}, pkt protocol.Packet) error {
var charPkt protocol.SP_CL2LS_REQ_SAVE_CHAR_NAME
pkt.Decode(&charPkt)
if peer.AccountID == -1 {
if account == nil {
peer.Send(protocol.P_LS2CL_REP_SAVE_CHAR_NAME_FAIL, protocol.SP_LS2CL_REP_SAVE_CHAR_NAME_FAIL{})
return fmt.Errorf("out of order P_LS2CL_REP_SAVE_CHAR_NAME_FAIL")
}
// TODO: sanity check SzFirstName && SzLastName
PlayerID, err := server.dbHndlr.NewPlayer(peer.AccountID, charPkt.SzFirstName, charPkt.SzLastName, int(charPkt.ISlotNum))
PlayerID, err := server.dbHndlr.NewPlayer(account.(*db.Account).AccountID, charPkt.SzFirstName, charPkt.SzLastName, int(charPkt.ISlotNum))
if err != nil {
peer.Send(protocol.P_LS2CL_REP_SAVE_CHAR_NAME_FAIL, protocol.SP_LS2CL_REP_SAVE_CHAR_NAME_FAIL{})
return err
@@ -211,16 +209,20 @@ func SendFail(peer *protocol.CNPeer) error {
return nil
}
func (server *LoginServer) CharacterCreate(peer *protocol.CNPeer, pkt protocol.Packet) error {
func (server *LoginServer) CharacterCreate(peer *protocol.CNPeer, account interface{}, pkt protocol.Packet) error {
var charPkt protocol.SP_CL2LS_REQ_CHAR_CREATE
pkt.Decode(&charPkt)
if account == nil {
return SendFail(peer)
}
if !validateCharacterCreation(&charPkt) {
log.Printf("Invalid character creation packet: %+v", charPkt)
return SendFail(peer)
}
if err := server.dbHndlr.FinishPlayer(&charPkt, peer.AccountID); err != nil {
if err := server.dbHndlr.FinishPlayer(&charPkt, account.(*db.Account).AccountID); err != nil {
log.Printf("Error finishing player: %v", err)
return SendFail(peer)
}
@@ -239,11 +241,15 @@ func (server *LoginServer) CharacterCreate(peer *protocol.CNPeer, pkt protocol.P
})
}
func (server *LoginServer) CharacterDelete(peer *protocol.CNPeer, pkt protocol.Packet) error {
func (server *LoginServer) CharacterDelete(peer *protocol.CNPeer, account interface{}, pkt protocol.Packet) error {
var charPkt protocol.SP_CL2LS_REQ_CHAR_DELETE
pkt.Decode(&charPkt)
slot, err := server.dbHndlr.DeletePlayer(int(charPkt.IPC_UID), peer.AccountID)
if account == nil {
return SendFail(peer)
}
slot, err := server.dbHndlr.DeletePlayer(int(charPkt.IPC_UID), account.(*db.Account).AccountID)
if err != nil {
return SendFail(peer)
}
@@ -253,10 +259,14 @@ func (server *LoginServer) CharacterDelete(peer *protocol.CNPeer, pkt protocol.P
})
}
func (server *LoginServer) ShardSelect(peer *protocol.CNPeer, pkt protocol.Packet) error {
func (server *LoginServer) ShardSelect(peer *protocol.CNPeer, account interface{}, pkt protocol.Packet) error {
var selection protocol.SP_CL2LS_REQ_CHAR_SELECT
pkt.Decode(&selection)
if account == nil {
return SendFail(peer)
}
shards := server.redisHndlr.GetShards()
if len(shards) == 0 {
SendFail(peer)
@@ -278,9 +288,10 @@ func (server *LoginServer) ShardSelect(peer *protocol.CNPeer, pkt protocol.Packe
log.Printf("Error getting player: %v", err)
return SendFail(peer)
}
accountID := account.(*db.Account).AccountID
if plr.AccountID != peer.AccountID {
log.Printf("HACK: player %d tried to join shard as player %d", peer.AccountID, plr.AccountID)
if plr.AccountID != accountID {
log.Printf("HACK: player %d tried to join shard as player %d", accountID, plr.AccountID)
return SendFail(peer)
}
@@ -288,7 +299,7 @@ func (server *LoginServer) ShardSelect(peer *protocol.CNPeer, pkt protocol.Packe
server.redisHndlr.QueueLogin(key, redis.LoginMetadata{
FEKey: peer.FE_key,
PlayerID: int32(selection.IPC_UID),
AccountID: peer.AccountID,
AccountID: accountID,
})
// craft response
@@ -303,11 +314,15 @@ func (server *LoginServer) ShardSelect(peer *protocol.CNPeer, pkt protocol.Packe
return peer.Send(protocol.P_LS2CL_REP_SHARD_SELECT_SUCC, resp)
}
func (server *LoginServer) FinishTutorial(peer *protocol.CNPeer, pkt protocol.Packet) error {
func (server *LoginServer) FinishTutorial(peer *protocol.CNPeer, account interface{}, pkt protocol.Packet) error {
var charPkt protocol.SP_CL2LS_REQ_SAVE_CHAR_TUTOR
pkt.Decode(&charPkt)
if err := server.dbHndlr.FinishTutorial(int(charPkt.IPC_UID), peer.AccountID); err != nil {
if account == nil {
return SendFail(peer)
}
if err := server.dbHndlr.FinishTutorial(int(charPkt.IPC_UID), account.(*db.Account).AccountID); err != nil {
return SendFail(peer)
}