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https://github.com/CPunch/gopenfusion.git
synced 2024-11-21 23:10:06 +00:00
minor chunk refactoring
- rename GetChunk -> GetChunkPos - rename SetChunk -> SetChunkPos
This commit is contained in:
parent
3e04103ae4
commit
06f4a4d33f
@ -12,11 +12,11 @@ const (
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type Entity interface {
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type Entity interface {
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GetKind() EntityKind
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GetKind() EntityKind
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GetChunk() ChunkPosition
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GetChunkPos() ChunkPosition
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GetPosition() (x int, y int, z int)
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GetPosition() (x int, y int, z int)
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GetAngle() int
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GetAngle() int
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SetChunk(chunk ChunkPosition)
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SetChunkPos(chunk ChunkPosition)
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SetPosition(x, y, z int)
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SetPosition(x, y, z int)
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SetAngle(angle int)
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SetAngle(angle int)
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@ -36,7 +36,7 @@ func (npc *NPC) GetKind() EntityKind {
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return ENTITY_KIND_NPC
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return ENTITY_KIND_NPC
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}
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}
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func (npc *NPC) GetChunk() ChunkPosition {
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func (npc *NPC) GetChunkPos() ChunkPosition {
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return npc.Chunk
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return npc.Chunk
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}
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}
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@ -48,7 +48,7 @@ func (npc *NPC) GetAngle() int {
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return npc.Angle
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return npc.Angle
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}
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}
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func (npc *NPC) SetChunk(chunk ChunkPosition) {
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func (npc *NPC) SetChunkPos(chunk ChunkPosition) {
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npc.Chunk = chunk
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npc.Chunk = chunk
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}
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}
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@ -44,7 +44,7 @@ func (plr *Player) GetKind() EntityKind {
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return ENTITY_KIND_PLAYER
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return ENTITY_KIND_PLAYER
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}
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}
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func (plr *Player) GetChunk() ChunkPosition {
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func (plr *Player) GetChunkPos() ChunkPosition {
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return plr.Chunk
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return plr.Chunk
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}
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}
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@ -56,7 +56,7 @@ func (plr *Player) GetAngle() int {
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return plr.Angle
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return plr.Angle
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}
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}
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func (plr *Player) SetChunk(chunk ChunkPosition) {
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func (plr *Player) SetChunkPos(chunk ChunkPosition) {
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plr.Chunk = chunk
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plr.Chunk = chunk
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}
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}
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@ -5,15 +5,15 @@ import (
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)
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)
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func (server *ShardServer) addEntity(e entity.Entity) {
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func (server *ShardServer) addEntity(e entity.Entity) {
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pos := e.GetChunk()
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pos := e.GetChunkPos()
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server.addEntityToChunks(server.getViewableChunks(pos), e)
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server.addEntityToChunks(e, server.getViewableChunks(pos))
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server.getChunk(pos).AddEntity(e)
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server.getChunk(pos).AddEntity(e)
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}
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}
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func (server *ShardServer) removeEntity(e entity.Entity) {
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func (server *ShardServer) removeEntity(e entity.Entity) {
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// TODO: chunk cleanup
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// TODO: chunk cleanup
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pos := e.GetChunk()
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pos := e.GetChunkPos()
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server.removeEntityFromChunks(server.getViewableChunks(pos), e)
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server.removeEntityFromChunks(e, server.getViewableChunks(pos))
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server.getChunk(pos).RemoveEntity(e)
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server.getChunk(pos).RemoveEntity(e)
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}
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}
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@ -56,7 +56,7 @@ func (server *ShardServer) sendAllPacket(plr *entity.Player, typeID uint32, pkt
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return nil
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return nil
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}
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}
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func (server *ShardServer) removeEntityFromChunks(chunks []*entity.Chunk, this entity.Entity) {
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func (server *ShardServer) removeEntityFromChunks(this entity.Entity, chunks []*entity.Chunk) {
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for _, chunk := range chunks {
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for _, chunk := range chunks {
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for e := range chunk.Entities {
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for e := range chunk.Entities {
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if e == this {
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if e == this {
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@ -78,7 +78,7 @@ func (server *ShardServer) removeEntityFromChunks(chunks []*entity.Chunk, this e
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}
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}
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}
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}
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func (server *ShardServer) addEntityToChunks(chunks []*entity.Chunk, this entity.Entity) {
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func (server *ShardServer) addEntityToChunks(this entity.Entity, chunks []*entity.Chunk) {
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for _, chunk := range chunks {
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for _, chunk := range chunks {
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for e := range chunk.Entities {
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for e := range chunk.Entities {
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if e == this {
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if e == this {
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@ -114,9 +114,9 @@ func (server *ShardServer) updateEntityChunk(e entity.Entity, from entity.ChunkP
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toEnter := entity.ChunkSliceDifference(newViewables, oldViewables)
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toEnter := entity.ChunkSliceDifference(newViewables, oldViewables)
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// update chunks
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// update chunks
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server.removeEntityFromChunks(toExit, e)
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server.removeEntityFromChunks(e, toExit)
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server.addEntityToChunks(toEnter, e)
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server.addEntityToChunks(e, toEnter)
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server.getChunk(from).RemoveEntity(e)
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server.getChunk(from).RemoveEntity(e)
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server.getChunk(to).AddEntity(e)
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server.getChunk(to).AddEntity(e)
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e.SetChunk(to)
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e.SetChunkPos(to)
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}
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}
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@ -10,7 +10,7 @@ func (server *ShardServer) updatePlayerPosition(plr *entity.Player, X, Y, Z, Ang
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plr.Y = Y
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plr.Y = Y
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plr.Z = Z
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plr.Z = Z
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plr.Angle = Angle
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plr.Angle = Angle
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server.updateEntityChunk(plr, plr.GetChunk(), entity.MakeChunkPosition(X, Y))
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server.updateEntityChunk(plr, plr.GetChunkPos(), entity.MakeChunkPosition(X, Y))
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}
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}
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func (server *ShardServer) playerMove(peer *protocol.CNPeer, pkt protocol.Packet) error {
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func (server *ShardServer) playerMove(peer *protocol.CNPeer, pkt protocol.Packet) error {
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